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Posted

Thanks everyone! I'm glad to know that it wasn't just me, and that I don't need to troubleshoot it anymore.

That being said though, I do believe that the gameex vertical bezels should not override non-cropped mame vertical bezels. I hope that Tom will address this at some point (I realize this probably wouldn't be a high priority thing, but I do think the way it is handled now is counter intuitive -- when I first turned it on, I never expected it to override my existing artwork).

Also, the other minor problem I briefly mentioned, I'm pretty sure is a bug. I have the auto_twisty effect turned on in Mame Plus and it works fine from Mame plus. When I load Mame plus from Gameex the effect doesn't show --- unless I set -effect auto_twisty.png in the Gameex config (which is an unsatisfactory solution, as it makes the vector games look like hell). Everything worked hunky dorey in Gameex before, but after one of the recent updates (not sure which, I auto-updated from 9.33 to 9.37) this new behaviour started.

Posted

Hey buddies! :lol:

I'd like to get in on this bezel feature too. I've registered GameEx and am using my own complied version of Mame 125u8. I've also got an emumovies account. I thought I had the bezels already, but what folder do I put them in?

Thanks for the noob help!

Posted
Hey buddies! :lol:

I'd like to get in on this bezel feature too. I've registered GameEx and am using my own complied version of Mame 125u8. I've also got an emumovies account. I thought I had the bezels already, but what folder do I put them in?

Thanks for the noob help!

Mame bezels go in the bezels folder in your Mame folder unless you mean the GameEx bezels folder? :P
Posted
Hmmm... I don't have one by default in my Mame dir.

Guess I need to make one?

Yea I think you'll have to make one and then map the bezel directory in GameEx to that folder hope this helps :)
Posted
Yea I think you'll have to make one and then map the bezel directory in GameEx to that folder hope this helps :)

I wasn't going to say anything (I've been trying to cut down on the nuber of posts :o ) but while I was investigating this bezel thing, I noticed that I had created my own bezel directory as well. So that got me wondering what was what.

In my Art folder, I have some "overlay" stuff, some bezels, some other things I wouldn't have a clue as to why I would want them.

In my Artwork folder are some misc. items that I believe are for mame's use if you want scanlines, etc.

In the Bezel folder that I created are well, bezels.

It would seem sensible as you suggest to point the bezels path in Gameex to my bezels, but there isn't a bezels path AFAIK.

That would be a good reason for Tom not to check to see if you have the bezel before making one, Although as HK suggests, I would have thought that if you placed a bezel in the gameexartwork directory, with the proper name, that gameex would not make a bezel of its own (I haven't checked that it does, but everything else JellBelly said was right, so I'm taking his word for it)

I think the solution is to have 2 options for Gameex bezels:

1. Use a Gameex bezel no matter what

2. Use a Gameex bezel if there is not an existing one

Maybe Gameex already does this, and that's why there is the bezels = 2 in the INI, however, I do not believe that you can set this in the setup wizard. I also believe that alot of time has been discussing this, and the spe-man hasn't piped in yet..... :angry::rolleyes:

Posted
I wasn't going to say anything (I've been trying to cut down on the nuber of posts :o ) but while I was investigating this bezel thing, I noticed that I had created my own bezel directory as well. So that got me wondering what was what.

In my Art folder, I have some "overlay" stuff, some bezels, some other things I wouldn't have a clue as to why I would want them.

In my Artwork folder are some misc. items that I believe are for mame's use if you want scanlines, etc.

In the Bezel folder that I created are well, bezels.

It would seem sensible as you suggest to point the bezels path in Gameex to my bezels, but there isn't a bezels path AFAIK.

That would be a good reason for Tom not to check to see if you have the bezel before making one, Although as HK suggests, I would have thought that if you placed a bezel in the gameexartwork directory, with the proper name, that gameex would not make a bezel of its own (I haven't checked that it does, but everything else JellBelly said was right, so I'm taking his word for it)

I think the solution is to have 2 options for Gameex bezels:

1. Use a Gameex bezel no matter what

2. Use a Gameex bezel if there is not an existing one

Maybe Gameex already does this, and that's why there is the bezels = 2 in the INI, however, I do not believe that you can set this in the setup wizard. I also believe that alot of time has been discussing this, and the spe-man hasn't piped in yet..... :angry::rolleyes:

I tried putting bezels = 1 in the gameex.ini file, but that just made vertical games outright stop loading altogether.

As for the artwork directory -- along with the effect files (that's where the Auto_Twisty.png effect I use is located -- which broke in a recent Gameex update) the cursors for gun games are located there as well. Mr. Do has a few custom ones on his site that you can toss into that directory to use instead of the default.

Posted
I tried putting bezels = 1 in the gameex.ini file, but that just made vertical games outright stop loading altogether.

As for the artwork directory -- along with the effect files (that's where the Auto_Twisty.png effect I use is located -- which broke in a recent Gameex update) the cursors for gun games are located there as well. Mr. Do has a few custom ones on his site that you can toss into that directory to use instead of the default.

I'm glad that Mame put it's special effects in the Artwork folder for you... I was beginning to think that my version of Mame had lost its mind! <_<

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