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Showing content with the highest reputation since 12/10/11 in Events

  1. Happy Birthday GameEx! The first version of GameEx was publicly released on 2nd September 2004.
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  2. PinballX is a digital pinball front end designed for digital pinball cabinets developed by the author of GameEx. It is compatible with HyperPin media and databases. Credit to Bill E for creating the first digital pinball front end publicy available HyperPin.
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  3. Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. It is based on the Walt Disney Productionsmotion picture Tron released in the same year. The game consists of four subgames inspired by the events of the science fiction film. It features some characters and equipment seen in the film, e.g. the Light Cycles, battle tanks, the Input/Output Tower. The game earned more than the film's initial release.[2]
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  4. The Steam client was first made available for public beta testing in January 2003 during the beta period for Counter-Strike 1.6, for which it was mandatory to install and use. At the time, Steam's primary function was streamlining the patch process common in online computer games. Steam was an optional component for all other games. 80,000–300,000 gamers tested the system when it was in its beta period. The system and website choked under the strain of thousands of users simultaneously attempting to play the latest version of Counter-Strike. In 2004, the World Opponent Network was shut down and replaced by Steam. The online features of games which required World Opponent Network ceased to work unless they were converted to Steam. Source
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  5. The console was first released in Japan on June 23, 1996. The North American version of the Nintendo 64 officially launched on September 29, 1996. It was launched with just two games in the United States, Pilotwings 64 and Super Mario 64. In 1994, prior to the launch, Nintendo of America chairman Howard Lincoln emphasized the quality of first-party games, saying "... we're convinced that a few great games at launch are more important than great games mixed in with a lot of dogs." The PAL version of the console was released in Europe on March 1, 1997. Originally intended to be US$250, the console was ultimately priced at US$199.99 to make it competitive with Sony and Sega offerings. Nintendo priced the console as an impulse purchase, a strategy from the toy industry. The price of the console in the United States was further reduced in August 1998. Source
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  6. The Xbox was released on November 15, 2001, in North America, followed by Australia and Europe in 2002.[2] It was Microsoft's first foray into the gaming console market. The sixth-generation console competed with Sony's PlayStation 2, Sega's Dreamcast, and the Nintendo GameCube. It was the first console produced by an American company since the Atari Jaguar ceased production in 1996. https://www.youtube.com/watch?v=CRdDPxPA2jQ Source
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  7. At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Source
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  8. Super Mario Bros. was originally released in Japan for the Family Computer on September 13, 1985, and later that year for the Nintendo Entertainment System in North America, Europe on May 15, 1987 and Australia in 1987. It is the first of the Super Mario series of games. In Super Mario Bros., the player controls Mario and in a two-player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser. Source
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  9. Sega announced a North American release date for the Genesis on January 9, 1989. At the time, Sega did not possess a North American sales and marketing organization and was distributing its Master System through Tonka. Dissatisfied with Tonka's performance, Sega looked for a new partner to market the Genesis in North America and offered the rights to Atari Corporation, which did not yet have a 16-bit system. David Rosen made the proposal to Atari CEO Jack Tramiel and the president of Atari's Entertainment Electronics Division, Michael Katz. Tramiel declined to acquire the new console, deeming it too expensive, and instead opted to focus on the Atari ST. Sega decided to launch the console through its own Sega of America subsidiary, which executed a limited launch on August 14, 1989, in New York City and Los Angeles. The Sega Genesis was released in the rest of North America later that year. Source
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  10. The Nintendo Famicom was released on July 15, 1983 as the Family Computer (or Famicom for short) for ¥14,800 alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye. The Famicom was slow to gather momentum; a bad chip set caused the initial release of the system to crash. Following a product recall and a reissue with a new motherboard, the Famicoms popularity soared, becoming the best-selling game console in Japan by the end of 1984. Source
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  11. Two worlds collide! Mega Man and the Street Fighters meet in this FREE PC download, coming to capcom-unity.com on December 17, 2012 - Mega Man's official 25th birthday. Read more about it here! Download it here!
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