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RIP-Felix

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Everything posted by RIP-Felix

  1. Ah, just missed that one. I guess I will just have to put up with the sort by menu until I can figure out the theme editor. I don't have time for learning it right now with other projects, like seting up all my emulators to work seamlessly (I'm testing out Switchdisc right now). A lot of work, but I'm seeing the results. GameEx rocks. Thanks anyway guys.
  2. Kreckerman: That gets rid of the text but not the selection boxes. I want to remove the selection boxes and just display the snap image next to the selected game (as big as possable). This works in my ePSXe because it can't find any info on the games as the are actually *.lnk shortcuts. I imagine that the boxes would be displayed if GameEx could pull up any information on them. There should be an option to disable this somewhere. It's not in the advanced emulator or enable/disable features setup pages in the wizard, it should be though. If i'm missing it or the theme added it that is one thing, but if GameEx has no option to remove it then it should be added. Adultry: If I remove the grid in the theme editor, will that cause the snap to utilize the extra area, or remain the same size regardless? Also, can I disable the configuration option within GameEX? I don't need others mucking around with it after I got it all working just right. I'm not seeing that option either. And the wizard can still be ran from the start menu. GameEx Config: warning, it's really long
  3. They are in the way of my snap images. I'v tried the advanced wizard and disabled most of the other unnecessary display items, but can't find an option to hide this. Would post my GameEx config, but the forum is slow today and refuses to handle the post.
  4. Nope, this topic is resolved anyway. Well, unless any body know how to make nullDC run in windows 7 x64?
  5. No, the first thing I tried was to exit switchdisc from the taskbar and restart it. It wasent untill I ran v 1.0.1 that it refreshed the image. I added a little more to that post as well that describes it better. Try changing your artwork folder to see what I mean. I'll try agin too... No, it still wont update them. It will display the default image when it can't find a filename match, but doesn't refresh the others, no matter what I do (luckily it's stuck on the image I want, but that won't always be the case). Also, I noticed that the pictures appear grainy/blurry compaired to the JPG viewed from other programs, even if reduced to the same size on screen. Seeing as how nowadays HD is standard, I think it would add to the professional look of the program. Image is everything baby! Questions: 1) Does switchdisc prefer a certain file type? 2) Can you increase the picture display resolution? 3) Is there a way to make the white corners around the disc transparent (and for that matter, the hole in the middle), so switchdisc only displays a circular disc?
  6. Yeah, here is the current info you asked for: Launch before command (in GameEx): Also launch Comand (in GameEx): Switchdisc (GameEx launch before).bat: launch after comand (in GameEx): Switchdisc (GameEx launch before).bat: ***Edit*** I just wanted to certify that the run before and after *.bat files do still launch and exit switchdisc. Now if the... -w "%~1" -f "%~2"... part is working I'm not sure. BUG REPORT: Ver 1.0.0 & Ver 1.0.1 I just dowloaded a bunch of box art and disc art. I wanted to test the artwork feature, so I tested with just 1 picture, named the same as the game, then told switchdisc where to find the artwork folder for the emulator. Worked fine! So I downloaded the rest and renamed all the pics to match the filename of the coresponding image. When I went into switchdisc and told it to look at a new folder (one that containd disc art), it found and recognized them just fine. However, the original pics that switchdisc found (from the box art folder) did not refresh to the new picture in the new folder (disc art). And when I tell switchdisc to look at the box art folder, now that it has already assigned a pic to each filename, it won't refresh. It saved the first picture it found in the artwork folder and refuses to use the new ones the artwork field is telling it to. (I have 2 folders. One for box art and one for disc art. both contain pictures with the exact same filename. If that helps) ***edit, I just downloaded switchdisc 1.0.1 and although it displayed the old info to begin with it did refresh the image (I had to navigate quickly to the otherside of the screen real fast then back! It just laged behind the instantaneous refresh upon loading I was expecting. It may be that as I held down the navigate button it moved so fast that it couldn't display the images fast enough and had to look up the file location in order to display it. In which case it's still a bug. Or it just take awhile to refresh, like a shutdown cycle. IDK, I didn't try restarting my computer.*** =BUG
  7. That worked. Switchdisc log: Issues: 1) My autohotkey must run before the ePSXe instance to enable my motionjoy profile. Not a big deal as long as the run before command will run it. It should, just like the the other emulators, but it doesn't. I removed the refrence to it the *.bat so that now it just launches switch disc. Which it does now that it's in the also launch command. 2) Switchdisc trys to go fullscreen but does not appear on top of the fullscreen ePSXe window untill I click the mouse on the screen. 3) The navigation keys work fine but when I select the next game, Switchdisc dissappears, and nothing else happens. Except that the ePSXe window is shown with only a portion of the game visable (probably dut to my fullscreen settings). 4) after I hit escape the launch after comand is supposed to close switchdisc and the command prompt. It doesn't. So I guess that GameEx refuses to initiate both the launch before and launch after commands? I used the .exe command that I use successfully in the rest of my emulators to run my autohotkey. So, that proves it. The only difference between this emulator and the working ones is that ePSXecutor.ini config file.
