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Posted
I hope you can add this into gameex

can u make a option in the emulator config thing that you can tell gammex what program to look for when u lunch a game for example

even if the first program is opened then closed gameex wount switch back but  just wait for the program u told it to

this would work great for me since the first program gameex has to lunch when i play psx games is epsxecutor then epsxecutor closes and lunches epsxe with the setteings for the game

sorry for my english and i hope u understand what im trying to say

I can think of a workaround for this that should work.

Hopefully you can follow:

Create an advanced emulator config file. For Process1 put the epsxe process name.

For the normal emu config (not advanced), tell it to send a random key at startup that does nothing in epseecutor or epsxe like "h". Set the wait before keys in the normal emu config to say 10 seconds. This will give epsxe chance to load up, once its loaded it wont exit because GameEx is waiting for the process1 defined in the advanced config.

Give it a go. Others feel free to help.

Cheers.

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Posted

Something strange is happening

when i edit emulator 11 in the configuration program

emulator 21 changes to what ever i change emulator 11

example

i put Emu_11 enable to yes

its automaticly changes emu_21 enable to yes

it does this for all the setteings

anyways i did what u told me and it didnt work so i looked in the gameEx.ini

and nothing was changed for emu_21 execpt that it had

configFile=psx and emu_11 didnt have that

so i put configfile=psx for emu_11 and it worked fine now thnx

anways i want to ask u something

when i press esc while the emulator is running it closes it and gameex pops up but when i do the joystick combination to exit the emulator it

doenst close the emulator and gameex gives me this error

04:47:25.9 10/6/2005: 20 Consecutive Exceptions Occured: Exiting

04:47:25.9 10/6/2005: at Microsoft.DirectX.DirectDraw.Surface.DrawInternal(tagRECT* destRectangle, Surface sourceSurface, tagRECT* srcRectangle, DrawFlags flags, DrawEffects& bltEffects)

04:47:25.9 10/6/2005: at Microsoft.DirectX.DirectDraw.Surface.Draw(Rectangle destRectangle, Surface sourceSurface, Rectangle srcRectangle, DrawFlags flags)

04:47:25.9 10/6/2005: at GameEx.GameEx.mainform.DisplayFrame()

just found out something i tryed just loading up epsxe and i tryed alt+f4 it works but if epsxe is running a game alt+f4 closes epsxe but if u go to taskmanger its still there

:D:D:D i got it work all fine now thnx tom

i figured out that if i press esc first that would bring me to the epsxe menue thing then if i press alt+f4 it would close properly

KeysToSendOnExit={ESC}%{F4}

Posted

If this has been mentioned I apologize.

It would be great to have the ability to delete roms from within GameEx. Even if just using the delete key on the keyboard.

That way as you are playing through games, and you find one that just doesn't work right you can just delete it right there in GameEX.

Keep up the great work :).

Posted
If this has been mentioned I apologize.

It would be great to have the ability to delete roms from within GameEx.  Even if just using the delete key on the keyboard. 

That way as you are playing through games, and you find one that just doesn't work right you can just delete it right there in GameEX.

Keep up the great work :).

Or how about an option to "put all of your favorites in a special folder".

This way, you can't accidentially remove any roms.

Step 1: You go through your MAME games, trying them out. If you like the game, you choose "Add to favorites".

Step 2: When you're done, you go to the main menu where (hopefully some time in the future) you can click "Copy all Favorites to [favorites folder]". Now you get a folder with ONLY the roms that you want to keep, and (hopefully) GameEx will automatically check if the rom sets are complete, in case you "move" a cloned set.

Step 3: Now you can delete the contents of you "roms" folder and put your favorites into it.

Emph

Posted

I am really impressed. GameEx is a fine piece of software. How cool is it that the developer takes the time to support his software through this forum? Very cool indeed.

