B2K24 Posted July 11, 2018 Author Share Posted July 11, 2018 On 7/9/2018 at 9:03 AM, stigzler said: screenshots or it didn't happen. :p Here ya go https://imgur.com/a/GONCRze Quote Link to comment Share on other sites More sharing options...
stigzler Posted July 11, 2018 Share Posted July 11, 2018 funky - looks super authentic Quote Link to comment Share on other sites More sharing options...
stigzler Posted July 11, 2018 Share Posted July 11, 2018 9 hours ago, tthurman said: There is simply no comparison. The minute the leaderboard came up it was decisively better. The motion blur effects don't stand out as dramatically in the game as it does in these caps, but it looks phenomenal! Without: With: I'm playing this on MAME 0.196 on my workstation, as that's what I've been testing with lately. What a game changer! Doesn't seem to be breaking a sweat either, Average speed remains 100% throughout even with a CPU and GPU slot folding (although I know they got throttled back). I can't wait to play this on my rig with the proper controller! Just wow. I wish there was a way to 'favourite' on these forums as I know I'm going to have to come back to this a few months down the line, but also that I'll have no idea where it is! Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted July 11, 2018 Share Posted July 11, 2018 You can always request that this thread be "pinned" and also moved to the FAQs, Guides & Other Useful Information subforum, assuming @B2K24 is OK with it being pinned/moved there. It can at least be pinned within the current subforum at the very least. 1 Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 12, 2018 Share Posted July 12, 2018 12 hours ago, Draco1962 said: You can always request that this thread be "pinned" and also moved to the FAQs, Guides & Other Useful Information subforum, assuming @B2K24 is OK with it being pinned/moved there. It can at least be pinned within the current subforum at the very least. That's a good idea! Such a small amount of effort for such large returns. FWIW I'm simply ALT > PrtScrn for these shots (which are being displayed on a Hanns G circa 2008 22" LED) so certainly nothing special. If B2K24 is for it, I'll sticky it in the other FAQ, Guides & useful information subforum per Draco's suggestion. 1 Quote Link to comment Share on other sites More sharing options...
B2K24 Posted July 12, 2018 Author Share Posted July 12, 2018 40 minutes ago, tthurman said: That's a good idea! Such a small amount of effort for such large returns. FWIW I'm simply ALT > PrtScrn for these shots (which are being displayed on a Hanns G circa 2008 22" LED) so certainly nothing special. If B2K24 is for it, I'll sticky it in the other FAQ, Guides & useful information subforum per Draco's suggestion. Sounds great. Thanks! Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 12, 2018 Share Posted July 12, 2018 I edited the topic in hopes to clarify what it is for those not familiar with the API. Please edit it if you prefer a different description. 1 Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted July 12, 2018 Share Posted July 12, 2018 I made the change in my mame.ini to enable the Direct3D HLSL and I have to say that both the raster and vector changes look absolutely beautiful and very close to my recall. And this is on a 40 inch Samsung LCD. 1 Quote Link to comment Share on other sites More sharing options...
B2K24 Posted July 13, 2018 Author Share Posted July 13, 2018 I decided to tweak further and I'm really liking the improvements made. If you guys can tell me if this one is better, I'll consider it a worthy upgrade raster.zip Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 13, 2018 Share Posted July 13, 2018 I added it to my original Joust 2 shots. It's a bit of a tough call for me. On one account I like that the new version gives the yellow text a bit more "punch", but at the same time, it has sharpened the image in such a way that the pixels are sharply defined. This sort of takes away that CRT softness and brings back a bit of the LCD look to me. It is just a single title though. <edit> look at "survival of the fittest" and you'll almost see a pattern in it. This was more pronounced on the monitor than the screen cap, I thought anyway. Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 13, 2018 Share Posted July 13, 2018 On this title, I prefer the new raster. Previous: New: Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 13, 2018 Share Posted July 13, 2018 Starting to see a trend here. The new version highlights the darker areas, where the original raster has a tendency to crush the blacks. This is particularly noticeable in the shadow details. Previous: New: Quote Link to comment Share on other sites More sharing options...
B2K24 Posted July 13, 2018 Author Share Posted July 13, 2018 Thanks for testing it @tthurman Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted July 13, 2018 Share Posted July 13, 2018 @B2K24 - Is there a definitions document or could you create a general document that would guide the end-user on how to adjust certain attributes in the HLSL Raster and Vector ini files? I am sure as more begin to explore these options and desire to customize them that such documentation would come in handy. Quote Link to comment Share on other sites More sharing options...
stigzler Posted July 13, 2018 Share Posted July 13, 2018 Bit off topic - can you adjust all these setting in the mame GUI? If not, this system is gagging to a GUI. Quote Link to comment Share on other sites More sharing options...