  8. New "Switchdisc (GameEx launch before).bat" when ran from windows it completes successfully. New GameEX "Launch before" Command: New "Disc Switch Command.bat" Same "Switchdisc command" I will try these and see if GameEx sends the "launch before" command...Nope, not yet. Though I'm not sure I understood all of your last post. I wonder what Adultery comes up with, I can see this tool becoming an integral part of GameEx. Hopefully he can iron out the kinks, from GameEx's end. I'm now a big fan of his Xpadder plugin, what a piece of cake that potential nightmare was! Thank you Adultery! Here is the "runitlgame.bat" Interesting, GameEx is running the Switchdisc (GameEx launch after).bat, but not the launch before command. The only difference between the two is that the launch before command has the "[WORKINGPATH]\[ROMFILE]” following the *.bat. This must be preventing the command from being sent. I'll try removing it and see if I can get Switch disc to run... No that didn't help. So for some reason GameEx is willfully choosing not execute my batch file. It still needs a valid entry in the "Launch before" command line because I tried adding quotation marks and it failed to load the game altogether. So it's not ignoring it altogether. The command in the batch file is valid as it launces correctly manually. So yeah. I'm stumped again. Here is the latest emulator config:
  9. Yep. Here is the log: I will see if GameEx will launch it now...Nope. So we still need to figure that out. With the ePSXe window running I manually ran switchdisc and attempted to switch to the second disc. Nothing. I then closed switchdisc and here is the log. BUG REPORT: The [...] box next to disc file should have worked in this case and would have made the above misunderstanding dissappear. When I tried to use it, it displayed my *.lnk files corectly, I chose the appropriate file and it give this error message: "The directory path for the disc file must be in the same directory as the rom path for the emulator." We found this is the case, and yet it still gives the error. And when I manually input the exact same filename.lnk I tried to choose before, it works just fine. As I mentioned before a link file has a target paht different than the rompath, thus the error. So Switchdisc needs a way to recognize .lnk files themselves and not their target. = bug.
  10. So, instead of pointing the disc file location at the ePSXecutor shortcut, I should set it to the physical location of the *.bin or *.img file? And in order for it to allow this, since they're not in the same directory as the Rom path or working path, I have to select Roms in sub directories option to yes. Or do I need to move all my roms to a sub folder that is within the Game shortcuts folder (since it is the rompath and workingpath)? If so it would be easier to move the shortcuts to within the ISO folder (where my images are) and tell switchdisc that's the new working and rom path. Sorry, scratch that. You're saying that the disc file is appended to the rompath so it's unnecessary to re-enter the filepath up to the *.lnk? Meaning under disc file I would just enter "Final Fantasy IX(disc 1).lnk". Then switchdisc will add this to E:\<ommitted>\GAMES\My Games\All Games (Files)\PSone\ePSXe Emulator\ePSXecutor frontend\Game Shortcuts. Does it automatically add the backslash? Or should I enter "\Final Fantasy IX (Disc 1).lnk". [answered my own question, yes it does.] Edit: I have successfully entered the GUI! Yayyyy. Ok, more testing...
  11. If I try to run the switchdisc.exe it now gives me this error, "Second path fragment must not be a drive or UNC name. Paramter name: path2". I told switchdisk to look for *.lnk files for each disk. That must not be a Universal Naming Convention (UNC) name? So perhaps *.lnk file types are being blocked by the library, either within switchdisc, if aplicable, or by win7? Edit: I tried chanhing the *.lnk at the end of switchdisc's disc file location to *.LNK. No change (I didn't thik it would.) LOG
  12. They are unneccessary. I just use them as a best practic so I can keep the code strait. I'm new to script writing and have learned more in the last two days from you than I had prieviously. I can remove them if you think they are interfering, but they shouldn't be. Here is my analytical mind passing gas: 1) We changed the *.ini file so GameEx knows to watch ePSXe not ePSXecutor. 2) We are using a *.bat file in GameEx's launch before and after command line. Do we know that 1 does not interfere with 2? Do we know that 2 is possable? And do we of anything else that would cause 2 not to occur, so we can rule it out?
