The Snowman My first Christmas game is also a remake of a ZX Spectrum game (based on some book I never read). The Night Before Christmas This is my second Christmas game. It's not a remake but an original game - although heavily inspired by Mission Elevator / Elevator Action. Really a fun little project. Buggerman: The X-mas Heist My third Christmas game is basically a remake of the arcade game Bagman, only Christmas (and a bit of Halloween) themed. I was supposed to be out in 2011 but I couldn't get my act together. But it's now finished and will be out in December 2012. Sir Lancelot My very first game. It's a remake of one of the best 16KB games for the ZX Spectrum. Still amazing popular, but doesn't run very well on modern hardware (too fast). Made for a competition where it got an 11th place out of 76 submitted games. ...I should remake this again. Spiky Harold Another remake of a platform game that originated on the ZX Spectrum & Amstrad. Also very popular, but like Sir Lancelot it runs a bit too fast on todays hardware. ...it is also damn hard. I didn't spend enough time gameplay testing it. What was I thinking. A.S.S. (Orion) This maze game is another remake of a ZX Spectrum game. This was originally called Orion, but I made this goofy version just for fun in while trying to learn a new programming language. I think I made it in about 10 days. The SpecciesThis game is a puzzlegame for the 48K ZX Spectrum. It's my second game coded in assembler and has 101 levels of brain-aching fun (I hope). Basically it's a conversion of the (imho) classic game "The Brainies" (known as "Tiny Skweeks" in Europe) that was also released for DOS, Amiga, Atari ST, Mac, Amstrad CPC and SNES. Oh, and it scored 85% in Retro Gamer Magazine (September 2013 issue). The Speccies 2Another puzzlegame for the 16K ZX Spectrum. This is a well-known type of game which has seen many forms and names over the years. It was a sudden inspriration to make this and I coded it in 4½ days, but I think it's good for the time I spent. Especially considering it's coded in assembler. Space Rawks "Space Rawks" is a space-shooter inspired by Asteroids Deluxe, but with lots of powerups(and “power-downs”) bouncing around the playfield. Do you risk getting an instantly appearingsaucer or more asteroids in the hope of getting a more powerful weapon? ...and many more to come.