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gamepimp

GameEx Lifetime Member
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Everything posted by gamepimp

  1. So I finally figured out what the issue was here. My player 1 button 1 was apparently "stuck" in the on position. I noticed this when I looked at the game controller settings for that U-360 stick. After I "fixed the glitch", everything worked normally on the keyboard. Yeah! Needless to say we can mark this one as [Resolved].
  2. Thanks for the reply Dazzle. My only concern with your approach is that I have to have the keyboard plugged directly into the motherboard at boot or it will not be detected. As a result, I cannot get into the BIOS screen and I get an error upon startup that no keyboard can be detected. I'm not near my arcade machine at the moment, but do you think enabling custom keyboard controls and remapping the buttons might work without plugging the keyboard into the hub?
  3. I rebuilt some portions of my cabinet recently and finally finished putting the machine back together. When I started it up, GameEx had a new version available so I updated. The keyboard for my computer works fine outside of the program. But inside of GE, the arrow keys do not function so I cannot scroll through the menus with them. The enter key also does not work so I cannot select any of the menu choices. However, the escape key does allow me to exit the program. Now I should note that this behavior only occurs when my USB hub is plugged in. If it is not plugged in, the keyboard functions normally. The hub is being used to provide input for 4 U360's, a spinner, a trackball, a PacLED 64, and a secondary hub that is used for console controllers. I've included a copy of my log file and gameex.ini. Thoughts on what might be going wrong here? Thanks in advance! log.txt GameEx.txt
  4. Congrats!
  5. Thx gentlemen!
  6. I use Marquee Magician to display various types of artwork in multiple windows on my digital marquee (a 27" monitor that is embeded in my cabinet so that only the top half shows) and in an 8" monitor in my control panel. MM is an awesome program, but since it relies on IrfanView to display the images, it can be a little temperamental and laggy at times on my computer. Would be nice to have native support within GameEx to do what MM does. I know that Adultery has developed a plug-in to display artwork in a monitor. But I don't believe that it allows the user to create individual windows that can be resized and placed in specific quadrants across multiple monitors. So unless he decides to modify it at some point (wink, wink), then it would be great to have this feature as part of GameEx.
  7. Happy New Year to everyone!
  8. I figured that caching might be to blame for the delay. I guess GameEx does a big cache on the first launch that it doesn't do on subsequent launches?
  9. Bumping to keep this issue visible. Wondering if this is something that Tom might need to weigh in on?
  10. So here are two log files: one from the first launch of GameEx and one from the second launch of the program. I noticed that this process takes 25s on the first launch: 17:36:35.1 12/19/2013: Testing Main Loop Once: Main Loop ran successfully 17:37:00.0 12/19/2013: Validating: Emulator_1: Snap Path: C:\Emulators\Fusion\Snaps But takes less than 1s on subsequent launches: 17:40:33.6 12/19/2013: Testing Main Loop Once: Main Loop ran successfully 17:40:34.3 12/19/2013: Validating: Emulator_1: Snap Path: C:\Emulators\Fusion\Snaps Is there a reason for this? BTW, I was wrong. Even on a slow first launch, GameEx only takes about a minute to fire up. But subsequent launches are like 5s so it seems like an eternity. LOL! first launch.txt second launch.txt
  11. Hi nullPointer. Thx for the reply! I will post that log tonight.
  12. Hi all. GameEx seems to take a very long time to load the first time that it's started. The program launches another program (Marquee Magician) pretty quickly when it is first fired up. And a faint view of GameEx can be seen on the screen in the background. So it's clear that GameEx is running. But it probably takes 2-3 minutes before the program is fully visible and ready to use. On subsequent starts, GameEx will take only about 30 seconds to fully load. The computer has an Intel Core 2 quad core processor running at 2.4 gHz. It also has 3 GB of ram. I'm running Win XP for the OS. The specs seem pretty decent. Any thoughts on why the load time is so great? Or thoughts on configurations that might speed up the load time? I'm attaching my config file in case that might help.GameEx.txt
  13. Congrats Adultery!
  14. Excellent work guys!
  15. Thx guys!
  16. Great work naborneo! These logos would look awesome to display the system name on my secondary monitor. Do u think u might 3D enhance some logos of Japanese systems at some point (Famicom, PC Engine, etc.)? I have alot of Japanese systems represented on my cab that wouldn't have a corresponding logo. LMK. Thx!
  17. Thx guys. As always, the effort is greatly appreciated!
  18. TY Tom!
  19. Good to know. I've been compiling w/ the same MinGW for awhile. But I will just update each time I compile a new version of UME to be safe. Thx guys!
  20. My bad Headkaze. I didn't realize I needed to update the MinGW files. I downloaded the new files and UME compiled just fine. Will there be an updated MinGW with each new release of MC64? Or is this updated version good for the foreseeable future? Thx again for such an awesome program!
