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MarkF

GameEx Founding Member
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Everything posted by MarkF

  1. MarkF

    game stops playing

    I did have the exit game after 10 minutes enabled. For some reason, I thought that option took effect after an idle period. If someone left a game running, after 10 min of no input, the game would end and go back to GameEx. I tought the screensaver mode only happened from the GameEx FE so I needed to end a game so the screensaver would work. I will see if this solves my problem. Thank you everyone Mark
  2. Sometimes while playing a game, it just quits and goes back to the GameEx FE. So far it has happened during Galaga and Centipede. What is going on? Is there a log of some sort to look at. Is there some setting I should be using? Thanks Mark Windows XP registered version of Gamex mame 114
  3. alexdog69's SetControls.exe seems to fix my problem too. Anytime a trackball game was selected the mouse map was sent to my u360s. When this happens, the buttons I have as inputs to the u360 wouldnt work (buttons 3-8) which include my P1 coin and P1 start. His wrapper sends the analog map instaed of the mouse map. The analog map uses all the button inputs. Thanks Mark
  4. Any luck on a new release? I think that the analog mode would be a better default for the trackball for people that have their buttons wired to the u360. That is what I have been using for the UltraStikPlugIn.ini.
  5. I used the debug feature of the UltraStick plugin. Like you said, when the plugin sees "trackball" from GameEx, it sends the mouse map to the u360. According to Ultimarcs website, "Input Mode: In this mode, you can connect 8 buttons to this connector, using the optional wiring harness. Each button appears as a gamepad button on the PC. Each button is independently de-bounced using a state-method for maximum roll-over response. The 24Mhz CPU and high-speed USB 2.0 interface on the Ultra-Stik 360 ensures top performance. Generally you would connect the play buttons, plus start, for each respective player, to each UltraStik 360. If you are using the special Mouse Pointer Map, buttons 1 to 3 become mouse buttons (Left, Middle, Right)." It also seems to disable/not use the other buttons. Is this correct? I have my P1 coin and P1 start mapped as inputs 7 and 8 to the u360. With the mouse map, I cant use or remap the buttons 4-8 as they are disabled. Centipede, Millipede, Blades of Steel, etc work fine because they are actually getting the joy8way map according to the debug mode. I can use my buttons fine. Can I turn off the default mouse map being sent for a trackball game?
  6. What file does the UltraStik Plugin read to determine what joystick to assign. Maybe I can track down the problem
  7. I am using the Ultrastick plugin and have my buttons mapped as inputs to my u360. When evever I choose a track ball game, (ie. centipede missile command, golden tee) the buttons dont work. I have to go to the PlugInUltraStick.ini file and assign a joystick to the rom. The default map of analog doesnt seem to get assigned or activated for games that use a trackball. I have to actually write missile=analog, gt2k=analog for the buttons to work. Is this what I need to do, or am I missing something. Thanks, Mark
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