  13. Here is the new gameEx info: Launch before command: Switchdisc (GameEx launch before).bat: Launch aftter command: GameEx is still not passing my launch before command. I don't see why? It should launch it just like it does with the other emulators. I could convert it to an exe and see if changes aything....Nope.
  14. I Ran the switchdisc from my run before batch and got a new error. Here is the log.
  15. I wonder if a setup wizard would acomplish better what a comprehensive readme makes bothersome. Just a thought. Anyway I went ahead and created multi disc sets for each game I have, in the process becoming more familiar with the program. So this is where switchDisc looks for games that have multple discs? So if it doesn't have any, it shouldn't run at all? I couldn't get the [...] to recognise the shortcuts, but when looked at the properties I saw why. The target is located in a different location because this is link shortcut, duh! So I manually wrote in the filepath to the shortcut (...\ ShortcutName.lnk). I made the shortcut names the same as the ePSXe RomName, just in case that matters in the code. Hopefully switchdisc will treat *.lnk the same as *.exe. Or maybe it was asking for the actual rom (*.bin or *.img)? If so then they would need to be in the same directory as the shortcuts (that would be a pain in the "explictive word" to acomplish, especially now that all the shortcuts are based of of the rom's current location. Edit: Before you ask I changed my name in the filepahs below from Michael to RIP-Felix for some of the entries below (in an attempt to remain annomous). When It became aparant that would be in vain, I stopped doing it. So, that is not an issue. the filepath are all through the Michael folder in each of the configs. Hellow world, my name is Michael. Not Mike or Mikey, its Michael, RIP-Felix, RIP or Felix. The Switchdisc log would be useless at this point because GameEX hasen't launched it yet. However here is the... log after running my launch before.bat: GameEx Emulator GameEx Log Runitgame.bat SwitchDisc config
  16. Under emulator settings: Working Path = “…\Game Shortcuts” Rom Path = “…\Game Shortcuts” I added a “mult disc set” called “Final Fantasy VII” Then I tried to add a new disc to the set. I clicked the […], and it brought up the rompath location. I selected “Final Fantasy VII (Disc 1)”, and it returned this error, “The directory path for the Disc File must be in the same directory as the Rom Path for the emulator. Emulator Rom Path: …\Game Shortcuts Selected Disc File Path: “…\ISO\ePSXe (1.6.0)” Huh?
  17. Here are my batch files: Disc Switch Command: Switchdisc (GameEx launch before).bat: Switchdisc (GameEx launch after).bat: When I run Switchdisc (GameEx launch before).bat it completes without error messages but switchdisc does not preset the GUI. When I click the tray icon and tell it to start, it returns, “SwitchDisc failed to load due to an invalid disc or disc set. Please verify that your SwitchDisc configuration is valid.” Also the command prompt is still running in the background. This is probably because I haven't set up any disc sets yet. I'm still unclear on that part of switch disc. I assume that each multi disc game needs one, correct? Switchdisc (GameEx launch after).bat successfully closes switchdisc and the open command prompt. Here is where I'm stuck, GameEx doesnt send the launch before and after comands, as far as I can tell. There is some time before the emulator goes full screen when I can see if my autohotkey program is launched, and it doen't appear. I know it works when I manually run it. Could the problem be in the special emulator config .inf? I don't know if it would interfere with the send before or after comands, but they don't seem to work. As far as the switchdisc log goes, the problem for it is that there is no running epsxe game and it can't figure out what disc is running. It basically waits for an off comand. So I need to figure out why GameEx won't send the before/after commands before I can test if switchdisc is working.
  18. Question about switchdisc confugurator. I'm trying to setup the emulator now, I went through the general config first, following your readme. I 'm wondering if I should use the ePSXecutor for the working path now that all my games are shortcuts with unique configs. That wont create a problem will it? I mean the ePSXecutor.ini config I made tells GameEx to look at the ePSXe.exe to know when to send its before and after comands, corect? So ePSXecutor is launching ePSXe --> GameEx thinks it's buissness as ushall --> run before runs my autohotkey and then switchdisc runs in the tray (can I just add to the command, so 2 are run at the same time?) --> I hit the switch disc trigger key, navigate to the next disc and select it --> switch disc then uses the ePSXecutor working path to launch the next disc --> switcjdisc works its magic and some how the game recognizes the disc change --> the game continues on until I save and hit escape --> GamEx sends the run after comand and swithdisc ends. Did I get all that right? Edit: Ok, I have now have no idea what do in the emulator settings screen. Readme couldn't help. It was written for simple installations. This is more complicated sir.
