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Tom Speirs

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Everything posted by Tom Speirs

  1. you are supposed to attach the files buddy... Hard to search or test it without an actual file.. However, searching the entire web page in my browser shows you have it enabled. Only thing i am aware of is table browsing sounds override the startup sound.
  2. i just tested. i can confirm its working fine for me too. note: There is a setting to turn it on and off.
  3. i think the op is referring to startup sounds not launch?
  4. to be clear it works on same instance with older version??
  5. PS: The 32 bit version should support older Access databases along with game music such as SID. The standard .net 6 x64 version should work with newer versions of MS Access databases but i will test it shortly. There should not be any downside to the 32 bit version. It just does not get so much testing by me. Sorry for the delay, I have been overseas..
  6. If you are particular interested in gamebase I recommend the 32 bit version of GameEx. To install the 32 bit version run the installer with compatibility settings for windows XP then ensure not to select the 64 bit option. Let me know if you need more help.
  7. Thanks for the tip. Anydesk and Remote desktop are still my go to. If you use Tailscale, remote desktop once again comes a good solution for remote windows machines..
  8. yes, thats an unreolved issue with zedmd detection but my verdict is still the same right now. Pinballx just sends the frame to dmddecice as and when it can. nothing special. Like i said i have seen flickering in the past with videos but i think i resolved it. ive thoroughly looked at the code. im pretty sure its and issue with dmddevice.dll
  9. thank you. everything looks fine. I have seen flickering with videos in the past but I thought that was addressed by me. if not i can think of no reason on pinballx side. sorry
  10. Which dmddevice.dll are you using? Freezys? Latest?
  11. you are correct in that puck man is the master original rom and pac man is the English speaking clone. I would rather play pac man than puck man but I don't know why it is not showing up. I only ever checked and put big effort into pac man always showing up correctly! Sorry. i will take a look at some point.
  12. yeah me too. i think they must be gone, not much i can do.
  13. Just wanted to apologize. I got a little busy. ps: please post logs with it actually recording.
  14. Sorry to sound like a stuck record but please post a log of it actually trying to record the table. Tom.
  15. i was able to do it from an ISO using Rufus which was super easy. if you can't get an actual ISO not quite sure what you can do. https://rufus.ie/en/
  16. i think its just something different than you were specifically asking but you can specify an "alternate" mame exe and path. This shows up on the game info page (after selecting a game in the list)
  17. Okay, according to that log, those settings are not taking affect. I need to look why.
  18. Yes, it should be right there under mame settings.
  19. Thank you for trying. Could you please post the log with those changes and recording?
  20. its more of a problem with newer windows iterations. Not much i can do easily. Two gpus for Pinball was definitely a thing but back in the windows 7 days.
  21. It might be. i have not tested using two gpu's since Windows 8.
  22. it should do, but note the monitor layout does not always match windows. Forget completely about windowed mode. it is purely for testing only.
  23. there was a change in the latest version, i removed checks for legacy versions of \data\gamelist.txt. This was to improve performance on the upcoming Android version. Please try deleting that file. Otherwise looks like your mame.exe is bad and not producing the required xml.
  24. in order to help troubleshoot this i released 6.58. There are two currently hidden setting under [VideoCapture] in pinballx.ini UseGDIGrab=true which uses the old ffmpeg way of screen recording and noplayfieldthread=true which stops the playfield video being captured on a thread. Please let me know how it works out. in order to help troubleshoot this i am just about to release 6.58. There are two currently hidden setting under [VideoCapture] in pinballx.ini UseGDIGrab=true which uses the old ffmpeg way of screen recording and noplayfieldthread=true which stops the playfield video being captured on a thread. Please let me know how it works out.
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