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Showing content with the highest reputation on 02/20/15 in all areas

  1. well i took a chance and went back to xp, installed the drivers for the built in nvidia and soft15khz ( pulled out the arcadevga) and liked how that worked much better so i took your sugestion and ordered a HD 4890 from ebay, should arive today or saturday and have groovymame 157 downloaded (to match my 157 roms) and crt emudriver . i will report back ps anyone want to by a arcadevga 5000 here in the states?
    1 point
  2. I don't know that there's a necesarily recommended approach, but if it were me I would set up 2.1 as a completely separate emulator slot, even if it's pointing to the same ROM directory (which coincidentally is the way I still have it when I did this exact thing). Among other things this preserves a copy of your old emulator settings that you can refer back to when you configure the new version. You may find that you want to keep Project64 1.6 around anyway. I will say that 2.1 is the most widely compatible version of Project64 yet, but this is an emulator that is a bit notorious for different game compatibility between different versions and for a long time 1.6 was the most compatible version. IIRC I was able to do away with version 1.7 when I updated, but I seem to tremember that I had to keep 1.6 around for certain games. It would be worthwhile to run some tests. Also be aware that your plugin settings will be universal between the two versions (if you're using the same plugins), since Project64 stores it's plugin settings in the Windows registry. Same goes for any other emulators using those plugins (i.e. 1964) In this particular case you're also going to hit a certain gotcha. The command line for PJ64 has been changed between version 1.6 and 2.1 in a small but significant way (for our purposes). Project64 1.6 Command: Project64.exe [ROMPATH]\[ROMFILE]Project64 2.1 Command: Project64.exe "[ROMPATH]\[ROMFILE]"Notice the difference? 1.6 required that you didn't use a double quoted ROM path where as 2.1 requires that you do. Good luck dude. I predict that this will go off without a hitch.
    1 point
  3. Last Post for the Day; Just stole 4th! 86,785
    1 point
  4. More scores to keep CT going. Defender - 40,125 Pole Position - 48,990 R-Type Leo - 845,000 Smash TV - 4,510,100 Sunset Riders - 397,060 Toobin' - 2,023,891 Tron - 45,251
    1 point
  5. I had overlooked this as a crappy pac-man clone, but it's much better. My first time playing, but at least I'm on the board. 19,820
    1 point
  6. I just eat a lot of ants and eat a lot of score-multiplying blue caterpillars. I also camp down by the screen-wiping insects at the bottom of the screen until the 4 white ants and a caterpillar are on screen.
    1 point
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  8. @ les73gtx: that was me being sarcastic But over at Pinball arcade fans mike of the dev team said he had the graphics done and is now working on input and nudge support...I'd say 1-2 years. http://pinballarcadefans.com/showpost.php?p=190717 @carny_priest: thanks, but x360ce was causing a general crash of TPA. No matter what config I tried it crashes with the x360ce files installed. I remember I was lucky once when I didn't use certain axes or buttons, but I don't remember and don't want to do trial and error again. Without it TPA works. Will have a look at antimicro...thanks.
    1 point
  9. very nice man. the stand up ones arent too bad when you have bar stools. but you have a really slick set up there.
    1 point
  10. I can't see how the top score is 20 million. Thats crazy! Does the game restart back to stage 1 after you do all 5 or something, to let you keep playing? I made it to stage 5 but hit too many cars (surprised my car was still working). Score: 7,169,530 Initials: HAN Updated OP, DB, RSS
    1 point
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  12. I just got the Arcade Guns and these work brilliantly in Win 8.1
    1 point
  13. #Include, %A_ScriptDir%\xpath.ahkdefault_exe = VPinball 9.2.1 rev815.exePinballX_Config = I:\PinballX\Config\PinballX.ini;Read PinballX config for pathsIniRead, WorkingPath, %PinballX_Config%, VisualPinball, WorkingPathTablePath = %1%TableName = %2%SplitPath, TableName, ,, ext,,; Add extra check rename for VP10If ext = vpx{ StringReplace, table, TableName, .vpx,, All}else{ StringReplace, table, TableName, .vpt,, All}; Read exe tag from xml, if no tag use default_exedatabaseFile = I:\PinballX\Databases\Visual Pinball\Visual Pinball.xmlxpath_load(dbXML, databaseFile ) ; need to read the existing xml otherwise xpath deletes all existing nodesexe := XPath(dbXML, "/menu/game[@name=" . table . "]/exe/text()")If exe = { exe = %default_exe% }Run, %WorkingPath%\%exe% /Play -"%TablePath%\%TableName%"MouseMove, 200, 100WinWait,ahk_class VPinballWinHideWinWait, Visual Pinball PlayerWinWaitClose, Visual Pinball PlayerWinClose, ahk_class VPinballExitApp[VisualPinball]Enabled=TrueWorkingPath=I:\Emulators\Visual PinballTablePath=I:\Emulators\Visual Pinball\TablesExecutable=VisualPinballExeChanger.exeParameters="[TABLEPATH]" "[TABLEFILE]"Add this small file into VP directory - Xpath for reading xml http://www.autohotkey.net/~Titan/dl/xpath.zip Add your default_exe. Path to PinballX config. Path to databaseFile. Compile the ahk script with AHK2EXE. Tag this exe to run as admin. When you want a table to use a different exe other than default add into tag. <game name="AbraCaDabra_FS_B2S"> <description>Abra Ca Dabra (Gottlieb 1975)</description> <manufacturer>Gottlieb</manufacturer> <year>1975</year> <type>EM</type> <hidedmd>True</hidedmd> <hidebackglass>True</hidebackglass> <exe>VPinball990.exe</exe> </game> <game name="Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(FS)"> <description>Airborne (Capcom 1996)</description> <manufacturer>Capcom</manufacturer> <year>1996</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>True</hidebackglass> <exe>VPinball990.exe</exe> </game>
    1 point
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