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Showing content with the highest reputation since 12/10/11 in File Comments

  1. Hey there, if your version of PinballX is really old (like, pre-.NET), the installation might see it as a new install (different app GUID) and overwrite some of your stuff. Just to be safe, back up your pinballx.ini and database directory before you install the new version.
    2 points
  2. Yes, you can install straight over the top. No changes will be made to media files or config (except maybe adding some new options, depending on how old the version is you're updating from)
    2 points
  3. Just discovered this after finally finishing building my cabinet! I had planned on using pinup popper after I just installed the baller installer. But I am just about to start tediously adding the over 3000 various media and table files I have downloaded myself over the past year. And it's an effective UI to add media and stuff fairly quickly to the front end. Plus it has a nicely functional FTP server for finding media files, and a lot of good creators that regularly put new media on the FTP. But when you are in a situation like I am, where I have been researching, ordering, and building everything over the course of 1.5 years... So close to be playing it but I know it will be many days to properly set up all of my over 2000 media files and over 1000 VPX tables. I'm a patient guy though. Somewhat of a perfectionist when it comes to organization, usability, and convenience. I'm at the part now where I just need to add all of my tables, backglasses, and media files to a front end and make it look nice and professional! And lots of testing tables to see if they work. Setting up various script options, making sure media files work right and that pup packs play correctly, etc.. After setting up a few tables with media working correctly and testing them out, it was great fun. Many looked amazing, and sounded great too. But after I thought about how long it took me to add 3 tables with media set up the way I like too, I realized it would most likely take me months to properly set up everything the way I like too. IT looks like I found what I needed!! This is exactly something I was wishing for when I just started to set up my media. Can't wait to try this out tomorrow!! Thank you so much to everyone involved! Zuxif
    2 points
  4. I think it needs to be in an enabled systems database folder. So amend one of your existing ini files, but leave it where it is. Then remove the others. Probably best if you have all your 'all systems' ini files in the same database location for maintenance.
    2 points
  5. https://forums.gameex.com/forums/topic/25676-resolved-creating-a-multi-database-filter-list/
    2 points
  6. Hello Tom. Thank you very much for the wonderful piece of software. I really love PinballX! I have a small request that would help me and probably some other users also a lot. I would like to use my extra flipper buttons (L/R Magna save) for Page Up and Page Down in PinballX menu. However, when mapping joystick buttons for "Page/Nudge" it automatically maps them in VP9 to Nudge function. I don't want this, since I have a digital lunger kit along with the motion sensor. Would it be possible to have the "Page" and "Nudge" mapped independently on joystick buttons? Thanks very much! Pitou!
    2 points
  7. Hey, Just for your info I combined the .net core installer with the microsoft.net (4) installer a little while ago (fairly recently). So it should use the GUID from the original installer these days (I think). People who will have a different guiid will be those who used the separate (at the time and while it was around) .net core install not the original.
    1 point
  8. Still an active project. Not done!
    1 point
  9. Thank you for your feedback. Best way to get good support is to use the support thread for DBM, or create a new issue in the general PinballX forum Regarding the font : As the dark mode needed another font colour for the images, we experimented with different colours.iI needs to show fine with all the image background colours we use (red/green/yellow and transparant). This colour was the one we agreed to that was showing the best on all 3 colours. we called them orange buttons .... and should be in dark mode rounded. like in the following screenshot : Edit: Ok. We are humans too. The white corners was an issue that we should noticed during testing. It only shows when the language is set to another language. Latest release fixed this. Thanks for letting us know
    1 point
  10. Can you post a new topic in the general forum for that, attaching your pinballx\config\pinballx.ini, pinballx\log\log.txt and pinballx\plugins\PBXLoadingImage_log.txt files. Thanks.
    1 point
  11. Thanks for this! I just downloaded it now and I'm going to try to make spinning images of the game logo images. Really excited!
    1 point
  12. Changed the VPX file names and it works great now. Thank you Mike!
    1 point
  13. Thanks Mike, I already have 32 and 64 bit versions running side by side so I’ll try that next week.
    1 point
  14. I moved completely to 64 bit, but have 1 table that need to run in 32bit VPX. I only extracted from VPinballX-10.7.3-395-2bd9ac3-Release-win-x86.zip (could be another version as well, as long it is the x86 file) the following 4 files :Bass.dll, freeimage.dll, scilexervp.dll and vpinball.exe to a TEMp folder Rename in this temp folder the Vpinball.exe to Vpinball_X86.exe And now copy(or move) these files to your current \Visual Pinball directory (where your 64 bit exists. Now you can run 32bit (X86 aka Vpinball_X86.exe ) and 64 bit (X64 aka Vpinball.exe) Note that your file association is set to VPinball.exe (so the 64 bit) Setup in Databasemanager that only this table should run with this vpinball_X86.exe (see alternate exe) and selecting this table in PinballX would load this game in 32bit : 05:55:17.28 18-3-2023: Working directory set to: D:\pinball\Visual Pinball 05:55:17.28 18-3-2023: D:\pinball\Visual Pinball\D:\pinball\Visual Pinball\VPinballX_X86.exe -play "D:\Pinball\Visual pinball\Tables\VPX\Ghostbusters LE (Stern 2016).vpx" -ExtMinimized 05:55:17.31 18-3-2023: D:\Pinball\PinballX\vpauto.exe 05:55:21.19 18-3-2023: VPX Full screen exclusive mode detected 05:55:21.19 18-3-2023: VPX Full screen exclusive focus hack set 05:55:41.75 18-3-2023: Exit System Control Pressed 05:55:46.49 18-3-2023: Created DirectX BackGlass Window 05:55:46.50 18-3-2023: Main display running full screen windowed.
