Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

Leaderboard

Popular Content

Showing content with the highest reputation since 07/13/26 in Posts

  1. 2 points
  2. Not sure what you mean by PinballFXLauncherV10. Is that the very old AHK‑based launcher that relied on key presses? If you’re still using that version, I strongly recommend switching to Joyrider’s PinballX Launcher instead. It’s not an AHK script but a proper Pascal application, and it launches Pinball FX Midnight directly through Steam’s APPID, that ID did not change when the game was renamed. You can download the latest version here: https://github.com/joyrider3774/PinballX_Launcher_app The only thing that changed is the executable name in and you need to adjust that within PinballX. Under Process to Monitor, make sure it is set to: Pinball FX Midnight.exe EDIT: incorrect. the Process to Monitor still stays PinballM-Win64-Shipping.exe At the moment it’s difficult to understand what your exact issue is, especially since you mentioned spending several hours trying things with AI. To help you properly, we’ll need some concrete information. If you launch tables directly through PinballX (without extra tools), please attach: your PinballX log showing an attempted launch of a Pinball FX Midnight table your pinballx.ini If you are using Joyrider’s launcher and it still doesn’t work, take the parameters you configured and test them first by launching Steam from the command line. Make sure the command line correctly starts Pinball FX Midnight. If that works, migrate those parameters into Joyrider’s launcher and test the launcher itself from the command line with a table name. Once that works, you can add the launcher back into PinballX. Right now there’s not enough detail to see what’s going wrong. It would really help if you open a new thread in the General section with all relevant details, your logs, and your configuration files, so we can follow the issue step‑by‑step. Please also describe exactly what is going wrong, what you click, what you expect to happen, and what actually happens. Without that information, a log file alone won’t tell us whether the problem is in PinballX, the launcher configuration, Steam parameters, or something else entirely.
    2 points
  3. I'm not a visual artist, but I made the following out of your images (adjust the background a bit) And one with round tiles : Added both to the first post as well
    1 point
  4. I haven't played Pinball FX yet, so I can't tell you much about it, but here's what I have: Turn-Based Gameplay 2 Players - gamemode hotseat_2 3 Players - gamemode hotseat_3 4 Players - gamemode hotseat_4 Game Modes Classic - gamemode classic Arcade - gamemode pro Practice - gamemode practice Classic Challenges Flip Challenges - gamemode Challenge_FlipLimited Distance Challenges - gamemode Challenge_DistanceLimited Ball Challenges - gamemode Challenge_BallLimited Time Challenges - gamemode Challenge_TimeLimited MIDNIGHT Challenges Dread Challenges - gamemode Challenge_Dread Rescue Challenges - gamemode Challenge_Rescue Survival Challenges - gamemode Challenge_Survival Challenges of Madness - gamemode Challenge_Madness Shiver Challenges - gamemode Challenge_Shiver ---------------------- I'm including a screenshot of the menu because, according to what I read on page 1, Joyrider3774 modified the selection boxes at your request, and if I'm not mistaken, it said it could be 4x3, 4x5, or 5x4 (the last one is what I need for the menu, since my image is 800 x 1000 pixels, but it doesn't appear to be larger than 800 x 600).
    1 point
  5. no rush. it will work, if you have the official Steam files, and follow the procedure from post #1 if that works, you can go a step further and use Joyrider his launcher
    1 point
  6. Can you identify specific tables that are causing issue? Keep in mind that we may not be able to assist with PUP pack based original tables. Also, you will need to upgrade to the latest PinballX version 7.23 as there have been many fixes and patches since your version 5.97, some of which may fix the issue you are reporting. Please upgrade and provide fresh PinballX.ini and log.txt files if the issue continues after upgrade. If not, let us know the issue is resolved. Thank you.
    1 point
  7. Version 26.06.xx is just released! The “Lights, Camera, Preview!” Release Grab your animated screenshots, dim the lights, and get ready, want DBM to *feel* more alive? Well… this release doesn’t just feel alive, it moves, plays, and reacts right in front of you. No more static thumbnails. No more relying solely on Explorer. DBM now offers live video playback directly inside the application, enabled once and staying active, so previews appear automatically without extra clicks. Your familiar workflow remains unchanged: left‑click shows the media in DBM, while right‑click still provides the full context menu, including the option to open the file using its associated application. Media Preview is the star of the show. Smooth playback, instant loading, and a cabinet‑style perspective that makes your playfield look like it’s actually sitting in a virtual machine. Perfect for checking recordings, verifying media, or just admiring your tables. You can switch between Standard View and Media Preview at any time using the toggle button located above the topper, making it easy to choose the view that fits your workflow. We also added Autodetect Visual Pinball Recording. No more guessing how long VP needs to load. DBM now detects when Visual Pinball is ready and automatically adjusts the recording start time. This results in faster recordings, fewer delays, and eliminates the classic “why is my recording starting on a black screen” moments. To ensure accurate timing, make sure to include a bit of extra time for ROM loading, PuP‑packs, or avoiding NVIDIA overlay screens, anything that finishes close to the actual load moment. This feature must be enabled in the Media Recording settings before it becomes active. Pause and Cancel buttons for recording continue to work exactly as before. Below is a short example: The “Time to allow table to load” is intentionally set very high, but as soon as VP is practically fully loaded, DBM switches the countdown timer to my configured Extra Load Time of 5 seconds and starts recording exactly on time. (Just don’t set it too tight like in the demo.) Although VP 10.8.1 is still in beta, the developers are actively experimenting with a new plugin system for Windows — replacing legacy tools such as B2S Server, dmdext, PuP and others. Early on, @DJO Maverick reported that BGFX with plugins wasn’t functioning correctly, and once Vulkan support was introduced, the situation became even more unstable. Fortunately, there’s no need to worry. BGFX recording is fully operational again, including support for the new plugin architecture. And Vulkan? Yes, with the documented NVIDIA adjustment applied, Vulkan recording works reliably as well. A few gremlins were hiding in the codebase: - CustomExe controls not working correctly (indirectly reported by @tabascoman77) - Label heights breaking in certain languages - Recording making the app unresponsive All fixed. This release wouldn’t exist without the heroes behind the scenes: - @robertms for testing auto‑recording and Media Preview like an absolute machine - @DJO Maverick for discovering the 10.8.1 recording issue - @tabascoman77 for indirectly reporting the CustomExe system bug You three helped prevent at least five future headaches, two refactors, and one existential crisis. This release also marks a small milestone for DBM: it’s the first version where we used AI assistance to help validate and refine one of the internal mathematical calculations. A fun detail, and a sign of how DBM continues to evolve. And as always, a special acknowledgment goes to @scutters. He implemented 99.8% of the live Media Preview, and not just that, countless parts of this release exist in their current form because of his work behind the scenes. DBM simply wouldn’t look, feel, or function the way it does today without his contributions. Thanks my friend ! Enjoy the new build! Cheers, and happy flipping!
    1 point
×
×
  • Create New...