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Everything posted by kenclops
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The mousecoord setting to 1 or 2 has no effect on the mouse cursor.
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Never mind. My bad. Nulldc has to be set to full screen in the options menu for the loader to work. Give me a few more minutes to change it back to 1 on the Opt MouseCoord.
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Never mind. My bad. Refer to below message.
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It's working! There's one last thing The mouse cursor is in the middle of the screen. I tried changing desktopwidth and height to 1024 by 768 which is greater than the 800 by 600 nulldc runs at to see if it would disappear. No effect. I'm gonna check the help files to see if I can find something. This is cool. I really beginning to understand the code.
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So, the loader works outside of gameex. But when i run it through gameex, the game loads (I see the Dreamcast logo), but gameex crashes. The game minimizes and it must be shut off by right clicking close (it won't restore). This is my bug report: 11:27:20.2 4/12/2007: Running: cmd.exe /c C: loader.exe "C:\Program Files\gameex\Kenbox Arcade\Dreamcast\New Folder\Soul Calibur.cdi" 11:27:24.8 4/12/2007: 21 Consecutive Exceptions Occured: Exiting 11:27:24.8 4/12/2007: First Exception: 11:27:24.8 4/12/2007: Error in the application. 11:27:24.9 4/12/2007: at Microsoft.DirectX.DirectDraw.Device.SetCooperativeLevel(IntPtr windowHandle, CooperativeLevelFlags flags) 11:27:24.9 4/12/2007: at Microsoft.DirectX.DirectDraw.Device.SetCooperativeLevel(Control parent, CooperativeLevelFlags flags) 11:27:24.9 4/12/2007: at GameEx.GameEx.mainform.InitDirectDraw(Boolean FullScreenWindowed, Boolean nodispose, Boolean reinit, Boolean DontLoadSurfaces, Boolean SetSizingX, Int32 RefreshRate) 11:27:24.9 4/12/2007: at GameEx.GameEx.mainform.ReInitDDraw(Boolean NoDispose, Boolean DontLoadSurfaces, Boolean SetSizingX) 11:27:24.9 4/12/2007: at GameEx.GameEx.mainform.LaunchEmu(Boolean LaunchedFromAttract) 11:27:24.9 4/12/2007: at GameEx.GameEx.mainform.processgamemenu() 11:27:24.9 4/12/2007: at GameEx.GameEx.mainform.DisplayFrame() 11:27:24.9 4/12/2007: Last Exception: 11:27:24.9 4/12/2007: Object reference not set to an instance of an object. 11:27:24.9 4/12/2007: at Microsoft.DirectX.DirectDraw.Surface.get_SurfaceDescription() 11:27:24.9 4/12/2007: at GameEx.GameEx.mainform.DisplayFrame()
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Your advice was extremely helpful. Now I understand the things you did. I now have a loader.exe that will work. I had to get rid of the ControlClick to press the open button and I put in a ControlSend with the enter key. I don't know why you're ControlClick didn't work because I think it should have. But the ControlSend works. Would it be alright to post the nulldcloader here on gameex?
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Okay, here's what I've found. Not quite sure how to fix it, but I think I know where the problem is. Everything works fine up until you get to ;load game. The load window when opened instead of showing up in front of the nulldc main screen, it pops up behind it. The active window is not the load game window. With the new code you just gave me, the Open Dialog now types the number 1 into the open file box instead of the name of the game. I believe that because the window is not the active window, it then decides in about 15 seconds or so to shut down the emulator and loader. There are a couple questions I have about the script: 1.) the classname=ndc_main_window is that the main screen to nulldc or the open file box? 2.) In Open Dialog, you write ControlSetText... 1148 , $CmdLine[0]? What does that final portion of code mean? 3.) In Display Emu the WinSetState is set to @SW_SHOW? What is that? 4.) How does {ALTDOWN}fn{ALTUP} activate the ALT F menu? or what does it do? I know, I'm taking up rather large amounts of your time NoLogic. But I am interested in learning. Thank you for everything you have done so far. Btw, I found your reference to AUTOIT on the NullDC forum at 1upemulation.
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The script can open the ALT F menu, but when it comes to inserting the name of the rom(cdi), it stops.
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I'm such a noob. I don't understand half the stuff you did. Is there a manual or a book somewhere where I could teach myself AutoIt? I'm gonna try out the new code. Thanks.
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Okay, so I have followed in NoLogic's footsteps and have downloaded AutoIt. I have tried to create a script to run Dreamcast games straight from the hard drive. Let me explain what I'm trying to do: 1.) In Gameex, I'm setting the filter to .exe to run the autoit script with the name of the iso 2.) Each Dreamcast iso will have it's own autoit script. 3.) I'm trying to load NullDC from a specific path 4.) I'm trying to send the keys ALT F to open the menu, Press ENTER, Type in the name of the game.cdi, press ALT O to open it. 5.) Close the executable after it's done being used. If NoLogic or HeadKaze could take a look at my script and tell me what i did wrong, that would be greatly appreciated. Here it is: Run ( "nullDC_100b1.exe" [, "C:\Program Files\gameex\Kenbox Arcade\Dreamcast\New Folder]) WinWaitActive ("NullDC v1.0.0 beta 1") Send("{!}{F}") Send("{ENTER}") Send("Jet Grind Radio.cdi") Send("{!}{O}")
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Switch all mame games from Direct3d to DirectDraw. I was having the same problem.