    1 point
  15. I think if you use 'Launch Table' from within Database Manager then PinballX ignores the alternate exe flag, but it should work if you launch directly from PinballX.
    1 point
  16. Thanks Mike. Though it’s no longer an issue for me as I’ve gone fully 64 bit, so that become my default exe. Though I guess it would be useful if any tables need to be run with 32 bit VPX. I think you’re correct in that it is a pinballx issue rather than your manager as when I checked the xml file it had correctly added the entry and path to the 64 bit file. So does appear that it’s pinballx that is possibly ignoring it.
    1 point
  17. Thank you for the new Version Tom!
    1 point
  18. Indiana Jones? Otherwise, cool set! Wish I could have downloaded in one file, but I suppose there's a reason it isn't setup like that. Thanks!
    1 point
  19. The name issue is fixed. Just uploaded new version. Available now.
    1 point
  20. There is pinballx documentation that exactly describes an upgrade process. An upgrade from w7/vista pinballx to .net core could cause a database overwrite (for fx3 i noticed this a couple of times) Always good to backup your database files
    1 point
  21. I go right over, select same ver 32/64 bit, never had issue, settings wiillll be same.
    1 point
  22. Great new functionality! Just gave it a try in my cab and seemed to work well. Thank you!
    1 point
  23. Hi Davy33 Thanks for your comment. This is a limitation of PinballX, but think it merge it automatcly if you create 1 group. Doesnt matter what yougroup (i have for exammple all my visual pinball grouped). And that will merge the xml's. Send me a PM for further questions or use the support forum
    1 point
  24. sure ... blame the old guy ...
    1 point
  25. Please use the forum for question. And as it say: instal directb2sserver
    1 point
  26. Please use the forum for any questions. With pinballx there aren't any free tables/emulators shipped, only some examples. You need to setup all your self
    1 point
  27. Just tried it and I love it. Great works guys. One feature I would love to see added is a "Bulk ROM" checker for the Visual Pinball tables. Again, great work.
    1 point
  28. Sorry.. i have to hold my hand up there, it's my fault media is saved to match the table / file name - main reason is to guarantee uniqueness in the saved media file names. Glad you like it other than that though!
    1 point
  29. que chulada sois unos maquinas
    1 point
  30. Please post your problem in the PinballX general forum and include your log file and pinballx.ini
    1 point
  31. Hello Tom; just wanted to say that I love what you do and that Pinball X is the bomb. Love the program.
    1 point
  32. What's in the latest v2.36 update??? Thanks again for a great product...
    1 point
  33. mira, yo no tuve problemas de petardeos e incluso la funcion q, funciona de maravillas, lo ejecuto dentro de PinballX, carga la tabla y su backglass, y salgo a PinballX sin problemas, incluso tocando el boton del mouse, va a las opciones. Tanto el BackGlass como el DMD se pueden agrandar, achicar y mover para los costados, arriba y abajo..... Fijate biem, no deberias tener problemas. Avisame cualquier cosa. Saludos!
    1 point
  34. LIsto, ya encontre como se soluciona. En el Setting de PinballX, la configuracion detallada mas arriba esta perfecta, solo que ahora no hace falta usar el Irotate, asi que esa opcion se puede sacar. Dentro de Steam, buscamos el Pro Pinball Ultra, boton derecho del mouse sobre el juego, y vamos a opciones, en opciones vamos donde dice, parametros de lanzamiento. Ahi colocamos el comando que queremos, en mi caso q m2.... y le damos OK, eso es todo.... PinballX lanzara la tabla perfectamente, una vez que estan en la tabla, vayan a opciones y ahi les aparecen las opciones para mover el Backglass y el DMD. q - Skip the menus and go straight to the simulation m2 - Use two monitors, second monitor used for backglass, speaker panel and DMD http://www.mediafire.com/download/n0vm697sk93f6ph/Leo.rar Aca les dejo las opciones: Command line options -------------------- q - Skip the menus and go straight to the simulation m2 - Use two monitors, second monitor used for backglass, speaker panel and DMD m3 - Use three monitors, second monitor used for backglass, third for DMD Windows only: sb<device>[:<speaker pair>] - Play backbox sounds on <device>, using <speaker pair>. <device> is a number starting at 0, which is the default sound device. 1 is the second device, and so on. Check the log file '%LOCALAPPDATA%\ProPinball\ProPinballLog.txt' (or '%LOCALAPPDATA%\Barnstorm Games\Pro Pinball Ultra\ProPinballLog.txt' for the Steam version) for the list of devices found. Speaker pair, if specified, can be one of: 0 - Front left/right (default) 1 - Front left/right of centre 2 - Back left/right 3 - Side left/right 4 - Top front left/right 5 - Top back left/right The log file will also contain a list of available speakers for each sound device. Examples: sb1 - Play backbox sounds on the second sound device using the default speaker pair sb0:3 - Play backbox sounds on the first sound device using the side left/right speakers sp<device>[:<speaker pair>] - Play playfield sounds on device, using speaker pair, as above.
    1 point
  35. muchisimas gracias, avisame si obtenes el resultado deseado. Nos mantenemos en contacto.
    1 point
  36. Wow! This is awesome, need to give this a try right now! Thank you
    1 point
  37. I hade to add # OpenGL-SPECIFIC OPTIONS gl_glsl 1gl_glsl_filter 1glsl_shader_mame0 E:\-= Games =-\MAME\MAME\glsl\Lottes_CRT in order to get it on the road! Looks awesome!! Takes a big hit on the frame reate for me though
    1 point
  38. @PinCoop It'll be something Mikes done! Can you post the issue in the support thread https://www.gameex.info/forums/topic/23840-app-pinballx-database-manager-2008280/ and attach your pinballx.ini file along with a zip file of your pinballx\databases folder We'll take a look!
    0 points
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