Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider donating by either clicking this text or the Patreon link on the right.

Patreon

RIP-Felix

Elite Member
  • Posts

    1540
  • Joined

  • Last visited

  • Days Won

    33

Everything posted by RIP-Felix

  1. Oh, I see. I thought you ment it had its own GUI to launch the games. I thought there might be a point where I could get stuck and have to use a mouse because it doesn't recognize controllers. So it just take the place of the ePSXe launcher? So what are the command lines? Are they the same? I'm using the -slowboot -nogui -loadbin commands. Will they still work the same?
  2. Thanks for the quick response. I should tell you what I'm trying to do, although it's abvious. I'm using GameEx to automate user interaction with emulators. The goal is to remove the need for a keyboard and mouse. It is on a custom built full atx HTPC (windows 7x64) and eventually I will place it all in a mini itx. I have it setup with IR using a logitec harmony remote (iMon), which controls almost any function by itself, including mouse and keyboard. I use it to navigate windows 7 media center. However, that is very un user frendly. So after messing with batch files with some success, I looked into frontends and found GamEx, the only one recommended by the authors of project 64. It took me quite some time to set everything up and I found most of the answers I needed in these forumns. I tried Draco1962's idea first, I placed the roms into separate folders acording to what emulator they best work in. I then made 3 instances in GameEx and labeled them Sony Playstation (ePSXe 1.7.0) ...(ePSXe 1.6.0)... etc. Then I made a group called Sony Playstation that the three would be displad as in GameEx, instead of three diferent playstation emulators it just has one that displays all the games. That works well. However, as null pointed out the problem lies in the ePSXe config loading process. I thought that ePSXe 1.7.0 would remember its settings and 1.6.0 its, and etc. Unfortunatly it change all the versions to the same plugin and config. "There is a fantastic solution to this, in the form of ePSXecutor." Sounds interesting, I'll have a google. It doesn't have to work with 1.7.0 because I only have 2 games that benifit from that version anyway, Medevil I & II. So as long as it doesn't mess with the 1.7.0 config, and works with 1.5.2 and 1.6.0, and multiple configurations within each, then it should work fine. Does it support controller input? Can I controll the interface with my PS3 controller through Motionjoy?
  3. I was wondering if it is possable to use different versions of ePSXe with different settings each. I tried the video config, but when you change it in one version the changes are applied across the board. So the next version you open, say version 1.6.0, it will have the video config of the last version you modified, say 1.5.2. Abviously this is annoying because there are some games that have compatability issues, like Metal Gear Solid and Final Fantasy 9. I have working ePSXe settings for these but can't run other games with them. Is there a way to link ePSXe config settings to a specific game? I supose that a hard workaround would be to use autohotkey to open the config and manually change these settings then exit ePSXe. I would have to use the mouse click and x,y coordinates to acomplish this, but I don't see why it couldn't be done. I did it with the Motionjoy DS3 tool to autoload my controller settings. However, this would be very time consuming and need done for each game, not just the incompatable ones, to reset the settings to the default config the rest play well in. IDK, maybe it would be easier to use PSX.
×
×
  • Create New...