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Everything posted by Jannek
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PinballX.iniPinballFX2-Custom.xmllog.txt Hey Draco, please find attached the requested files (PinballX.ini, log.txt, PinballFX2-Custom.xml). I did everything like I did some days ago... and ended in the same results. I will try to explain in detail: 1. I did all your mentioned changes/settings: - I´ve disabled the Pinball FX2 System - I´ve created a new "others" System - I´ve used my PinballFX2.xml, copied it to the correct database folder and renamed it accordingly 2. I´ve started PinballX - all Tables are in the main folder 3. I´ve chosen Marvel´s Avengers and started it 4. The Table was loading incl. loading screen 5. Then PinballX lost focus on Steam/Pinball FX2 and jumped back to PinballX menu 6. I was able to navigate normally in PinballX 7. I saw in the Task Manager of Win7 that Pinball FX2 was running 8. When I switched to Pinball FX2 via "ALT"+"Tab" I saw that the Intro/Attract Mode was still running (so no interupt like with the PinballY "Pinball FX2" System) 9. I realized that at this time my PinballX-Key Settings didn´t work anymore. The system has switched to the normal Pinball FX2 settings: when I tried to exit the system, Pinball FX2 showed me their menu and I have had to close Pinball FX2 manually. When I did this I ended up on my desktop. There was no re-activation of PinballX. (That´s the reason why I entered a "launch before" last time (not today!). I launched a new XPadder Profile that started right before Pinball FX2-custom. With this I was able to use my commen PinballX key settings. But after leaving a table, Pinball FX2 was still running in the background and I wasn´t able to start another table because steam was complaining that there´s already a instance of the programm running. That was the reason why I also included the launch after with my taskkill script. ...but nevertheless: with "other"-system Pinball FX2 is not starting properbly.) I think this happens due to the fact that there is no varibale "Progress to monitor: Pinball FX2.exe" set like it is in the "Pinball FX2"-system. And I think that´s the reason why PinballX is loosing focus to Pinball FX2. But we see with this attemp that if there is no "auto-navigation" the Pinball FX2 intro/attract mode won´t be canceled - even if it´s just in the background running. Hopefully I explained my process steps detailed enough that it is understandable.
- 34 replies
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- PFX2;
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Hey Draco, for sure I will help you! But if you go back to my very first posting, you will see that this was my first attemp to avoid the auto-navigation (see option 2). This resulted in loosing focus on Pinball FX2. I will give it another try and come back to you as soon as I gave it another try. (I will upload the Information as well...)
- 34 replies
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- Pinball FX2;
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Hello Carny, hey Draco, I´m sorry, but I´m of different opinion than Draco: 1. It can´t be an issue with the filtering. In my last try I removed this additional XML-file in the database folder and therefore I removed that filter totally. It was a rough Installation with no Specials included and it resulted in the same effect. I even enabled the "Hide Backglass" checkboxes. 2. Location of Installation - I don´t think that this is a Problem. Steam is starting as it should, Pinball FX2 is starting as it should, tables are STARTing as they should. Even the Exit-procedure is working fine. And no Problems encountered in the log-files. So, no problems at this point. I think that this effect happens, because the starting Routine of PinballX for Pinball FX2 is triggering some auto-clicks: 1. In the past it was necessary to click to proceed when Pinball FX2 was showing their Splash Screens (Microsoft logo and Pinball FX2 Logo). That´s the reason for the "Wait for"-Setting. If the Setting is set at 11 seconds, Pinball FX2 is sending a click-Signal after 11 seconds to Pinball FX2 to skip those splash Screens. After that the routine for scrolling through the grid starts. 2. Now, with the new Pinball FX2 update and the function for launching the tables directly, I guess that following happens: Pinball is sending a Signal to Pinball FX2 and launches a specific table. The table will be loaded and Pinball FX2 is starting the intro/attract mode. At this Point (if I don´t touch anything: neither the Keyboard nor the GamePad nor any other Controller) PinballX is sending the click-Signal after 11 Seconds to Pinball FX2 (in intention to skip those former spalsh screens which aren´t anymore). And this results in: first click - interrupt the intro and start a new game, second click (in case of Avengers-Table) - choose the "Captain America"-Ball. In my opinion that´s all: "just" those auto-clicks have to be avoided. If I cancel the auto-started game and choose in the Pinball FX2 menu "restart a new game" - everything runs smooth. I´ve tried around to give the "wait for" Setting some other values than the drop-down Option from the Settings-menu (there it is possible to choose values from 11 seconds to 29 seconds). So I went directly into the PinballX.ini and tried to set values like "-1" or "0". But those values won´t be accepted and PinballX takes such values also as 11 seconds. At this Point I have no clue if I may try other things. I guess that I just have to wait that a "disable" function for auto-clicks will implemented in a future release of PinballX. Until then I will accept that I have to "restart a new game" if I run into trouble with a new game at a specific table. Again: many thanks to both of you!!
