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Posted
3 hours ago, OscarSNM said:

Hi

I've already found the problem. The problematic DOSBox-PinHackV3x was on WaitForProcess. Thanx for your help!!!

I still don't understand why you use Dosbox-pinhackv3, but I'm glad it's working.

  • Confused 1
  • Mike_da_Spike changed the title to [APP] PinballX Database Manager 26.02.26.0 (supports Touch Play as well)
Posted

Version 26.02.26 is just released!
The Media Makeover Release 
Grab your popcorn, because this update is packed with more rewrites, refactors, and rescued features than a full season of Extreme Makeover: Code Edition.
After weeks of digging through old logic, trimming spaghetti, and giving dusty functions a fresh coat of paint, we’re excited to present a release that’s all about speed, stability, and a much smoother workflow.

What’s New?
A Faster, Smarter Media Audit
The Media Audit system has undergone a complete transformation.
We didn’t just tweak it, we rebuilt it from the ground up.

  • It now loads in a fraction of a second.
  • Data is displayed correctly and consistently.
  • Actions execute instantly and reliably.
  • You can export results to CSV, copy selected rows, or even copy a single value to the clipboard.
  • Bulk operations? Absolutely. Delete unused media, re‑record multiple playfields, clean up leftovers, all with ease.

Basically, Media Audit went from “takes a coffee break” to “blink and it’s done”.
Here’s a video of the old version:
image.thumb.gif.fcb2004cd432718b47bd11ea3b174fc4.gif


And here's a video from the same system with the new version :image.thumb.gif.8205189fd5961464b8579674f84a1af7.gif

There are several other improvements and fixes in this release, but compared to the Media Audit overhaul… they’re tiny in comparison!

A massive shoutout to @scutters, my partner‑in‑code and the Luigi to my Mario.
As always, a release without him wouldn’t be a release, more like a half‑working prototype lost in the multiverse.
And huge thanks to @robertms, who performed the final testing and caught several sneaky bugs hiding in the new code.
Thanks to him, we avoided a catastrophic “oops‑everything‑is‑broken” release.

Enjoy the new build, and as always…
cheers and happy flipping!

  • Like 2
  • Thanks 1
  • Mike_da_Spike changed the title to [APP] PinballX Database Manager 26.05.08.0 (supports Touch Play as well)
Posted

Version 26.05.08.0 is just released!
 

It has been a bit quiet on the Database Manager side lately, but we haven’t been sitting still.
This update is a small maintenance release with a handful of bug fixes to keep things running smoothly.

Behind the scenes, @scuttersand I are actively working on several new features that will take DBM a step further. There’s quite a bit happening under the hood, and we’re aiming for a fun and refreshing update towards the end of the summer. So stay tuned!

A huge thank you to @scutters, my partner‑in‑code, bug‑whisperer, and the steady hand that keeps DBM from drifting into chaos. Without him, this release would probably be a mysterious collection of half‑finished ideas held together with duct tape and optimism.

  • Like 2
  • 5 weeks later...
Posted

So not sure if you're aware, but DBM has some interesting interactions with 10.8.1.  I've been putting some time into testing the plugins on Win64 BGFX.  I got PBX to play nicely with them through some trial and error, however, DBM video recorder appears allergic to both flavors of B2S plugin, and the PUP plugin.

With either B2S plugin, even though it will launch normally in PBX, the backglass does not load when launched from video recorder.  The same is true for any PUP content with that plugin.  There are no errors or oddities in the log.

Maybe more strangely, if you disable the B2S and PUP plugins, thus using fallback/legacy B2S and PUP, during video recording, it will at least display accurately on the screen, but the recorded video ignores the PUP content and shows the underlying desktop through.

Posted
2 hours ago, DJO Maverick said:

SoThank you for your testing efforts. To be candid, we have not yet reviewed version 10.8.1, as it is still under development. However, we recognize the importance of examining the recording of bgfx.

We don't understand the B2S plugin issue, but we anticipate it will become clearer once we commence testing of 10.8.1.

The same applies to pup 2.0.

So, thanks again for your feedback. We will probably release a new version first with some functionality changes (one change to recorder and vpx, but not addressing your issue), and we will look into 10.8.2 after that release.

By the way, are the DX and GL versions still working fine with 10.8.1 and DBM?Thank you for your testing efforts. To be candid, we have not yet reviewed version 10.8.1, as it is still under development. However, we recognize the importance of examining the recording of bgfx.

We don't understand the B2S plugin issue, but we anticipate it will become clearer once we commence testing of 10.8.1.

The same applies to pup 2.0.