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Some of the things that I use it for are the following: 1.) I redirect the gameex icon shortcut to launch from within the pinnacle game profiler. That way I could have all controls mapped out by the time gameex starts. 2.) I use it to exit emulators. 3.) In the pinnacle options, there is an area where you can not have pinnacle open up it's main window when you use the launch command. This way, it makes it seemless with gameex. In the 4.0 Beta version, the pinnacle progress bar that shows it loading up is gone. Then it is seamless with Gameex. Problem is that it's a beta and crashes somewhat. 4.) You can set commands like ALT + F4 to crash emulators-- for example the one's that don't exit normally. 5.) I set the left and right triggers on my wireless 360 controller to scroll through the music left and right. As for two player support through pinnacle, I haven't figured that out yet. I use it to map controller 1. Then I go to the emulators to map controller 2. If you figured out how to get two player pinnacle working from within gameex, that would be awesome. I suspect it's going to need some kind of cmd or bat file since there is only one BEFORE LAUNCH for each emulator. 6.) I set BEFORE LAUNCH to launch the profile only for each emulator. I use the UPON EXIT (or whatever it's called) to switch back to Gameex. This way, the controls don't jumble up and it stays consistent and correct. It would be great to see something this graphical natively built into Gameex. It should be a member feature. That would be a massive selling point... oh, and a nulldc loader.
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This is interesting... xpadder requires no installation. Pinnacle does and it mucks up every once in a while. I'm going to give this program a try. Is this a program that I could use in the LAUNCH BEFORE area for each emulator and it loads the gamepads for each controller for the emulator?
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An interesting thing about this version of nulldc is that you can run the games without ever using daemon tools. You can load straight from the file. NoLogic, is there any way you could create a version of your settings.ini and nullDC_Loader that would simply boot files into nullDC without the use of daemon? Also, is there any way to avoid the xpadder stuff. I use Pinnacle Game Profiler.
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I found out that in gameex there are databases that you can open with access. The emulator databases are wiped out but the files still exist the rom name names. It deactivates the menus on the left. Also, there might be a switch in each emulator menu in the gameex editor that turns off the databases. Try both. But for the life of me, I can't find where MAME stores information for the categories to the left, such as manufacturer, year, etc. If anyone knows, please respond. The above tips work. : )
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Is there any way?
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Is there any method to getting rid of the sort by year, manufacturer, genre from Mame and the Jukebox areas? I can get rid of them for the emulators.
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Because virtual drives suck.
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I have one favorite game on the dreamcast. All I want is to run that one game on Chankast or the Ex version. Is there any wrapper or way to do this WITHOUT Daemon Tools, without virtually mounting the drive?
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It worked! Thanks a bunch. I've now got the Laser Disc version of DL working. I also have my 20th Edition Anniversary Dragon's Lair 2 edition working in Gameex as well. Wish I had a laserdisc or dvd rip though. The 20th Anniverisary Edition is a little grainy. [email protected]
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I've been searching the net to no avail. I have a slew of mpeg ogg files for Dragon's Lair and I'm using Daphne. I have the enhanced rom set. I have everything configured correctly except the framefile. I found on another site numbers someone had for the first few files of their framefile. My question is, how do they get these numbers? Example: . 150 dl-slates.m2v 323 dls00.vob.m2v 1366 dls01.vob.m2v 2213 dls01b.vob.m2v 2044 dls01d1.vob.m2v 2085 dls01d2.vob.m2v 2133 dls01d3.vob.m2v 2297 dls02.vob.m2v 2956 dls02b.vob.m2v 2729 dls02d1.vob.m2v 2801 dls02d2.vob.m2v 2849 dls02d3.vob.m2v 2921 dls02d4.vob.m2v 3041 dls03.vob.m2v 3421 dls03b.vob.m2v 3349 dls03d1.vob.m2v
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Another Possible Solution: In your Gameex Project 64 folder: Show Desktop to YES Somewhere else in Gameex, you need to check HIDE DESKTOP and ICONS.
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Under Input Settings: Here's What I Have: Enable Keyboard Direct Input - NO Enable Gamepad/Joystick - Dont Gamepad Device to us: "All Attached Devices" Enable Custom Keyboard COntrols: Yes Enable Custom Joystick Controls: No Then install Pinnacle Game Profiler, Map Gameex to it, and then go to each emulator and map the ontrols set forth in each emulator to your Pinnacle Profile.
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they all say cd+g, but when I put them in the cd drive, all I see are cda file format
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Trying to figure out how to rip my authentic karoake cd's to work in gameex.




