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Posted

I am using the Ultrastick plugin and have my buttons mapped as inputs to my u360. When evever I choose a track ball game, (ie. centipede missile command, golden tee) the buttons dont work. I have to go to the PlugInUltraStick.ini file and assign a joystick to the rom. The default map of analog doesnt seem to get assigned or activated for games that use a trackball.

I have to actually write missile=analog, gt2k=analog for the buttons to work. Is this what I need to do, or am I missing something.

Thanks,

Mark

Posted

What file does the UltraStik Plugin read to determine what joystick to assign. Maybe I can track down the problem

Posted

The UltraStik plugin determines which joystick layout to use based on information fed from GameEx, in regards to controls of the current game. Whenever it sees "trackball" from GameEx, it chooses, a mouse layout for the U360's.

Posted

I don't have and thus don't use the UltraStik plugin, so I won't be much help. I suggest you ask this question in the UltraStick Plugin thread since it appears that Ogg (the author of the plugin) reads that thread. Perhaps one of the mods could move your question directly into that thread to keep things clean.

Posted

Talking to another user, I may be releasing a new version of this plugin for the problem you are speaking of. My cab does not have its buttons wired into U360. I use an I-PAC4 instead. So, I have never noticed the button swap. I am going to do some testing tonight with the analog mode rather than mouse, and see if I should have been using that one instead. If all works out, I will try to release a new version tomorrow.

Posted
The UltraStik plugin determines which joystick layout to use based on information fed from GameEx, in regards to controls of the current game. Whenever it sees "trackball" from GameEx, it chooses, a mouse layout for the U360's.

I used the debug feature of the UltraStick plugin. Like you said, when the plugin sees "trackball" from GameEx, it sends the mouse map to the u360.

According to Ultimarcs website,

"Input Mode: In this mode, you can connect 8 buttons to this connector, using the optional wiring harness. Each button appears as a gamepad button on the PC. Each button is independently de-bounced using a state-method for maximum roll-over response. The 24Mhz CPU and high-speed USB 2.0 interface on the Ultra-Stik 360 ensures top performance. Generally you would connect the play buttons, plus start, for each respective player, to each UltraStik 360.

If you are using the special Mouse Pointer Map, buttons 1 to 3 become mouse buttons (Left, Middle, Right)."

It also seems to disable/not use the other buttons. Is this correct? I have my P1 coin and P1 start mapped as inputs 7 and 8 to the u360. With the mouse map, I cant use or remap the buttons 4-8 as they are disabled.

Centipede, Millipede, Blades of Steel, etc work fine because they are actually getting the joy8way map according to the debug mode. I can use my buttons fine.

Can I turn off the default mouse map being sent for a trackball game?

Posted
Talking to another user, I may be releasing a new version of this plugin for the problem you are speaking of. My cab does not have its buttons wired into U360. I use an I-PAC4 instead. So, I have never noticed the button swap. I am going to do some testing tonight with the analog mode rather than mouse, and see if I should have been using that one instead. If all works out, I will try to release a new version tomorrow.

Any luck on a new release? I think that the analog mode would be a better default for the trackball for people that have their buttons wired to the u360. That is what I have been using for the UltraStikPlugIn.ini.

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