So, thanks again for your feedback. We will probably release a new version first with some functionality changes (one change to recorder and vpx, but not addressing your issue), and we will look into 10.8.2 after that release.

By the way, are the DX and GL versions still working fine with 10.8.1 and DBM?Thank you for your testing efforts. To be candid, we have not yet reviewed version 10.8.1, as it is still under development. However, we recognize the importance of examining the recording of bgfx.

We don't understand the B2S plugin issue, but we anticipate it will become clearer once we commence testing of 10.8.1.

The same applies to pup 2.0.

So, thanks again for your feedback. We will probably release a new version first with some functionality changes (one change to recorder and vpx, but not addressing your issue), and we will look into 10.8.2 after that release.

By the way, are the DX and GL versions still working fine with 10.8.1 and DBM?Thank you for your testing efforts. To be candid, we have not yet reviewed version 10.8.1, as it is still under development. However, we recognize the importance of examining the recording of bgfx.

We don't understand the B2S plugin issue, but we anticipate it will become clearer once we commence testing of 10.8.1.

The same applies to pup 2.0.

So, thanks again for your feedback. We will probably release a new version first with some functionality changes (one change to recorder and vpx, but not addressing your issue), and we will look into 10.8.2 after that release.

By the way, are the DX and GL versions still working fine with 10.8.1 and DBM? not sure if you're aware, but DBM has some interesting interactions with 10.8.1.  I've been putting some time into testing the plugins on Win64 BGFX.  I got PBX to play nicely with them through some trial and error, however, DBM video recorder appears allergic to both flavors of B2S plugin, and the PUP plugin.

With either B2S plugin, even though it will launch normally in PBX, the backglass does not load when launched from video recorder.  The same is true for any PUP content with that plugin.  There are no errors or oddities in the log.

Maybe more strangely, if you disable the B2S and PUP plugins, thus using fallback/legacy B2S and PUP, during video recording, it will at least display accurately on the screen, but the recorded video ignores the PUP content and shows the underlying desktop through.

Followup: Without plugins on, it appears to have issue with PUP 2.0 as well.  Rolling back to PUP 1.5.2 allows DBM to 'see' the content on screen again.

Thanks for taking the time to test all this , really appreciate it.
To be honest, we haven’t looked into 10.8.1 yet, since it’s still in development.

We do want to dive into the bgfx recording side of things, but we just haven’t gotten to that stage.The B2S plugin behaviour you’re seeing is a bit of a mystery to us right now, but I’m sure things will make more sense once we actually start testing 10.8.1 ourselves.

Same story for PuP 2.0 ,we simply haven’t touched it yet.

We’re currently wrapping up a new release with some functional changes (including one small recorder/VPX tweak), but that update won’t fix the issues you’re running into.After that release, we’ll start looking at 10.8.1 and the whole bgfx/plugin situation.

By the way , are the DX and GL builds still behaving normally with 10.8.1 when using DBM recording?

Posted

I'm not 100% sure what the use-case for dx or gl specific builds for Windows would be post bgfx, since you can pick any backend you want in it; particularly I'm not sure they're even building gl specific nightlies for Windows at this point.  But I'll check against whatever is still being made this evening.

This current crop of tests was with dx11 as backend.

Posted

Can now confirm the current nightly dx and gl specific builds have the exact same issue when using plugins.  B2S/PUP content on 2nd and 3rd screens simply don't appear when using DBM recording.

Posted
11 hours ago, DJO Maverick said:

Can now confirm the current nightly dx and gl specific builds have the exact same issue when using plugins.  B2S/PUP content on 2nd and 3rd screens simply don't appear when using DBM recording.

Thanks for checking! We don't have a solution or fix yet. I'm still in "recovering mode" from surgery. But we will focus on this issue after the coming release!

Posted

For all the recorder options, i see that ESC is presses. Not sure If you did it, or that VP send ESC keypresses.

Esc will stop the recording process. 

  • Mike_da_Spike changed the title to [APP] PinballX Database Manager 26.06.29.0 (supports Touch Play as well)
Posted

Version 26.06.xx is just released!  

The “Lights, Camera, Preview!” Release

Grab your animated screenshots, dim the lights, and get ready, want DBM to *feel* more alive?  
Well… this release doesn’t just feel alive, it moves, plays, and reacts right in front of you.

No more static thumbnails.
No more relying solely on Explorer.
DBM now offers live video playback directly inside the application, enabled once and staying active, so previews appear automatically without extra clicks.
Your familiar workflow remains unchanged: left‑click shows the media in DBM, while right‑click still provides the full context menu, including the option to open the file using its associated application.

Media Preview is the star of the show.  
Smooth playback, instant loading, and a cabinet‑style perspective that makes your playfield look like it’s actually sitting in a virtual machine.  
Perfect for checking recordings, verifying media, or just admiring your tables.

