Adultery Posted July 13, 2013 Share Posted July 13, 2013 I put this together as I was in the planning phase of a new Xpadder plugin for PinballX. If you want to get into making a plugin for Tom's interface, here's the only start-up tool you'll ever need! All you need to do is drop the zip file in the Visual Studio Templates>Visual Basic directory. Included in the package are:Updated PinballX Plugin classIncludes the new keypress function!Logger UtilityBased on a modified version by our very own Headkaze!Built in support for debug loggingINI UtilityA comprehensive INI reading and writing utilityA sample configuration formThe template was created in VS 2012 Ultimate. If you have questions or need advice, don't hesitate to ask!Download the template from here. 4 Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted July 14, 2013 Share Posted July 14, 2013 Thanks for that. It sounds great. Quote Link to comment Share on other sites More sharing options...
scutters Posted June 3, 2019 Share Posted June 3, 2019 @Tom Speirs Hi Tom, I'm trying to add basic navigation to the media player plugin (skip etc). This would be for when PinballX is in Attract Mode only. What i want to do is capture a key/joy button press in the Event_Input function, do the stuff in the plugin and then set the the key/joy button value to False and pass that back to PinballX. Unfortunately it appears that PinballX exits attract mode regardless of the key/button press being cancelled by the plugin. I want PinballX to stay in Attract Mode in these circumstances (it would exit attract mode for other button presses where they are not cancelled by the plugin), is there a way to achieve that? Hope i'm making sense!... let me know if you need more info. Thanks Edit - do i need to use the PinballXStatus integer flag somehow? - not sure what the values for that in the Event_Input function for the plugin mean. Quote Link to comment Share on other sites More sharing options...
scutters Posted June 4, 2019 Share Posted June 4, 2019 Also tried returning False from the Event_Screensaver function in the plugin for Type 2 (exit screensaver) - doesn't seem to cancel the exit, i guess this would be the correct way of doing what i want if i can get it to work Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted June 6, 2019 Share Posted June 6, 2019 Just wanted to say that I did see this and am not ignoring you, just wrapped up. Cheers. Tom. 1 Quote Link to comment Share on other sites More sharing options...
scutters Posted July 1, 2019 Share Posted July 1, 2019 Just to confirm, returning False from the Event_Screensaver in the plugin code to prevent exit from pinballx attract mode was resolved in PinballX V3.47 Thanks Tom! Quote Link to comment Share on other sites More sharing options...
scutters Posted September 10, 2019 Share Posted September 10, 2019 Hi Tom, Quick question on PinballX v3.49 and later that include the System menu.. While in the system menu it seems that Info.GameDescription is set to the same value as Info.SystemName (Info.GameName is inaccessible, "Object reference not set to an instance of an object.") in Event_GameSelect Is the best way for a plugin to check if PinballX is in the System menu to see if Info.SystemName = Info.GameDescription in Event_GameSelect, and is it safe to assume that behaviour going forward? Thanks Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted September 11, 2019 Share Posted September 11, 2019 Ill look into the error. I don't see why it wouldn't be like that going forward but its kind of not official way of checking. Sure we can figure it out though if you have issues in the future. 1 Quote Link to comment Share on other sites More sharing options...
scutters Posted September 17, 2019 Share Posted September 17, 2019 What would be the 'official' way in a plugin? Also, noticed in system menu in Event_GameSelect that system and systemname are set to the same value. Can system be set as the alternate name ( e.g. system_n format for other systems) in a future release? 1 Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted September 17, 2019 Share Posted September 17, 2019 My point is there is no official way implemented. We would need a load list or menu change event. You are kind of ahead of me. Quote Link to comment Share on other sites More sharing options...
Mike_da_Spike Posted August 10 Share Posted August 10 It's an old post, but @scutters and I are using the INi utility in DBM and many other PinballX programs. As we did some modifications on it, I spoke to @Draco1962where we could store the modifoed code. And Draco said :Github So here it is : https://github.com/MikedaSpike/IniFile.Utility The code has been optimized and the ini file will retain its original order. I trust this adjustment will not cause any inconvenience and will assist other hobbyists in the straightforward creation of plugins and programs. 1 Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted August 13 Share Posted August 13 On 8/10/2024 at 7:19 AM, Mike_da_Spike said: It's an old post, but @scutters and I are using the INi utility in DBM and many other PinballX programs. As we did some modifications on it, I spoke to @Draco1962where we could store the modifoed code. And Draco said :Github Also suggested GameEx Repository as a little redundancy is a good thing! Quote Link to comment Share on other sites More sharing options...
Mike_da_Spike Posted August 13 Share Posted August 13 46 minutes ago, Draco1962 said: Also suggested GameEx Repository as a little redundancy is a good thing! 🤣anytime ! Quote Link to comment Share on other sites More sharing options...
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