B2K24 Posted July 13, 2018 Author Share Posted July 13, 2018 2 hours ago, Draco1962 said: @B2K24 - Is there a definitions document or could you create a general document that would guide the end-user on how to adjust certain attributes in the HLSL Raster and Vector ini files? I am sure as more begin to explore these options and desire to customize them that such documentation would come in handy. There's none that I know of but I'll try and find/create something. Quote Link to comment Share on other sites More sharing options...
B2K24 Posted July 13, 2018 Author Share Posted July 13, 2018 19 minutes ago, stigzler said: Bit off topic - can you adjust all these setting in the mame GUI? If not, this system is gagging to a GUI. You can TAB/Slider Controls and make adjustments but beware that anything you change doesn't get saved when you exit MAME. You'd have to write them down or remember them and apply them to the raster.ini Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted July 13, 2018 Share Posted July 13, 2018 Commando with latest raster changes applied. Looks purdy darned spiff! 1 Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted July 13, 2018 Share Posted July 13, 2018 Asteroids Deluxe with vector changes applied. Old had bright points at the vertices of where lines met. No longer. 1 Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 13, 2018 Share Posted July 13, 2018 4 hours ago, stigzler said: Bit off topic - can you adjust all these setting in the mame GUI? If not, this system is gagging to a GUI. Your next project stigz? Those bezels look sweet Draco! Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted July 13, 2018 Share Posted July 13, 2018 I can't lay claim to the bezels - I have a mix done by Krakerman, Metalzoic, John Merrit and others. But they do look pretty fly on a large screen, eh? Quote Link to comment Share on other sites More sharing options...
B2K24 Posted July 13, 2018 Author Share Posted July 13, 2018 19 hours ago, tthurman said: I added it to my original Joust 2 shots. It's a bit of a tough call for me. On one account I like that the new version gives the yellow text a bit more "punch", but at the same time, it has sharpened the image in such a way that the pixels are sharply defined. This sort of takes away that CRT softness and brings back a bit of the LCD look to me. It is just a single title though. It seems like to me that a lot of the Arcade games I've laid eyes on were incredibly sharp if the monitor was calibrated correctly. I believe there's an over exaggeration these days on the blurriness or out of focus settings where they're super inflated when it's an inaccurate representation of the real thing. I mean, I could be wrong, but I just don't remember it to be that way regardless if my nose was pressed to the display or I was 10 feet back. Anyway, one advantage of running BGFX is it allows you to cycle through effects in real-time while MAME is running through it's menu. You just TAB into the Sliders menu and then you look for Window 0, Screen 0 Effect (or something like that) you then use the left and right arrows on keyboard (by default unless you've remapped them) and you can toggle different effects. The crt-geom and crt-geom-deluxe is also pretty good. I've modified those and renamed them while keeping the originals in place so you can cycle through those along with the modified hlsl as well depending on the look you desire to see at the particular time. The only downside to BGFX is it doesn't do vector stuff or the handheld systems in the preset folder like gameboy, GBC, GBA, etc. you'll want to use -video d3d for that which you can insert into those ini files if needed. Anyway, for those wanting to run with -video bgfx you can extract the attached zip on this post to MAME\bgfx\chains then cycle through the different effects while MAME is running chains.zip 1 Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 15, 2018 Share Posted July 15, 2018 I'm not sure I'm following this one. I've tried it but can't seem to locate the sliders. Does this work in conjunction with the raster and vector ini's or is this an entirely separate monster? Thanks! Quote Link to comment Share on other sites More sharing options...
B2K24 Posted July 15, 2018 Author Share Posted July 15, 2018 Sorry for the confusion. This is a different system. You have to run -video bgfx instead of -video d3d There's a section in the mame.ini as well which I have like this Then when you have MAME running with bgfx video you can access sliders and change the effects in real-time # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains hlsl bgfx_shadow_mask slot-mask.png bgfx_avi_name auto To make MAME use d3d for the raster and vector stuff just add this line to the top of those specific ini files video d3d Quote Link to comment Share on other sites More sharing options...
tthurman Posted July 16, 2018 Share Posted July 16, 2018 Thanks for the clarification, I'm a newbie on these visual fronts and really appreciate the guidance. I'll give this a go as soon as time allows and see how it shakes out compared to what I've already seen. Thank you! 1 Quote Link to comment Share on other sites More sharing options...
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