Version 26.06.xx is just released!
The “Lights, Camera, Preview!” Release
Grab your animated screenshots, dim the lights, and get ready, want DBM to *feel* more alive?
Well… this release doesn’t just feel alive, it moves, plays, and reacts right in front of you.
No more static thumbnails.
No more relying solely on Explorer.
DBM now offers live video playback directly inside the application, enabled once and staying active, so previews appear automatically without extra clicks.
Your familiar workflow remains unchanged: left‑click shows the media in DBM, while right‑click still provides the full context menu, including the option to open the file using its associated application.
Media Preview is the star of the show.
Smooth playback, instant loading, and a cabinet‑style perspective that makes your playfield look like it’s actually sitting in a virtual machine.
Perfect for checking recordings, verifying media, or just admiring your tables.
You can switch between Standard View and Media Preview at any time using the toggle button located above the topper, making it easy to choose the view that fits your workflow.
We also added Autodetect Visual Pinball Recording.
No more guessing how long VP needs to load.
DBM now detects when Visual Pinball is ready and automatically adjusts the recording start time.
This results in faster recordings, fewer delays, and eliminates the classic
“why is my recording starting on a black screen” moments.
To ensure accurate timing, make sure to include a bit of extra time for ROM loading, PuP‑packs, or avoiding NVIDIA overlay screens, anything that finishes close to the actual load moment.
This feature must be enabled in the Media Recording settings before it becomes active.
Pause and Cancel buttons for recording continue to work exactly as before.
Below is a short example:
The “Time to allow table to load” is intentionally set very high, but as soon as VP is practically fully loaded, DBM switches the countdown timer to my configured Extra Load Time of 5 seconds and starts recording exactly on time.
(Just don’t set it too tight like in the demo.)
Although VP 10.8.1 is still in beta, the developers are actively experimenting with a new plugin system for Windows — replacing legacy tools such as B2S Server, dmdext, PuP and others. Early on, @DJO Maverick reported that BGFX with plugins wasn’t functioning correctly, and once Vulkan support was introduced, the situation became even more unstable.
Fortunately, there’s no need to worry.
BGFX recording is fully operational again, including support for the new plugin architecture.
And Vulkan?
Yes, with the documented NVIDIA adjustment applied, Vulkan recording works reliably as well.
A few gremlins were hiding in the codebase:
- CustomExe controls not working correctly (indirectly reported by @tabascoman77)
- Label heights breaking in certain languages
- Recording making the app unresponsive
All fixed.
This release wouldn’t exist without the heroes behind the scenes:
- @robertms for testing auto‑recording and Media Preview like an absolute machine
- @DJO Maverick for discovering the 10.8.1 recording issue
- @tabascoman77 for indirectly reporting the CustomExe system bug
You three helped prevent at least five future headaches, two refactors, and one existential crisis.
This release also marks a small milestone for DBM:
it’s the first version where we used AI assistance to help validate and refine one of the internal mathematical calculations.
A fun detail, and a sign of how DBM continues to evolve.
And as always, a special acknowledgment goes to @scutters.
He implemented 99.8% of the live Media Preview, and not just that, countless parts of this release exist in their current form because of his work behind the scenes.
DBM simply wouldn’t look, feel, or function the way it does today without his contributions.
Thanks my friend !
Enjoy the new build!
Cheers, and happy flipping!