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keithhov

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Everything posted by keithhov

  1. I think I finaally figured it out.... NVIDA control panel.....adjust video settings.....even thought I had this disabled for my ASUS monitor, it was enabled with either the backglass monitor or DMD display monitor...... and windows often reports a different number monitor then what nvidia reports.... so just a lot of confusion on what monitor is what in windows opposed to vpx/NVIDIA and also in vpinballx.....I have generally been aware of this but am just used to it and after a few minutes or trial I get playfield, DMD, backglass on correct monitor. either way I just set color adjustments to be made by video player, instead of NVIDIA for all displays and after cycling through a bunch of tables, all videos seem to play correctly...... FINALLY!! Thanks for the help
  2. I generally don't have any frame rate issues.....a few titles I have to turn down some reflections to maintain 144 frames.. I also use vertical sync and get steady 144 with no noticeable lag.... frame pacing on my cabinet causes microstuddering even with overdrive disabled, frame pacing on my traditional PC works great. I can't go to HDMI on playfield cabinet, if you use HDMI your maxed out at 120 frames,,,, the main reason I upgraded to the asus 43 inch is to get 144 frames. There just seems to be some type of dynamic brightness or contrast overide kicking in on videos on occasion... I am just trying to narrow it down if it's being causes by nvidia settings(I do have gamma correction disabled) or the asus monitor...... I haven't dug into to deep because its a minor annoyance. Thanks for the tips/suggestions.
  3. Playfield monitor is Asus ROG XG43UQ Strix 43" 4K UHD Gaming LCD Monitor, 144Hz, FreeSync Premium Pro Asus ROGXG43UQ Backglass monitor is just a standard 4k 32 inch samsung monitor hdmi, the ASUS 43 is a really good playfield monitor after some tweaking,,,once i turned off or down all the fancy stuff. 1.4 display port....... Tested a bit more and can only reproduce the issue on the asus, so I am pretty certain its some type of brightness/contrast override,,, fortunately actual tables look great and consistent.
  4. updated to latest version of pinballx, upated nvidia drivers,,, verified all HDR settings off in windows and on monitor,,,,ASCR disabled on monitor, dynamic dimming disabled on monitor... If I force my main display to backglass monitor, the video brigtness seems very consistent on the backglass monitor,, when I put it back to my main monitor playfield, it seems some type of monitor setting tries to kick in...looks like some kinda contrast adjustment makes the videos bright occasionally ..... Pretty sure it's just my monitor opposed to codec issue or pinballx... I don't want to mess with monitor settings too much as tables look great in VPX. I am good closing topic again.
  5. I do have a complex monitor with all type of adaptive/dynamic settings.... I think I have most of it turned off....fearful of changing those settings as I have spent hours dialing it in for perfect table brightness....I will update to latest version of pinballx... and check windows HDR settings...ill post back on here if I notice any changes. Thanks,
  6. Seems to only happen or happen much more often only when attract mode kicks in...... log.txt PinballX.ini
  7. issue still persists even with correct codecs...
  8. I uninstalled all codes, installed the suggested LAV codecs from the forums, seems ok for now.
  9. My playfield videos look great when I play them in a media player, but about 20 percent of the time they play too bright and washed out when scrolling between tables in pinballx. I just reinstalled video codecs....K lite I think, but it doesn't help. If change change video playback settings in nvidia control panel but it doesn't seem to help in pinballX.... I have had this problem for a while now... files attached. It's a weird issue,, if i go to Metallica for example, its occasionally is too bright and washed out,,, I will go one table to the right, then back to Metallica and it will look perfect. log.txt PinballX (1).ini
  10. I had exit problems in the past and found that the GL version of vpx works better with pinballx then the non GL version.....I also have had issues with the newest version of TZ,,, some type of crash but the table keeps playing, but an error pops up in the background.... could cause problems exiting the table in pinballx. Maybe ALT TAB next time you can't exit to see if there is a error message to rule that out.
  11. I tried Mike's guide and confirmed it does restore the mouse cursor!!!.....oddly I do have more fun restoring the cursor with the missing cursor just to test my hand eye coordination.
  12. I had my yes's and no's reversed.... i get no mouse issues if in settings i set hide mouse to "no".... so it basically works as intended... Once my mouse cursor is gone....i can only get it to go back to normal through windows control panel(windows 11).... I think some users think it will be restored just by changing the setting in pinballx.....
  13. I just forced pinballx to crash....no mouse cursor issues since in my settings I have mouse hide set to "yes"........ I set mouse hide to "no", I forced pinball to crash......my mouse cursor disappeared....as I mentioned for me it does show as one tiny pixel... photo attached. The tiny black speck above the o in mouse.....thats my mouse cursor.....only way to fix is to get to control panel and change pointer options back to what you want..... hard to do with no mouse cursor but I have done it 50+ time testing pinballx months ago when I had a problem. Makes it easier if you have your desktop set to a light color....... good luck
  14. I used to have this problem occasionally when testing things , especially if pinballx would crash or I would do some type of force quit. The mouse arrow would actually change to 1 pixel making it hard to see and I would have to change the mouse curser back to default through windows control panel. Attach the the files requested above and someone will give you some suggestions, make sure you have the latest version of pinballx.
  15. I started playing visual pinball occasionally around the year 2000 on low end pc and a monstrous crt 4:3 monitor.... then I really got into a few years later on a 16:9 LCD rotated for full screen portrait mode......constantly going to file...open....loading a table.........at some point I stumbled upon PinballX, initially I spent days and days downloading audio/video/wheel logos for tables....so thankful for what we have today. Chalk me up for at least 50+ of the 100,000 downloads! Tom, Mike, Draco and others.... thanks so much.
  16. On front of my cabinet I ended up with a start button, exit button,, my 3rd button is coin/extra ball button to keep it down to 3 buttons. You could map start and coin together to save a button but would run into problems if you play tables that allow you to buy an extra ball. Start button flashes, flashing bulbs available somewhere on the net for a few bucks.
  17. I too liked the thought of button combos in the past, mainly I was concerned an exit button would be hit by mistake, after playing thousands of games on my cabinet I have not exited by mistake. Look into Pinvol for volume button combinations.
  18. I think I fixed it.....had to change pinemhi.ini .................... to Whirlwind (LA-3) was Whirlwind (L-3)
  19. what should my command line look like? C:\PinballX\PINemHi.exe whirl_l2.nv ?
  20. log is from test pc, but same issue, txt file does not generate in highscore/visual pinball folder for whirlwind. log.txt
  21. dumb it down for me, what do you want me to do, if i just run the exe nothing happens, if i run it from command line it just gives me options to generate version or rom list
  22. I went back to pinmame 3.5 to test and the highscore generates as it should.
  23. No luck with the 2 ideas above... rolled back both vpx and vpinmame to versions from last month, still no luck, other tables generate in the highscore folder. Changed PCs, still get same outcome with Whirlwind table.
  24. I had this problem in the past, I am using a recent beta for pinmame, highscores for whirlwind are not updating/generating in the highscore folder in pinballx. The whirl_l3,nv file generates in pinmame nvram folder, I see "Whirlwind (L-3)=whirl_l3.nv" listed in the pinemhi.ini file in pinballx directory. I can attach files tommorow, I can't get to cabinet currently.
  25. I had a similar issue a few weeks ago.......when I switched to the GL version of VPX 10.8... it fixed the issue.
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