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zeenon

Elite Member
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Everything posted by zeenon

  1. I just this would be the equivalent of making a Favorites list on the fly like in HyperPin? Z
  2. Uploaded the last of the Pinball FX2 table videos to the FTP site. horsey, is there any way to display the local leader board at some point in FX2? There is a block on the top half (right) that displays the local high scores, by default it shows (left) an icon of the game and a little info. It would be great to have a hotkey to display the local high scores at some point. For example if three people are playing and two people get a high score on an FX2 table, they always want to see where they placed. I don't see how you can get to that block when launching inside PBX, outside of PBX you can use the mouse to click on that box. Z
  3. I beat you guys to it, I uploaded 5 of 7 to the FTP site. (The other two I'll create tomorrow) I'll look on pinsimdb searched and searched this morning but never found the wheel image. Z
  4. I'm not sure who uploaded the PF videos to the FTP (Horsey or open6l) but is it possible to request the missing ones? Capt America, Civil War, Fantastic 4, Excalibur, Mars, Paranormal, and Sorcerers Lair. Also open I see you have a wheel image for Batman - Joker Edition would you be willing to share? Z
  5. Big Thank You to Tom for adding code on his end (v1.56) to fix the B2S issue we have all been having. killb2s.exe is no longer needed for B2S tables. Z
  6. Tom, I got a weird error with your script "Not enough storage is available to process this command" the ledset kicked off but not the killb2s. I used the below and it seems to work. I had to use %1 and pass the [TABLEFILE] via the pinballx ini (parameters). For some reason I couldn't embed the [TABLEFILE] in the bat file. @echo on call D:\PinballX\Scripts\ledset.bat start "" "D:\PinballX\Scripts\killb2s.exe" "%1" Z
  7. Just for my sanity how would you do this via a batch file?? I created a vp_end.bat: @echo on call D:\PinballX\Scripts\ledset.bat call D:\PinballX\Scripts\killb2s.exe [TABLEFILE] but I'm sure the third line is not working. Z
  8. Adultery, Here is the actual error if it helps you: I copied the .dll into the Plugins folder then opened the PinballX plugin manager. After clicking Configure this comes up. Z
  9. Talk to Brad at vpcabs.com (my recommendation) or virtuapin.com. I would stick with a Vishay Orange dot matrix and a PinDMD v2. Z
  10. I'm getting an Unhandled exception has occured.... System.ArgumentNullException: Value cannot be null. Parameter name: path1 Z
  11. I feel like this is one of those radio station commercials........I made the switch.......PinballX rocks the airwaves!!!! http://www.youtube.com/watch?v=%5Byt%5D0aFPrCl42YU%20%5B/yt%5D'> Z
  12. zeenon

    Startup images

    What is the trick to getting the startup images too work? I replaced the default PinballX.png image in D:\PinballX\Media\Startup Images\ and it still loads the default image? Z
  13. Along with the Pinball FX2 this one should also be there Thanks for the PFX2!!! Z
  14. Tom can you add a pinball fx2 logo in the next release? Z
  15. Anyone have any cabinet version they could share? Z
  16. This should be a sticky for those bridging between Hyperpin to PinballX. Thanks for the tip! Z
  17. zeenon