Anyways, I don't have a Media Center remote and I'm looking to be able to control GameEx solely with my 12-button gamepad. I have seen that GameEx currently only supports 6 buttons. I have no problems using the default config to browse the menus, launch emulators and videos, etc... But when I use the jukebox I can't pause or resume the music. I know that I can do this with my keyboard, but I'd like to get rid of my keyboard and just use my gamepad. I have seen the custominput.ini file, but I don't see a documented syntax for the play/pause feature. Is it possible to make this work?

Also, whenever I press button 2 on my gamepad to start a visualization for a song, the song jumps ahead as If I told the program to skip forward. What am I doing wrong?

Thanks!

Posted

Tom, can't you grab the mng-recording code of a mame-source and implement/enhance it in a feature release of GameEx, so it can take movies of other systems too? Would be very cool B)

Posted

hi,

it would be a great feature to list the games in gameex via filter, like "only horizontal games".

is it possible to integrate this in gameex?

thanks,

chris

Posted

Sorry to pester... But could we pretty please have a "Play all (Random)" selection in the videos section?

-Matt

  • 2 weeks later...
Posted

I apologise if some of these requests have already been suggested, I don't have time to go through all 7 pages. Also, if the feature is already in GameEx, please forgive me since I am a new user.

- Please move cursor to bottom right corner of screen on bootup.

- GameEx should remember the last menu on the last page you were on, so you always exit back to the previous position in the list. This should also apply for game/emulator lists. The last one selected should be highlighted by default.

- How about having some options to automatically strip a window and force it full screen?

Eg.

int nX = GetSystemMetrics (SM_CXSCREEN);
int nY = GetSystemMetrics (SM_CYSCREEN);

// if user has requested to remove status bar
HWND hWndStatusBar = GetDlgItem(g_wi.hWnd, 0xe801); // Get handle to status bar (you need to use Spy++ to get the ID)
PostMessage(hWndStatusBar, WM_CLOSE, NULL, NULL); // Remove status bar

// if user has requested to remove window borders
SetWindowLong(hWnd, GWL_STYLE, NULL); // remove window borders

// if user has requested to force application to full screen
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, nX, nY, SWP_SHOWWINDOW | SWP_NOZORDER); // go full screen

// if user has asked to move cursor off the screen
SetCursorPos(nX,nY); // move the cursor off the screen

// if user has requested to remove menu bar
SetMenu(hWnd, NULL); // remove menu bar

UpdateWindow(hWnd); // update window

// if user has requested to bring window to top
BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);

If i think of more features, I'll post later. Top work btw Tom!

Posted
I agree. I like them all.

I take it by the second suggestion, your referring to when exiting GameEx and loading again?

Actually I mean after you launch a game and return back to GameEx then when you exit the menu of the selected game your back to the start of the main menu. I guess I mean exiting from any menu, to go back to the previous one with the previously selected option highlighted. But I guess it could work upon exit too?

Here is another suggestion for Arcade Mode. LockInGamesList=True. When the user enters a list of games the user gets "trapped" in there where now the up and down joystick go up and down the list by 1 game (as normal), but now the left and right joystick will go up and down the list by 1 page. To exit, the user presses the appropriate button/key to exit the list. It's just a little confusing I believe for first time users (ie. My dumb ass friends) to use button/joystick combinations to navigate the menus.

In a similar vein an option for the main menu. HorizontalMenuSelect=True. Instead of a vertical list to choose options, you move the joystick left or right to show each menu option from the main menu (the image pops up and the large text shows you where you are). You select just as normal, by pressing the selection button. This way the large text on the top of the screen, instead of saying "Start" says the option your on, could be used instead of the list. I like the DisplayBackgroundImage=snap option, so this would look even better with a simplified menu system.

These two would obviously be "options" rather than forcing the user to do it this way. I mean GameEx already has a tonne of options (I wen't through GameEx.ini last night, I mean it's already *very* customizable!). I think it would work great for cabinets!

Posted
Actually I mean after you launch a game and return back to GameEx then when you exit the menu of the selected game your back to the start of the main menu. I guess I mean exiting from any menu, to go back to the previous one with the previously selected option highlighted. But I guess it could work upon exit too?

