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Showing content with the highest reputation since 12/10/11 in File Comments
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Just discovered this after finally finishing building my cabinet! I had planned on using pinup popper after I just installed the baller installer. But I am just about to start tediously adding the over 3000 various media and table files I have downloaded myself over the past year. And it's an effective UI to add media and stuff fairly quickly to the front end. Plus it has a nicely functional FTP server for finding media files, and a lot of good creators that regularly put new media on the FTP. But when you are in a situation like I am, where I have been researching, ordering, and building everything over the course of 1.5 years... So close to be playing it but I know it will be many days to properly set up all of my over 2000 media files and over 1000 VPX tables. I'm a patient guy though. Somewhat of a perfectionist when it comes to organization, usability, and convenience. I'm at the part now where I just need to add all of my tables, backglasses, and media files to a front end and make it look nice and professional! And lots of testing tables to see if they work. Setting up various script options, making sure media files work right and that pup packs play correctly, etc.. After setting up a few tables with media working correctly and testing them out, it was great fun. Many looked amazing, and sounded great too. But after I thought about how long it took me to add 3 tables with media set up the way I like too, I realized it would most likely take me months to properly set up everything the way I like too. IT looks like I found what I needed!! This is exactly something I was wishing for when I just started to set up my media. Can't wait to try this out tomorrow!! Thank you so much to everyone involved! Zuxif2 points
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Hello Tom. Thank you very much for the wonderful piece of software. I really love PinballX! I have a small request that would help me and probably some other users also a lot. I would like to use my extra flipper buttons (L/R Magna save) for Page Up and Page Down in PinballX menu. However, when mapping joystick buttons for "Page/Nudge" it automatically maps them in VP9 to Nudge function. I don't want this, since I have a digital lunger kit along with the motion sensor. Would it be possible to have the "Page" and "Nudge" mapped independently on joystick buttons? Thanks very much! Pitou!2 points
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Hey, Just for your info I combined the .net core installer with the microsoft.net (4) installer a little while ago (fairly recently). So it should use the GUID from the original installer these days (I think). People who will have a different guiid will be those who used the separate (at the time and while it was around) .net core install not the original.1 point
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Thank you for your feedback. Best way to get good support is to use the support thread for DBM, or create a new issue in the general PinballX forum Regarding the font : As the dark mode needed another font colour for the images, we experimented with different colours.iI needs to show fine with all the image background colours we use (red/green/yellow and transparant). This colour was the one we agreed to that was showing the best on all 3 colours. we called them orange buttons .... and should be in dark mode rounded. like in the following screenshot : Edit: Ok. We are humans too. The white corners was an issue that we should noticed during testing. It only shows when the language is set to another language. Latest release fixed this. Thanks for letting us know1 point
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I moved completely to 64 bit, but have 1 table that need to run in 32bit VPX. I only extracted from VPinballX-10.7.3-395-2bd9ac3-Release-win-x86.zip (could be another version as well, as long it is the x86 file) the following 4 files :Bass.dll, freeimage.dll, scilexervp.dll and vpinball.exe to a TEMp folder Rename in this temp folder the Vpinball.exe to Vpinball_X86.exe And now copy(or move) these files to your current \Visual Pinball directory (where your 64 bit exists. Now you can run 32bit (X86 aka Vpinball_X86.exe ) and 64 bit (X64 aka Vpinball.exe) Note that your file association is set to VPinball.exe (so the 64 bit) Setup in Databasemanager that only this table should run with this vpinball_X86.exe (see alternate exe) and selecting this table in PinballX would load this game in 32bit : 05:55:17.28 18-3-2023: Working directory set to: D:\pinball\Visual Pinball 05:55:17.28 18-3-2023: D:\pinball\Visual Pinball\D:\pinball\Visual Pinball\VPinballX_X86.exe -play "D:\Pinball\Visual pinball\Tables\VPX\Ghostbusters LE (Stern 2016).vpx" -ExtMinimized 05:55:17.31 18-3-2023: D:\Pinball\PinballX\vpauto.exe 05:55:21.19 18-3-2023: VPX Full screen exclusive mode detected 05:55:21.19 18-3-2023: VPX Full screen exclusive focus hack set 05:55:41.75 18-3-2023: Exit System Control Pressed 05:55:46.49 18-3-2023: Created DirectX BackGlass Window 05:55:46.50 18-3-2023: Main display running full screen windowed.1 point
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Thanks Mike. Though it’s no longer an issue for me as I’ve gone fully 64 bit, so that become my default exe. Though I guess it would be useful if any tables need to be run with 32 bit VPX. I think you’re correct in that it is a pinballx issue rather than your manager as when I checked the xml file it had correctly added the entry and path to the 64 bit file. So does appear that it’s pinballx that is possibly ignoring it.1 point
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mira, yo no tuve problemas de petardeos e incluso la funcion q, funciona de maravillas, lo ejecuto dentro de PinballX, carga la tabla y su backglass, y salgo a PinballX sin problemas, incluso tocando el boton del mouse, va a las opciones. Tanto el BackGlass como el DMD se pueden agrandar, achicar y mover para los costados, arriba y abajo..... Fijate biem, no deberias tener problemas. Avisame cualquier cosa. Saludos!1 point
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LIsto, ya encontre como se soluciona. En el Setting de PinballX, la configuracion detallada mas arriba esta perfecta, solo que ahora no hace falta usar el Irotate, asi que esa opcion se puede sacar. Dentro de Steam, buscamos el Pro Pinball Ultra, boton derecho del mouse sobre el juego, y vamos a opciones, en opciones vamos donde dice, parametros de lanzamiento. Ahi colocamos el comando que queremos, en mi caso q m2.... y le damos OK, eso es todo.... PinballX lanzara la tabla perfectamente, una vez que estan en la tabla, vayan a opciones y ahi les aparecen las opciones para mover el Backglass y el DMD. q - Skip the menus and go straight to the simulation m2 - Use two monitors, second monitor used for backglass, speaker panel and DMD http://www.mediafire.com/download/n0vm697sk93f6ph/Leo.rar Aca les dejo las opciones: Command line options -------------------- q - Skip the menus and go straight to the simulation m2 - Use two monitors, second monitor used for backglass, speaker panel and DMD m3 - Use three monitors, second monitor used for backglass, third for DMD Windows only: sb<device>[:<speaker pair>] - Play backbox sounds on <device>, using <speaker pair>. <device> is a number starting at 0, which is the default sound device. 1 is the second device, and so on. Check the log file '%LOCALAPPDATA%\ProPinball\ProPinballLog.txt' (or '%LOCALAPPDATA%\Barnstorm Games\Pro Pinball Ultra\ProPinballLog.txt' for the Steam version) for the list of devices found. Speaker pair, if specified, can be one of: 0 - Front left/right (default) 1 - Front left/right of centre 2 - Back left/right 3 - Side left/right 4 - Top front left/right 5 - Top back left/right The log file will also contain a list of available speakers for each sound device. Examples: sb1 - Play backbox sounds on the second sound device using the default speaker pair sb0:3 - Play backbox sounds on the first sound device using the side left/right speakers sp<device>[:<speaker pair>] - Play playfield sounds on device, using speaker pair, as above.1 point
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