You can switch between Standard View and Media Preview at any time using the toggle button located above the topper, making it easy to choose the view that fits your workflow.

image.thumb.gif.7c544837a8be6263309edacb088c2fd0.gif
 

We also added Autodetect Visual Pinball Recording.
No more guessing how long VP needs to load.
DBM now detects when Visual Pinball is ready and automatically adjusts the recording start time.

This results in faster recordings, fewer delays, and eliminates the classic
“why is my recording starting on a black screen” moments.

To ensure accurate timing, make sure to include a bit of extra time for ROM loading, PuP‑packs, or avoiding NVIDIA overlay screens, anything that finishes close to the actual load moment.

This feature must be enabled in the Media Recording settings before it becomes active.

Pause and Cancel buttons for recording continue to work exactly as before.

Below is a short example:
The “Time to allow table to load” is intentionally set very high, but as soon as VP is practically fully loaded, DBM switches the countdown timer to my configured Extra Load Time of 5 seconds and starts recording exactly on time.
(Just don’t set it too tight like in the demo.)

image.thumb.gif.62887eae93fe1b35313d88a54482661e.gif


Although VP 10.8.1 is still in beta, the developers are actively experimenting with a new plugin system for Windows — replacing legacy tools such as B2S Server, dmdext, PuP and others. Early on, @DJO Maverick reported that BGFX with plugins wasn’t functioning correctly, and once Vulkan support was introduced, the situation became even more unstable.

Fortunately, there’s no need to worry.

BGFX recording is fully operational again, including support for the new plugin architecture.
And Vulkan?
Yes, with the documented NVIDIA adjustment applied, Vulkan recording works reliably as well.

A few gremlins were hiding in the codebase:

- CustomExe controls not working correctly (indirectly reported by @tabascoman77)  
- Label heights breaking in certain languages  
- Recording making the app unresponsive  

All fixed.  

This release wouldn’t exist without the heroes behind the scenes:

- @robertms  for testing auto‑recording and Media Preview like an absolute machine  
- @DJO Maverick  for discovering the 10.8.1 recording issue  
- @tabascoman77  for indirectly reporting the CustomExe system bug  

You three helped prevent at least five future headaches, two refactors, and one existential crisis.

This release also marks a small milestone for DBM:
it’s the first version where we used AI assistance to help validate and refine one of the internal mathematical calculations.
A fun detail, and a sign of how DBM continues to evolve.

And as always, a special acknowledgment goes to @scutters.
He implemented 99.8% of the live Media Preview, and not just that, countless parts of this release exist in their current form because of his work behind the scenes.
DBM simply wouldn’t look, feel, or function the way it does today without his contributions.
Thanks my friend !

Enjoy the new build!  
Cheers, and happy flipping!

 

  • Like 4
Posted

In the rush, I forgot to mention 2 other small features.

  • DBM recording can now quickly search for any missing media.
  • Visual Pinball ROM will be checked after a DBM record, and the ROM name in the main form will be changed. A notification in the action log will be shown, and you must save the table to confirm the change. Thanks to @Dna Disturberfor helping me to identify a rom

 

  • Like 4
Posted

Hey guys,

Finally tried the latest DBM release and noticed the New/Obsolete red dot notification is constantly lit. When I put an X in that box (x = obsolete) it seems to indicate all of my 1201 tables are obsolete? Did something else change from the last beta?

Robert

Posted
On 7/4/2026 at 3:22 AM, robertms said:

Hey guys,

Finally tried the latest DBM release and noticed the New/Obsolete red dot notification is constantly lit. When I put an X in that box (x = obsolete) it seems to indicate all of my 1201 tables are obsolete?

No, not that I'm aware of. Did you made a change to your table settings in settings.exe ?

Can you attached your pinballx log and ini and databasemanager.log?
thanks!

Posted

If you encounter the same issue as RobertMS above, here's a quick workaround :
 

On 7/4/2026 at 3:22 AM, robertms said:

Finally tried the latest DBM release and noticed the New/Obsolete red dot notification is constantly lit. When I put an X in that box (x = obsolete) it seems to indicate all of my 1201 tables are obsolete?

  • Go to settings
  • If you have 'Show new tables add' set to no and also the settings behind to 'add none'
    Change the following in this order:
    1. Set first the settinsg to "add all" 
    2. change 'Show new tables' add to Yes
  • Now exit settings screen
  • and click in the top listbox on your XML again (this will reload the complete XML file again)

This shouldn’t display all tables as obsolete! Sorry about that, it’ll be fixed in the next release.

  • Like 2

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