bkenobi
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Everything posted by bkenobi
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You really just need to follow the procedure that HK listed on the first page. The only thing that might be different is related to the 64-bit compiling options. I haven't compiled for 64-bit but I know several people have. Try compiling for 32-bit using the standard procedure. Maybe the problem is related to 64-bit? Also, I would try adding patches 1 at a time to see where the error is (add patch, compile, add patch, compile, etc.).
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Sounds like a pretty simple addition to GameEx that would be really nice to have. I've seen this happen quite often on my cab. Btw, if this is implemented, will you make it work with all emulators? Will there be an option in the emulator to have it work or not? Either way, sounds good! Thanks Brian!
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Well, the error report tells you the file and line where the error occurs. If you are a programmer, you could review the source to see what's wrong with it and fix it. But, I would recommend deleting the source and repeating your patching process. Something obviously went wrong with the patching, so that's the easiest thing to try. If that doesn't fix it, we can go from there.
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WMP looks in the same folder that contains the audio for a file called 'folder.jpg' (there's a couple other naming options, but I know that one works). I think Tom is saying that's what GameEx does too. As I recall from reading the docs, you can have 'folder.jpg', 'folder.png', <something>.jpg, <something>.png (I can't remember what the other file is called).
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Which artwork are you referring to?
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GameEx uses the same system to play videos as WMP. If it plays in there, the video can play in GameEx as long as Tom has it set to filter for the correct file extensions.
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1) Press 'F1' to cycle between cross hair display settings (Off, P1 only, P1 + P2) 2) Like I said before, you have to use MAME v0.117 or earlier if your controller isn't treated like an actual mouse. If it's software converting it to mouse inputs, then you must use an earlier version of MAME. The only other alternative is to modify the source code for MAME to remove the usage of the RAW input system. I posted a link on how to do that, but I suggest just using an older version for gun games (that's what I do).
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No trouble! If it's an error, it should be corrected. In this case it wasn't, so there's no issue. Glad you figured it out.
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This sounds more like a bug that Tom should fix than anything. He might need more info, but I don't know. There are some cached data files in the GameEx directory that could probably be rearranged manually to fix this, but I'm not sure that's the best way to deal with this.
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You can load up a manual from the GameEx game info screen for the game that you are looking at if you install the manual viewer. Are you asking about loading it from GameEx or from the game though?
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Ahhh, I was wondering about that. Fuzzy match doesn't work for my videos and I wasn't sure why. I'll just have to run my stuff through Stu's Fuzzy Match tool then. Good to know!
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You either need to use command line switches or edit the mame.ini file (if you use one). I highly recommend generating and using a mame.ini file. They make things SO much easier to setup and maintain your configuration. If you don't have one, open a command prompt and navigate to your mame directory. Then type 'mame -cc'. Then, edit the newly created mame.ini file with any text editor. What you are looking for is a line that says 'lightgun 0'...change it to 'lightgun 1'. DONE!!!
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Yup, that will be a problem. If you feed an incompatible signal to a monitor it will be unviewable. Worse, depending on the type of signal, you could actually damage the monitor. I don't think that will be an issue here, but you should be aware of that and be careful.
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Yes, this was an AI script. It can be converted to AHK (in fact, I think AHK would just read it directly), but either way it can be turned into an exe if desired.
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The GameEx Database Project
bkenobi replied to headkaze's topic in FAQs, Guides, & Other Useful Information
I was just looking at the data in these databases and noticed the 'Configuration' table. I don't know what it's used for in GameEx, but at least for the NES and N64 the 'Name' Field says 'Atari 2600'. I didn't review all databases, but I figured I would report this in case it needs updating. My guess is that the DBM tool doesn't update it and GameEx probably doesn't use it. It's probably not used so perhaps it should be removed. Either that or updated to be correct -
I was just thinking about this myself. I found a bunch of retro commercials that I was thinking of using as intro movies to GameEx, but they are in FLV format. Actually, does anyone know of a good place to find retro commercials? I'm hoping to find somewhere around 20-30 commercials from the 80's-90's ... 'ish. Any thoughts?
