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Is there a way to kill the backglass/dmd videos on table load?


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Posted

Long time no questions. Discovered something today that's sort of an issue for me.

I made the nice playfield loading vids using Scutters awesome tool and then in my XML's I set hidebackglass and hidedmd to False for a nice look when the tables are loading. Realizing now that the backglass/DMD vids continue to run beneath the real backglass/DMD while playing a table which really effects performance on some of my more intense tables like AC/DC.

Other that switching those back to True in the XML and going back to the boring black loading screens on the backglass/DMD is there anyway around this?

Thinking there may be something I could add to the Visual Pinball Parameters box or the Launch  After section?

Thanks

Posted

I don't think a solution is there. 

Maybe a feature request for loading backgglass/dmd can be done, but rhink it was requested already

Posted

Ok thanks Mike no worries. Was hoping someone else had noticed this and had a solution.

I always just assumed the backglass/dmd vids were stopped at load up like the playfield vid.

Really a waste of resources having them run underneath so I turned them off for now.

 

Posted
52 minutes ago, Knievel said:

Ok thanks Mike no worries. Was hoping someone else had noticed this and had a solution.

I always just assumed the backglass/dmd vids were stopped at load up like the playfield vid.

Really a waste of resources having them run underneath so I turned them off for now.

 

To be fair i think that feature for not hiding dmd / backglass was originally intended for games / emulators that don't use those screens... it just comes in handy (resources allowing) to leave them on for other tables so you don't get the black screens during load.  I don't see much overhead with it on my setup, but my backglass is 720p. You could maybe try backglass images instead of videos for the heavier tables but i have no idea how much impact that may or may not have for you.

As Mike says i don't think there's a better solution currently available.

Thanks for the kind words though! :)

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