gamepimp Posted March 29, 2013 Share Posted March 29, 2013 Good to know. I've been compiling w/ the same MinGW for awhile. But I will just update each time I compile a new version of UME to be safe. Thx guys! Quote Link to comment Share on other sites More sharing options...
celly Posted March 31, 2013 Share Posted March 31, 2013 HK this might sound noobish but, will MC64 compile MisfitMAME using the older v1.17 compiler? Sorry if this has been asked before I just started messing with MisfitMAME. Quote Link to comment Share on other sites More sharing options...
helpman Posted May 29, 2013 Share Posted May 29, 2013 Hi there! First time trying to compile mame 0.148 without nag and support hiscores...Mame Compiler 64v3, source code for mame 0.148 from mamedev, mametoold updated to the latest.. applied the diff for "148 - u1" (previous is 147, next is 148u2 - u4)Yet I get this result:"make: *** No rule to make target `obj/windows/emu/hiscore.o', needed by `obj/windows/libemu.a'. Stop."I just have not a single clue about this. (and no exe output file yet) Quote Link to comment Share on other sites More sharing options...
Jumpstile Posted April 9, 2014 Share Posted April 9, 2014 Having a problem when trying to compile a WINUI version of MAME, When everything is all set and I hit the Go button, nothing happens. When compiling a normal non-UI version of MAME, I have no problems, so I know that the issue is with MAME Compiler 64. I have also tried it on two computers with the same results. This used to work perfectly - I have used MAME Compiler 64 many many times. Maybe it is a problem with the newish version of .net Framework 4.5.1 that was recently installed? - J* Quote Link to comment Share on other sites More sharing options...
Jumpstile Posted April 30, 2014 Share Posted April 30, 2014 Anyone else having the same issue? Has this compiler been abandoned? - J* Quote Link to comment Share on other sites More sharing options...
Adultery Posted April 30, 2014 Share Posted April 30, 2014 Not at all, he's probably just consumed with another project. I wish o could confirm but I don't use the UI in my compiles. Quote Link to comment Share on other sites More sharing options...
headkaze Posted May 1, 2014 Author Share Posted May 1, 2014 Mame Compiler v1.3.1 Released - Added fix for output in MameUI 0153+ and FASTDEBUG option 4 Quote Link to comment Share on other sites More sharing options...
Jumpstile Posted May 1, 2014 Share Posted May 1, 2014 headkaze, you are awesome. It works perfectly. Thank you so much for an excellent piece of software!! - J* Quote Link to comment Share on other sites More sharing options...
hansolo77 Posted September 3, 2014 Share Posted September 3, 2014 It's been a while since I've updated and recompiled... it's running a compile now with the 0.154 version. Seems to be going good so far. Quick question. I also use MESS, and according to the MAMEDEV download list, the MAME and MESS sources are combined. How does MameCompiler handle MESS? Is there anything different I need to do? I think the last time I got MESS, I just grabbed a precompiled version. Quote Link to comment Share on other sites More sharing options...
tthurman Posted September 3, 2014 Share Posted September 3, 2014 (edited) I need to do that as well, just haven't got to it yet, this great app makes it a snap <edit> I saw this and thought a new version was released Han, did going to 0.154 fix the Tetris launch inside of GameEx issue by any chance? Edited September 3, 2014 by tthurman Quote Link to comment Share on other sites More sharing options...
Adultery Posted September 3, 2014 Share Posted September 3, 2014 @han: MESS compile works well actually, and so does UME if you're wondering.@tthurman: Just curious, what's the issue? Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted September 3, 2014 Share Posted September 3, 2014 @tthurman: Just curious, what's the issue?@Adultery - Some people had trouble running Tetris, not sure whether it was a romset issue or MAME itself but GeorgeT first reported it here (with no post-back on why) and Han reported problems here with a separate thread i believe too but can't find it EDIT - this one Quote Link to comment Share on other sites More sharing options...
