This is a template I made quite a while back for making controller images. I considered releasing it at the time, but talked myself out of it since 1) it's sort of a niche thing, and 2) my methodology is a bit unorthodox (more on that in a second). I use the default Media Center theme, so this fits my setup pretty well. It would be pretty easy to swap out most of the components in these images to fit your theme as necessary. The images are 1920x1080. The color scheme is classic GameEx blue and orange. Hopefully somebody might get some use out of it. So this kit essentially consists of two components. Background Layout Layer: The background layer is an XCF/PSD which actually contains several layers for customizing the background of the controller images. These layers include the background, the grid, logos, and controller images (both for the emulated system and the main controller). The main controllers included in this set are a Logitech Rumblepad 2, a Logitech F710, a DualShock 3, and an Xbox 360 controller.Foreground Buttons Layer: The foreground layer is an SVG file consisting of all the button images (on a foreground layer), and a background layer consisting of the final background layout generated above. All of the vector elements have been grouped. This facilitates easy repositioning of elements, but adds an extra step if you want to edit anything. Pretty much all the SVG graphics can be ungrouped to a very granular level. Some objects may have been grouped multiple times (sorry), so if you’re trying to break something down but can’t, attempt to ungroup it again. This will allow for changes to colors, gradients, labels, fonts, and general manipulation of the raw vector graphics if you wish to do so.So if you've been following along, that's a rather strange approach. Here's the reason for two different file types used to generate one final image. I wanted to keep the controller images in an XCF ( or PSD) since ultimately they're raster graphics and storing them in a vector format doesn't really buy any additional quality (since they're already raster graphics). Additionally GIMP is a lot easier (and better) to use for editing raster graphics, since that's what it's designed for (I would assume this is also true of PhotoShop). The Foreground Layer, on the other hand is stored as an SVG being as all the button images are vector graphics. Storing them as an XCF (or PSD) format would cause them to rasterize which I wanted to avoid in order to maintain scalability. I highly recommend Inkscape for working with the vector graphics. Technically there's not an official specification for the inclusion of layers in the SVG standard, so for all I know the layers in this SVG may not work in a different editor (I've never tried). This is also the reason I didn't want to overload the SVG with all the layers from the background layout, as GIMP seems to be a lot better at handling that many layers. Be that as it may, Inkscape is awesome. I need to give a special thanks to Draco1962 for most of the logos. I've retouched several for the purpose of this kit (and added transparency), but most of the logos themselves are the result of his excellent work. Thanks Draco! Download Page Change Log: 08/18/2012: Draco1962 has developed some really cool schematic style backdrops as additions to this kit. These in turn compliment the really cool theme he's developing called Blue Neon LCD. Be sure to check out the theme if you haven't already, and remember to hit up that 'Like' button if you like what you see! 07/27/2012: Including the font utilized in the foreground buttons as part of the kit. 07/25/2012: Foreground layer has been updated to include a couple of missing button shapes. 07/24/2012: Background layout has been updated to include a primary controller image for the original Xbox controller S. To compliment the addition of the new primary controller I added elements for an original Xbox background. I also added background elements for a PSP layout, since it's a system that was missing from the set. 07/21/2012: The background layout has been updated to include layers for an X-Arcade Tankstick (one for the primary controller, and another which has been downsized to represent an emulated control panel for arcade systems).