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Showing content with the highest reputation on 07/23/12 in all areas

  1. Visual Pinball Plugin 1.0.2 What is it? If you use Visual Pinball/PinMAME, I don't have to tell you what a bummer it is when you fire up the rig for some hot Street Fighter pinball action and your guests stare at the table editor like deer in the headlights. Maybe it was a pain in the ass for you to set up too? I know it was for me! After I finally figured out how to load the tables, I couldn't exit them without a mouse. Yeah, I hear ya saying "well gee Adultery, there's an AutoIT loader for that". Sure there is, but I'd rather not get complicated with it. I just wanna set it up and play pinball. Enter the plugin. Basically you set up a couple things and let the plugin handle your "light work" for ya. Launch the table, a nice, pretty, and customizable form comes up and covers up the table editor, then goes away so you can play your game. Simple as that. I juiced it up some too... You can press [ESC] to get out of the emulator quickly and get back to picking new games to play! I won't get too technical on ya, but basically when you press [ESC], GetAsyncKeyState picks it up and sends the "Q" that quits to the editor. Then before ya know it, the process is stopped automagically and you're all set! No need for mapping anything! Well, except your play keys! LOL! I even took it a step farther and built in a nice pinball-ish LED font. Yay for fashion!!! That's it! Nothing to it, right? How do I use it? Three minutes or less and you're all set. Select your Visual Pinball emulator from the drop down list. Browse to the Visual Pinball EXE. Set your snap path that you'd like to show on the "cover" screen. (Yes! Animated GIFs are supported too!) Set a default snap for that rare occasion you don't have a snap to show off. Choose the background image you'd like to use. Select the color you want the text to be. Click "SAVE" or "PREVIEW" Go play, hassle free! Wow that's super easy! What if I find a bug? Report it here! Any questions? Ask away. Feel free to offer suggestions on how I can make it better. If some cool thing occurs to me or is suggested I'll happily post a beta here for you to try. I spent all day yesterday and all night last night testing and tweaking this (it's almost 10 AM and I've had it for the night). It's working perfectly now. Goodnight my friends! Download it here: Beta Version: There is currently no beta available for this plugin. NOTES: Special thanks to Tempest for his Visual Pinball wrapper... It served me well over the years. This plugin is sort of a tribute to that. I also want to recommend howardc's Visual Pinball Launcher. It really is sweet! If you haven't tried it... You should! Update 1.0.1 ensures compatibility with his awesome work.
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  2. This is a template I made quite a while back for making controller images. I considered releasing it at the time, but talked myself out of it since 1) it's sort of a niche thing, and 2) my methodology is a bit unorthodox (more on that in a second). I use the default Media Center theme, so this fits my setup pretty well. It would be pretty easy to swap out most of the components in these images to fit your theme as necessary. The images are 1920x1080. The color scheme is classic GameEx blue and orange. Hopefully somebody might get some use out of it. So this kit essentially consists of two components. Background Layout Layer: The background layer is an XCF/PSD which actually contains several layers for customizing the background of the controller images. These layers include the background, the grid, logos, and controller images (both for the emulated system and the main controller). The main controllers included in this set are a Logitech Rumblepad 2, a Logitech F710, a DualShock 3, and an Xbox 360 controller.Foreground Buttons Layer: The foreground layer is an SVG file consisting of all the button images (on a foreground layer), and a background layer consisting of the final background layout generated above. All of the vector elements have been grouped. This facilitates easy repositioning of elements, but adds an extra step if you want to edit anything. Pretty much all the SVG graphics can be ungrouped to a very granular level. Some objects may have been grouped multiple times (sorry), so if you’re trying to break something down but can’t, attempt to ungroup it again. This will allow for changes to colors, gradients, labels, fonts, and general manipulation of the raw vector graphics if you wish to do so.So if you've been following along, that's a rather strange approach. Here's the reason for two different file types used to generate one final image. I wanted to keep the controller images in an XCF ( or PSD) since ultimately they're raster graphics and storing them in a vector format doesn't really buy any additional quality (since they're already raster graphics). Additionally GIMP is a lot easier (and better) to use for editing raster graphics, since that's what it's designed for (I would assume this is also true of PhotoShop). The Foreground Layer, on the other hand is stored as an SVG being as all the button images are vector graphics. Storing them as an XCF (or PSD) format would cause them to rasterize which I wanted to avoid in order to maintain scalability. I highly recommend Inkscape for working with the vector graphics. Technically there's not an official specification for the inclusion of layers in the SVG standard, so for all I know the layers in this SVG may not work in a different editor (I've never tried). This is also the reason I didn't want to overload the SVG with all the layers from the background layout, as GIMP seems to be a lot better at handling that many layers. Be that as it may, Inkscape is awesome. I need to give a special thanks to Draco1962 for most of the logos. I've retouched several for the purpose of this kit (and added transparency), but most of the logos themselves are the result of his excellent work. Thanks Draco! Download Page Change Log: 08/18/2012: Draco1962 has developed some really cool schematic style backdrops as additions to this kit. These in turn compliment the really cool theme he's developing called Blue Neon LCD. Be sure to check out the theme if you haven't already, and remember to hit up that 'Like' button if you like what you see! 07/27/2012: Including the font utilized in the foreground buttons as part of the kit. 07/25/2012: Foreground layer has been updated to include a couple of missing button shapes. 07/24/2012: Background layout has been updated to include a primary controller image for the original Xbox controller S. To compliment the addition of the new primary controller I added elements for an original Xbox background. I also added background elements for a PSP layout, since it's a system that was missing from the set. 07/21/2012: The background layout has been updated to include layers for an X-Arcade Tankstick (one for the primary controller, and another which has been downsized to represent an emulated control panel for arcade systems).
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  3. Got it... just had to resize it in Photobucket. Thanks KRC!
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  4. I figured out a very easy way to fix the problem.. if I keep daemon tools closed... gameex opens it.. and you see the window.. so all I did was open daemon tools before I open gameex.. and then I just minimize daemon tools.. then open gameex. since it is opened but minimized.. gameex feels no need to pop the window up.. All my problems are solved!! thanks everybody
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  5. Added a Loader for JPCSP in my post here. http://www.gameex.in...dpost__p__56685
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