Adultery Posted September 3, 2014 Share Posted September 3, 2014 Hmm, I'll have to try it and see whats going on. Quote Link to comment Share on other sites More sharing options...
hansolo77 Posted September 3, 2014 Share Posted September 3, 2014 I haven't actually tried to play it yet. I'm in the middle of getting the romset updated first. I just wanted to have the compiler ready. What is UME? Is there a MESS UI I can get somewhere? Quote Link to comment Share on other sites More sharing options...
Adultery Posted September 3, 2014 Share Posted September 3, 2014 UME is your 'one to rule them both emulator', no more MESS and MAME compiled separately. UME Quote Link to comment Share on other sites More sharing options...
Adultery Posted September 3, 2014 Share Posted September 3, 2014 Oh, and here. MESSUI Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted September 4, 2014 Share Posted September 4, 2014 Doesn't look like UME has had any updates since May 2012 - build 0.146. Quote Link to comment Share on other sites More sharing options...
hansolo77 Posted September 4, 2014 Share Posted September 4, 2014 Yeah I was just noticing that Draco.. think I'll just stick with MAME and MESS separate builds for now. Plus, I'd have to do a major overhaul on the GameEx side of things and I don't really wanna do that. Thanks for the link to MESSUI though Adultery, I will use that when I compile the MESS program tomorrow.Also, tthurman.. YES, the latest ROM set (using clrmame) and the latest MAME build (0.154) fixed Tetris the Grand Master, so watch out high score competition, I'm on my way! 1 Quote Link to comment Share on other sites More sharing options...
tthurman Posted September 4, 2014 Share Posted September 4, 2014 Cool Quote Link to comment Share on other sites More sharing options...
hansolo77 Posted September 4, 2014 Share Posted September 4, 2014 Minor problem.. I'll post it and hope to get back to it tomorrow and somebody has an answer...After compiling, and transferring all the updated roms, I rebuilt the romlist in GameEx. When I had something like 16k, now I have only about 8k. Plus, there are like 10 versions of the same game now showing up as well. So in reality, I might only have about 2000k. However, when I look at the roms folder, I actually have 29,503. I'm pretty sure I have all my settings in GameEx correct.. what is wrong? Does GameEx need an updated set of dats? Quote Link to comment Share on other sites More sharing options...
Adultery Posted September 4, 2014 Share Posted September 4, 2014 Thats odd, I bet it's partially due to GameEx striping out the pinball mechs that don't run anyway. Quote Link to comment Share on other sites More sharing options...
headkaze Posted November 16, 2014 Author Share Posted November 16, 2014 MAME Compiler 64 v1.3.2 - Fix for compiling MAME 0154+ 3 Quote Link to comment Share on other sites More sharing options...
tthurman Posted November 16, 2014 Share Posted November 16, 2014 I can't thank you enough for providing this software! It has greatly simplified things, and makes stayng current very simple, and convenient.Thanks man! Quote Link to comment Share on other sites More sharing options...
hansolo77 Posted November 16, 2014 Share Posted November 16, 2014 Agreed.. simply the best. Would be nice (for a future release) to have it perhaps LIST the websites that host the various files (like sources) so that you don't have to go look for them. I know you can't have the program automatically get them, but a clickable list in the program would be great. But I can't complain, I love how easy this makes compiling your own version. Thanks HK! Quote Link to comment Share on other sites More sharing options...
Krakerman Posted November 16, 2014 Share Posted November 16, 2014 Will not compile WinUI at the very end I get errors!! I am using MAME 0.155 source along with the MAMEUI source.Compiled ok for the command line just not when trying to create the UI version of MAME 0.155.I have had no issues in the past when compiling my own versions of MAME not sure why when compiling the UI version it errors out at the end. It might be the source code thats the issue as the error is:src/osd/windows/netdev.c.5:42:error.no.bool windows_osd_interface:network_int()type of error. Quote Link to comment Share on other sites More sharing options...
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