- 34 replies
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- Pinball FX2;
- PFX2;
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That would be great (...to defer this to one of the members...), Draco, thanks! But I´m still of the opinion that there´s nothing wrong with the Setup. I guess it´s only about the implemented auto-Navigation. If this will become able to be de-activated in future releases, everything would be fine (I guess). (maybe I haven´t described the issue in a clear way) Many thanks for the time, you´ve invested! Kind regards, Jannek
- 34 replies
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- Pinball FX2;
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OK, here it comes... with no changes: - I´ve disconnected XBox360 Controller - I´ve removed the XPadder-Profile from PinballX´s Autostart - I´ve removed "launch before" and "launch after" - I´ve removed my Subfolder-XML - I´ve set all Backglasses to "Hide Backglass" If I leave the "Wait for" timer at 11 seconds: The tables loads, Ironman is flying by, Thor is coming down, the view goes to Loki... then automatically a game will be started and the Cap-Ball will be chosen. If I leave the "Wait for" timer at 28 seconds: The tables loads, Ironman is flying by, Thor is coming down, the view goes to Loki, the intro continues and the attract mode inside PFX2 starts, the camera scrolls from the flipper fingers up to Loki and... then automatically a game will be started and the Cap-Ball will be chosen. Here are my files with timer at 11 seconds: PinballX.ini: Log-File: and the XML-File:
- 34 replies
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- Pinball FX2;
- PFX2;
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I will clean the System to a basic setup: no "Launch" (before/after), no filter xml, Processing: Pinball FX2.exe and I will detach the Backglass-Videos. Afterwards I will upload ini + log files.
- 34 replies
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Hey Draco, first: many thanks for your ongoing answers. It´s a pleasure to talk about this issue. Regarding your comments: "Process: Pinball FX2.exe" - I will give this a try... but It´s not causing any Problems and I guess this setting is only to keep focus to "Pinball FX2" instead of "Steam". But anyway... we will see. "AHK Script" - Yes, I´m using an AHK-Script for removing the titel bar and the borders from the DMD. To explain in detail: I´m using two Monitors right at the moment (in future im planning to build a Virtual Cab, but right now I would like to setup the whole Software before spending much money). The first Monitor is in Portrait mode and is used for the playfield. The second one is used for backglasses and DMD. Before ZEN gave this update to Pinball FX2 I used NukeLauncher due to following reasons: 1. it was easier to update (in case that ZEN changes the grid sorting) and 2. it removed the border from the un-docked DMD. Now, with the new access options of Pinball FX2, I like to not use NukeLauncher anymore. But to remove the ugly titel bar and the borders from the DMD I have had to find another solution. And this is AutoHotKey. It will be started right before Pinball FX2 and checks if there is any open Task which is called "Pinball FX2 DMD" (or something like that) - if there is this task, the AHK removes titelbar and borders from this specific task. That´s it. I´ve run PFX2 tables also without this AHK-Script before and it changes nothing. So, that´s not the issue (I guess) "Launch after"-Batch Some time ago it happens to me that Pinball FX2 was not closing the way as it should. Focus was set to PinballX, but Pinball FX2 was still running in the background and I was not able to open another PFX2 table. That´s the reason why I´ve created this "KillPFX2.bat". It just kills the "Pinball FX2" task prior to switching back to PinballX. Later on I´ve attached also a new line to kill the AHK-Script as well. This is all only to clean up the running system. I think I´ve already tried to disable all those "Launch"-commands before, but I will give it another try. Additional comment: There´s no real error with choosing an Avanger as soon as I´ve started a game. This issue is more about the attract mode of Pinball FX2. The issue occurs only if I: - Start a Pinball FX2 table from PinballX and then - do NOTHING ...normaly Pinball FX2 will jump into attract mode (if I start a table directly in Pinball FX2 - without PinballX) - BUT with PinballX the table starts and after some seconds a game on this table starts (as if I would press "A" key on X360-Controller) But as I said before - this is not critical. It´s only for the first game of a selected Pinball FX2 table. I´m able to cancel that game and may just start a new game (all within the opened table). Never mind if there are no more ideas - maybe there will be an option to de-acivate the auto-Navigation in PinballX later on. Otherwise I may live with the Situation as it is. Kind regards, Jannek
- 34 replies
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- Pinball FX2;
- PFX2;
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So, I tried this as well: it's the same effect, if I use the "Pinball FX2.xml" - without using my subfolder - and enable the tables there.