  19. I didn't realize I was chat'n with celeb! Awesome, I will check it out. Unfortunatly, I can't run anything above NullDC 1.0.3 because of my 64bit operating system. 1.0.4 returns a dll error that is suposed to be a direct x issue, but it's actually a 64bit issue. Reinstalling direct x doesn't help. So yea, I will need to run xpadder, unless there is a 64bit release I've not hear about, or a workaround. Or the PuruPuru plugin works with 1.0.3 and I've just overlooked it. I don't know how much more I will get to tody so untill next time. TAG: "When nothing is left in his bag of trix, Felix dies."
  20. Holy crapy, dude, It worked like a charm! Perfect! I think I will make a shortcut for each game. It may be time consuming, but once it's done I can just adjust it to tweek each game I'm playing for performance and compatability. I have one last problem to over come related to ePSXe. How on earth do I change discs? I know there is a frontend (I don't remember its name) that is supposed to acomplish this but how will that play with the ePSXecutor, the autohotkey program I run the enable my motionjoy profile, and etc. Its a little off topic, but I don't suppose you know how to run my xpadder profiles before NullDC. or better yet how to get it to recognise full analog conrtol not just U, UL, L, DL, D, DR, R, UR? I heard it is not built into NullDC therefore you have to emulate keystrokes, which precludes the possability of axis control. If you can do that, dude you're a savont! BTW: I've never had as productive a forum discussion. If I were to be googling answers to this, it would have taken me days at least. I probably would have given up. I'm impressed with how robust GameEx is. I've been able to get all my emulators working, and I see there is touchscreen support! That will come in handy for new handheld devices and etc. I will very likely be paying for this soon. That nag screen really defeats my SSD's purpose. I just wanted to make sure I could resolve the problems first. Thank null, seriously you rock.
  21. I experimented with what you suggested. I'm still a little unclear on how to setup the groups you mentioned. I made some shortcuts onto the desktop (just for testing purposes) and created an ePSXe instance in the GameEx config wizard. I set the working path to the desktop, and the rom path to the desktop. I can see and launch the shortcuts from within GameEx. Big, however coming. GameEx launches the shortcut then goes back into the GameEx menu. If I minimize the GameEx window, the game is running in the backround! When I click on it I can hear the sound, the screen displays as much of it as it can, but only part of the whole picture (depending on the fullscreen resolution I set in ePSXecutor.) I can hit escape and the game ends, but that is when GameEx is supposed to come back, not as the game starts and assign it to the backround! If I double click the shortcut from the desktop it works flaylessly. What gives?
  22. Oh, I do have one more question. Do I have to set a short cut for every game now? Then put them into groups? How did you do it?
  23. Thanks null, the link you posted is a little vague on the comand line details but I was able to find a mention of it in the ngemu forumns. I use a modified hosts file to remove the popups and adds from the internet, so I apologise for their clutter if you don't: http://forums.ngemu....ad.php?t=124047 Anyway, this worked for me: -loadbin "Rompath\romname.bin" -slowboot -nogui Again the rompath is the actual location and the rom name is the filename + .bin. The slowboot comand had to be placed first in the comand line for GameEx to get it to work which is what was throwing me off, and I was forgeting to put the .bin after the rom name. Otherwise the last comand in my list above would have worked. Ok, awesome. So I just make as many of these as I need for special game configs. setup another ePSXe instance in GameEx and insted of the ePSXe.exe comand I point it to the shortcut. Then remember to point GameEx to look for the rom in the place it's located, so it displays the game in menu? Then add it to the group. Does that about sum it up?
  24. I also tried this just now: "emulator path to .exe" -slowboot -nogui -loadbin "rompath" No go. This is the comand I used in a batch file that loads the files. It just can't change the config settings. No way I will resort to the autohotkey solution I mentioned earlier.
  25. I've gone as far as I can with the readme and setup of the ePSXecutor. I setup a final fantasy 9 config. I set the gpu/spu/inputs and etc. The command line is confusing me. I imagine it is much like the GameEx command line. Except that I don't see a way to point to the folder that contains the ePSXe.exe (assuming it needs it.) I tried the following and in the command window it said it failed to load. ePSXe.exe -slowboot -nogui -loadbin "rompath" ePSXe.exe -nogui -loadbin "rompath" ePSXe.exe -loadbin "rompath" -slowboot -nogui -loadbin "rompath" -nogui -loadbin "rompath" -loadbin "rompath" "rompath" Of course I replaced "rompath" with an actual location (c:\...) It might be worth mentioning that I don't have my roms in the same folder as the emulator, they are in a separate folder called roms and sub devided by the version they best work with. I doubt that matters. I could use an example.
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