  21. Hi Headkaze. Since the most recent update of MC, I haven't been able to get MC to compile MAME (specifically UME). I've tried w/ the source for 0.147 and 0.148. Here are the errors msgs I got on my last run. Any thoughts? src/osd/windows/drawd3d.c:56:19: error: d3dx9.h: No such file or directory In file included from src/osd/windows/drawd3d.c:71: src/osd/windows/d3dintf.h:83: error: 'D3DXVECTOR4' does not name a type src/osd/windows/d3d9intf.c:46:19: error: d3dx9.h: No such file or directory In file included from src/osd/windows/d3d9intf.c:53: src/osd/windows/d3dintf.h:83: error: 'D3DXVECTOR4' does not name a type src/osd/windows/d3d9intf.c:64: error: ISO C++ forbids declaration of 'D3DXMACRO' with no type src/osd/windows/d3d9intf.c:64: error: expected ',' or '...' before '*' token src/osd/windows/d3d9intf.c: In function 'HRESULT d3d_device_create_effect(d3d_device*, const WCHAR*, d3d_effect**)': src/osd/windows/d3d9intf.c:340: error: 'LPD3DXBUFFER' was not declared in this scope src/osd/windows/d3d9intf.c:340: error: expected ';' before 'buffer_errors' src/osd/windows/d3d9intf.c:341: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:341: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:341: error: 'buffer_errors' was not declared in this scope src/osd/windows/d3d9intf.c:341: error: too many arguments to function src/osd/windows/d3d9intf.c: In function 'void d3d_effect_begin(d3d_effect*, UINT*, DWORD)': src/osd/windows/d3d9intf.c:687: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:687: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:687: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:687: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'void d3d_effect_end(d3d_effect*)': src/osd/windows/d3d9intf.c:694: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:694: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:694: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:694: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'void d3d_effect_begin_pass(d3d_effect*, UINT)': src/osd/windows/d3d9intf.c:701: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:701: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:701: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:701: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'void d3d_effect_end_pass(d3d_effect*)': src/osd/windows/d3d9intf.c:708: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:708: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:708: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:708: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'void d3d_effect_set_technique(d3d_effect*, const char*)': src/osd/windows/d3d9intf.c:715: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:715: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:715: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:715: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'void d3d_effect_set_vector(d3d_effect*, const char*, int, float*)': src/osd/windows/d3d9intf.c:722: error: 'D3DXVECTOR4' does not name a type src/osd/windows/d3d9intf.c:723: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:723: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:723: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:723: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c:725: error: 'out_vector' was not declared in this scope src/osd/windows/d3d9intf.c:727: error: 'out_vector' was not declared in this scope src/osd/windows/d3d9intf.c:729: error: 'out_vector' was not declared in this scope src/osd/windows/d3d9intf.c:731: error: 'out_vector' was not declared in this scope src/osd/windows/d3d9intf.c:732: error: 'out_vector' was not declared in this scope src/osd/windows/d3d9intf.c: In function 'void d3d_effect_set_float(d3d_effect*, const char*, float)': src/osd/windows/d3d9intf.c:738: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:738: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:738: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:738: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'void d3d_effect_set_int(d3d_effect*, const char*, int)': src/osd/windows/d3d9intf.c:745: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:745: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:745: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:745: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'void d3d_effect_set_matrix(d3d_effect*, const char*, d3d_matrix*)': src/osd/windows/d3d9intf.c:752: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:752: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:752: error: expected primary-expression before ')' token make: *** [obj/windows64/osd/windows/drawd3d.o] Error 1 src/osd/windows/d3d9intf.c:752: error: expected ';' before 'effect' make: *** Waiting for unfinished jobs.... src/osd/windows/d3dhlsl.c:56:19: error: d3dx9.h: No such file or directory In file included from src/osd/windows/d3dhlsl.c:72: src/osd/windows/d3dintf.h:83: error: 'D3DXVECTOR4' does not name a type src/osd/windows/d3d9intf.c:753: error: 'D3DXMATRIX' was not declared in this scope src/osd/windows/d3d9intf.c:753: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c: In function 'void d3d_effect_set_texture(d3d_effect*, const char*, d3d_texture*)': src/osd/windows/d3d9intf.c:759: error: 'ID3DXEffect' was not declared in this scope src/osd/windows/d3d9intf.c:759: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:759: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:759: error: expected ';' before 'effect' src/osd/windows/d3d9intf.c: In function 'ULONG d3d_effect_release(d3d_effect*)': src/osd/windows/d3d9intf.c:766: error: 'ID3DXEffect' was not declared in this scope make: *** [obj/windows64/osd/windows/d3dhlsl.o] Error 1 src/osd/windows/d3d9intf.c:766: error: 'd3dfx' was not declared in this scope src/osd/windows/d3d9intf.c:766: error: expected primary-expression before ')' token src/osd/windows/d3d9intf.c:766: error: expected ';' before 'effect' make: *** [obj/windows64/osd/windows/d3d9intf.o] Error 1 Finished! 0 Hours 8 Minutes and 21 Seconds Elapsed.
  22. Thx Tom!
  23. Awesome setup!
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