Do you mean navigate back? Have you pressed backspace, space, or right mouse????

Not really sure what your talking about otherwise?

Posted

Oh, crap! Sorry, like I said I'm still learning the ropes. I missed that, I've been using the button up the top, which I now realise is the exit to main menu button.

Posted

Hi all,

I have tried a lot of front ends recently for my arcade machine which I am about to begin construction of, and I found this one and am very impressed.

My main question is, there is an option in there to enable the second display, which I have done as I have two monitors (Which run at different res's unfortunately), but instead of copying what the first display shows, is there a way to get the second display to simply for example, show a fullscreen picture of the game being played or being looked at in the list?!!

If there is a way of doing this, I will glady pay the $18!!

LOL

Posted
Hi all,

I have tried a lot of front ends recently for my arcade machine which I am about to begin construction of, and I found this one and am very impressed.

My main question is, there is an option in there to enable the second display, which I have done as I have two monitors (Which run at different res's unfortunately), but instead of copying what the first display shows, is there a way to get the second display to simply for example, show a fullscreen picture of the game being played or being looked at in the list?!!

If there is a way of doing this, I will glady pay the $18!!

LOL

Hi, there's no current way of doing this, but it's a cool feature request, and I'm moving this post to the Feature request topic.

Anyone else keen on this kind of functionality?

Posted

Hi Tom, I've compiled a custom version of Mame32 which automatically skips the warning/disclaimer screens. Is there any chance to add an option which stops GameEx from sending the "ok" etc. to Mame?

Posted
Hi Tom, I've compiled a custom version of Mame32 which automatically skips the warning/disclaimer screens. Is there any chance to add an option which stops GameEx from sending the "ok" etc. to Mame?

In config: Skip disclaimer = No.

Emph

Posted
In config: Skip disclaimer = No.

Emph

Eh? I've checked out GameEx.ini and there is no "Skip disclaimer" option. Where did you get that??

EDIT: Ok, found it! Thanks emphatic!

Posted

Hi, I have another feature request which I think would be _really_ cool. Instead of having video previews of games in GameEx why not use the same code as attract mode screensaver which launches and closes mame as a preview? Instead of launching it in fullscreen mode it could start Mame in windowed mode the size and shape of the preview picture box.

I have written code to do this sorta thing before, it's quite easy to use SetWindowPos with the TOPMOST flag to force it above the GameEx window to the size and position of the preview box or just create a child window in GameEx the size, position and shape of the preview box and use the SetParent API function to place the mame window in there. That would be a totally cool feature IMHO!

Posted

for custom input, joystick,

please allow mapping up/down/left/right to buttons e.g. for d-pad, pov hat etc.

also req. by djrobx

thanks :)

Posted

Tom, could you please fix the aspect ratio of the "Last played game" preview for vertical games. Now they are stretched to 4:3 and it kinda looks wacky.

Emph

Posted

Not sure if this is requested or not, but-

When a game is doing a preview in screen saver mode- it'd be cool if you could just hit the coinup buttons to automatically start playing that game. Sometimes, a game is on preview, but I don't know which one- so I miss it. Possible?

Posted
Not sure if this is requested or not, but-

When a game is doing a preview in screen saver mode- it'd be cool if you could just hit the coinup buttons to automatically start playing that game. Sometimes, a game is on preview, but I don't know which one- so I miss it.  Possible?

Attract mode should accept coins and be playable already. Doesn't it work for you?

Here's another request:

In text/language settings, the "Playstation:" field applies to both Start and List.

In my custom language file, I have chosen to not show the title text (i.e. listname), only the startmenu title (if you leave this blank btw, GameEx hangs at the start page).

I've only noticed this difference from the other fields now since I've started using Zinc.

And for me, it's an eyesore. I can't sleep! ;)

Emph

Posted

Hi -

feature request:

add a 0/1 relation for attract mode

I´d like to keep the MENU Screen changing to a video and back to the Menu

(To show all available games and throw a video in)

?

great job so far!!!

ULI

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