    GameEx crashing

    Folks, I was wondering if you could give me some direction on troubleshooting GameEx crashing at various times. I can make it crash every time by going through my MAME list and deleting games I don't want. (Because it crashes it never saves the list so I can reproduce the issue over and over, it doesn't crash on the same game). If I just leave GameEx up at a menu sometimes it will just hang. I'm using the newest: Shark 007 codecs 4.2.2 (installed 32bit then 64bit) Nvidia drivers GameEx 13.16 Windows 7 64 bit Z log.txt GameEx.ini
  18. Ryan, Do yourself a favor and follow this guide: http://mrdo.mameworld.info/compile.php I was able to compile to 148u3 w/ hi score for mame64.exe and mameui64.exe with not a single issue. Win 7 64-bit. Z
  19. Progress has been made...somewhat...... MinGW contains two versions when extracted, "mingw64-w32" and "mingw64-w64" under the MinGW dir. Since I have been using Win7 64 I was using the w64 version. DO NOT USE THIS VERSION. Not sure if this is the 64 bit version or this if for AMD CPU's but it didn't work for me. If you compare the two dirs side by side the folders are named different hence the error I was getting in post #7. I copied the files/dirs in "mingw64-w32" to the root of MinGW and was able to apply all three patches with no issues. Now I'm on step #11 I click GO! (this one is a bit harder to troubleshoot) Compiling Mame... Using Parameters -j5 TARGETOS=win32 TARGET=mame OSD=winui PTR64=1 NOWERROR=1 make: *** windows32_openpipe(): DuplicateHandle(In) failed (e=6) Finished! 0 Hours 0 Minutes and 0 Seconds Elapsed. . Stop.
  20. I didn't get that far......if you look at the screenshot in post #7, I pointed to 0148u1.diff then clicked Apply and received the error. If it had worked the order would have been 0148u1.diff ---> 0148u2.diff --> hi_148u2.diff.
  21. I understand what you are saying,but if you look at the original steps #3 and #5, headkaze is downloading the .147 source and extracting to the .147u3 directory. I downloaded the .148 source and downloaded to the .148u2 directory. Maybe I was over thinking his directions but I thought he named it that way because at the end it would be .147u3 (.148u2) after applying the diff files. I didn't see a .148u2 source file (only .148 and u1/u2 diffs)
  22. Draco is correct, I was just paraphrasing headkaze's 147u3 instructions. I am using version 148 with 148 diffs. I've also copied the FILES in mingw64-w64 to the root of the D:\Apps\MinGW dir like so (same issue) OS = Win7 64 bit
  23. Thanks for the reply, moved the folders from D:\Apps to C:\....no change.
  24. Any reason why I can't recompile 148u2 with MAME Compiler 64? I get to step #8 and get: Applying Diff Patch... Error Applying Patch. PatchDiff(): The directory name is invalid Download MinGW from here and extract to C:\MinGW (I extracted to D:\Apps\MinGW)Install Mame Compiler (Installed to D:\Apps\MAME Complier 64\)Create a folder C:\MinGW\source\Mame0147u3 (Created D:\Apps\MinGW\source\Mame0148u2)Download the hiscore hi_147u3.txt from here and copy it into the C:\MinGW\patches (you can rename it to hi_147.diff if you like but it doesn't matter) (Downloaded the 148 hiscore and moved to D:\Apps\MinGW\patches) Download the mame0147s.zip from here and extract to C:\MinGW\source\Mame0147u3 (Downloaded mame0148s.zip and extracted to D:\Apps\MinGW\source\Mame0148u2) This leaves me with mame.zip I'm assuming it needs to be extracted again?Download the updates from here (0147u1_diff, 0147u2_diff and 0147u3_diff) and extract them to C:\MinGW\patches (Downloaded 0148u1_diff.zip and u2_diff.zip and extracted to D:\Apps\MinGW\patches)Download MameUI source from here extract somewhere then copy the src folder to C:\MinGW\source\Mame0147u3 (Downloaded the MameUI 148.2 source and copied the src folder to D:\Apps\MinGW\source\Mame0148u2 overwriting the previous files in src) Apply the official Mame patches 0147u1_diff, 0147u2_diff then 0147u3_diff. Apply them by browsing to each one selecting it from the file browser then selecting "Apply Patch" Now apply the Hiscore patch you downloaded from step 3 (Eg. hi_147u3.diff or hi_147u3.txt depending on how you saved it) Set your "Mame Source Folder" to C:\MinGW\source\Mame0147u3 and check you have the WinUI build option selected under OSD Click GO! to compile.ZEdited: typo extra quote in path above
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