- 34 replies
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So, if you are running a Pinball FX2 table and just wait while the table will be shown in Pinball FX2, it doesn´t move to the first ball (in other words: it doesn´t start the first game game automatically) after e few seconds (I think it´s 11 in your case)?
- 34 replies
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Ooops... hopefully it´s readable for you and you get your necessary information. Due to the XML-format of the Spoiler BBCode the headers of the XML-tags won´t be shown... But I guess you know what the information are standig for.
- 34 replies
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- Pinball FX2;
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Hey Drac01962, here we go... Please find bellow following items: 1. PinballX.ini - currently I´m running the "Pinball FX2"-System with a waiting time of 11 Seconds. 2. Log.txt - Currently no errors occur 3. Pinball FX2.xml - Please note, that all tables are set to "<enable> FALSE <\enable>", because I like to have all Pinball FX2 Tables in a sub-folder (filter): 4. FX2.xml - My Sub-Folder xml-file. Here are my enabled tables - in PinballX found within filter "FX2 Tables": Just to point it out again: There are no errors right at the moment! Only thing I´m "complaining" about is, that after the waiting time of (right at the moment) 11 Seconds an (or some) auto-click will be triggered by PinballX starting routine. Because of this (and because there are no menus to navigate through in Pinball FX2 anymore) it happens, that the intros of the tables will be skipped. For table Avengers this means that you will automatically choose the "Cap"-Ball, instead of beeing able to choose one of the Avengers. And to point out this as well: this isn´t critical, because I´m able to go to the Pinball FX2 menu and choose "start new game" (within this table)... but it would be pretty nice to supress the "auto clicking". Many thanks in advance for your efforts. Kind regards, Jannek
- 34 replies
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- Pinball FX2;
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I will do so this evening, Draco1962. But which one should be uploaded - or do you want for every mentioned version of the "wait for"-row a separate ini-file + log? Hmm... it will be the best to upload: - pinballx.ini (Pinball FX2 wait for 15) + log - pinballx.ini (Pinball FX2 wait for 0) + log - pinballx.ini (Pinball FX2 wait for -1) + log - pinballx.ini (Pinball FX2 deleted "wait for") + log - pinballx.ini (other) + log - Pinball FX2.xml (I would exclude the "Wait for = FALSE" Version, because the value is wrong anyway...) Hear you later on...
- 34 replies
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- Pinball FX2;
- PFX2;
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Hello everybody, I´ve posted this request already at vpforums, but I guess that the issue is better placed here... hopefully . I´ve tried to Setup Pinball FX2 in PinballX after the latest PFX2 update (since it is possible to directly address specific tables). Everything works nearly perfect - no splash Screens anymore, no complicated menues with auto-navigating anymore... but it isn´t perfect, because: 1. If I put my Settings into the "official" Pinball FX2 System Screen of PinballX settings ...PinballX tries to navigate through the menu (which isn´t anymore). On tables with intro this results in aborting the intro. Worst case is e.g. "Avengers" where it cancels the intro and automatically chooses the "Captain America Ball". That´s the reason why I tried it another way round: 2. If I put my Settings into the "other" System Screen of PinballX settings ...the table will be started in Pinball FX2 but then it looses the Focus to the PFX2 Task and goes back to PinballX. If I manually Switch back to PFX2 (what I don´t like to do) my backglass won´t be shown anymore and my button Settings of PinballX won´t be recognized... So, currently I prefer Option 1, but I would like to supress those "auto-clicks" by PinballX. I already tried to adjust the "wait for"-Setting directly in the PinballX.ini (I´ve tried values like "0", "-1", "FALSE" and tried to delete the whole row), but this didn´t worked out. Does anybody has any Suggestion for that? Or any Suggestion for Option 2? Many thanks in advance!!! Kind regards, Jannek
- 34 replies
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- Pinball FX2;
- PFX2;
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