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Probably, but why? Is the problem that you don't want to load AHK on your cabinet? If so, just compile it to an exe.
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I was assuming you had 2 outputs on your video card that you might be using to display the same image on both monitors. I didn't really ask about your setup, so again I was making a misguided guess. You could still use a switch box and just toggle which monitor is active (like you said). As far as different versions of GameEx for different configs, it's really not complicated. Basically, you set up GameEx as you want it for one cab. Then copy "C:\Program Files\GameEx" to "C:\Program Files\GameEx (Vertical)" for instance. Then you can edit the setup for that new version to use only vertical games and rotate the monitor as needed. Now, the complicated part is telling GameEx to quit and launch a different version. Tom had a script to quit GameEx and restart it, but I haven't gotten a copy of it yet. It shouldn't be hard to write one, it's basically just a script that will kill the GameEx process, change resolutions with soft15khz, then launch the other gameex.exe. You would want one for each version you want to switch between. Then, set these up in each version of GameEx as an application. Done!
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The simple answer is "I don't know..." For some reason some computers seem to be set up so that running explorer.exe starts the Windows interface while others only bring up a command prompt. I personally have 1 of my computers that just brings up a command prompt, but all of my others start the Windows GUI. I set everything up the same, so I can't explain why there's a difference between them. This would be nice to know so that it could be configured correctly! I'll do a google search to see what I can come up with. If I find anything, I'll report back. EDIT: I found an article or two on related topics, but nothing that seemed to help. The only thing I could really find was a couple that indicated the Windows Manager was to blame. I couldn't find anything else though.
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I was having a problem like this when I had an option enabled in CPWizard. I don't remember which one it was, but it was bezel related as I recall. I'll think about it and post the option if I recall (it was something HK suggested earlier in this thread AFAIK).
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Those are cool, but do they report as a mouse or do they require some special software to run?
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[The following assumes that you have 2 cabinets set up with both hooked up to the same PC. The PC sends video to one or the other, not both. If that's incorrect, my input may not be applicable.] Oh, well that shouldn't be a problem then! You should be able to get Soft15KHz to work for you (from what I've read). I've never used it since I only have PC monitors and TV's in my stuff, but from what I've gleaned from here and there, this config should be no problem. You might consider building a script to switch monitors and resolutions so that it's a single step. If you are trying to rotate the screen as well, might I suggest you using 2 gameex.ini files with a script set up as an application in each one. The scripts would simply kill GameEx, switch resolutions and monitors, then fire up GameEx with the alternate gameex.ini file where the display orientation is rotated. If you have separate lists of games (which you probably do since you will only want vertical games on the vertical cab), then you would use a second installation of GameEx rather than just the ini file. The only thing that would be missing from this setup would be a way to include turning off the monitor and marquee. Those things could be done also if desired!
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You can certainly have 2 monitors hooked up and switch between them. I thought you wanted both running at the same time though. I also was assuming you wanted to use a single, dual-head video card. I don't think you can have different refresh rates that vary that much on a single card, but I could be wrong. I don't think there would be as much of an issue if you chose to use 2 different cards since the settings would then be decoupled. I would guess the BYOAC forum might have more expertise on this topic. Whatever you do, please let us know as it would be interesting to find out a workable procedure.
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The only thing I can recommend is to use 2 video cards. Use one with the standard monitor and then use an ArcadeVGA card with the arcade monitor. Windows probably won't allow you to adjust the video signal like that for the same card (assuming the card could even do it.
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This could just as easily be written as a script and added to GameEx as an application. The only thing is that the script would need to use arcade controls to interact with any dialogs rather than the keyboard and mouse. I personally would shy away from this since I log in remotely to set things up. However, for those that don't have their cabs networked, this could be somewhat useful. Btw, this should be put in the stickied features request thread.




