celly Posted March 1, 2013 Posted March 1, 2013 Here is the updated ScummVM map file for v1.5.0. Included in the zip is two files, a "clean" map and a normal one.ScummVM 1.5.0.zip 3 Quote
Crylen Posted March 21, 2013 Posted March 21, 2013 Created a North American based Nintendo DS map file which removes the No-Intro scene number and duplicates (Revisions, demos, bad dumps etc). Main reason it was created was to remove the pesky numbers that No-Intro uses without rebuilding the set. Not terribly hard to create but I couldn't find one posted. Hopefully someone else finds a use for it =)Handheld Nintendo DS - USA.zip Quote
Tempest Posted March 21, 2013 Posted March 21, 2013 If you head over to the User Projects forum, in my post you will find an app I created to make map files. You would be able to do something fairly quickly once you got the hang of the program. Adultery has a map program on his post as well. 1 Quote
DJoneK Posted April 6, 2013 Posted April 6, 2013 I took the task of updating the Playstation Database file using the redump naming convention. I used the No-Intro column since I couldn't figure out how to rename it to Redump. If anyone knows how to do this, pls do tell. No-Intro doesn't do CD stuff so, yea Also, I'm wondering how this database is so neatly organized alphabetically. If I need to add new entries, they are added at the very bottom and lose the alphabetical arrangement. Any way to go about that? There's a couple of entries that need duplication since different regions use different names. Alsox2, it seems some titles have trouble matching when using periods in titles. For Example, "Armorines - Project S.W.A.R.M.", or "Bio F.R.E.A.K.S.". "I.Q - Intelligent Qube" seems to work though, so maybe it's only when there are multiple periods in a title. Anyway, hope some people find good use for it. Spent some effort on it. For anyone using redump's naming conventions, it should make their stuff match the DB very neatly. EDIT: Used SQLite 2009 ProConsole Sony Playstation.rar Quote
kannadav Posted April 21, 2013 Posted April 21, 2013 Hi to all! I post a pair of command line (and something else) of NAOMI NullDC and NAOMI MakaronNullDC: (good for Capcom vs SNK Millenium Fight 2000 Pro and Street Fighter Zero 3 Upper)GameEx command line: nullDC_Win32_Release.exe -config Naomi:DefaultImage="[ROMPATH]\[ROMFILE]"Example of config file of nullDC.cfgnullDC.txtMakaron T12/5: (good for Marvel vs. Capcom 2)GameEx command line: Naomi.exe "[rompath]\[romfile]"And Advanced Config to close properly the emulator:Mapping Off Exit (F8, ALT+F4).iniExample of ini for keyboard users:JVS.txtKeys codes:code keys.txtAnyway if you want to change keys quickly: download makaronEX; set the keys in its GUI; move the inis in the other makaron (T12/5) folder. It works!nullDC.txt 1 Quote
Krakerman Posted May 14, 2013 Posted May 14, 2013 Here is an Advanced Config file for C64 Forever 2013 that will close the emulator process and return back to GameEx. The authors are working on possibly fixing this so you will be able to exit C64 Forever by holding the ESC key down for like 3 secs and will exit back to desktop. So until they do that you can use this config file in your setup.C64 Forever 2013 Exit (Process Close).ini Quote
Krakerman Posted May 14, 2013 Posted May 14, 2013 Updated the C64 Forever 2013 advanced config. Quote
KRC Posted June 9, 2013 Posted June 9, 2013 Nintendo Arcade Systems MAP File moved to new downloads section. Quote
davidj1987 Posted June 15, 2013 Posted June 15, 2013 Anyone have configs for SNES 9x/Project 64 to have them exit with escape? Also, a config for TG-16 CD support in Mednafen that I can tinker with? Quote
kannadav Posted August 29, 2013 Posted August 29, 2013 MAKARON (NAOMI): Updated #55 with the correction of the JVS.ini for playing with 2 players on the same keyboard. I've removed the KEY_0x36 = COIN2 because it created conflict with the following 2P keys. Quote
slavearm Posted January 15, 2014 Posted January 15, 2014 Database and Map file updates for DEmul 0.582. These should also fix the launcher errors within the separate demul emulation options. Just make sure you select the appropriate mapfile for each DEmul emulation mode (naomi, atomiswave, etc). 2 Quote
Draco1962 Posted January 15, 2014 Posted January 15, 2014 Awesome! Thanks for creating and sharing back! Quote
RedDog Posted November 8, 2014 Posted November 8, 2014 I recently added nullDC to GameEx and had a bit of a time finding a valid Command Line setup that would load the target image.Here is what I eventually found on the internets that worked:nullDC_Win32_Release-NoTrace.exe -config Emulator.Autostart=1 -config ImageReader:LoadDefaultImage=1 -config ImageReader:DefaultImage="[ROMPATH]\[ROMFILE]"I know that this thread is a little old, but I found it to be so darned useful when setting GameEx up again, so I figured I would post this. Quote
DJ Infinity Posted February 17, 2017 Posted February 17, 2017 Updated map files for Demul V7a. Just the systems I run. If you have video snaps for Naomi from emumovies ignore game not playabel for Melty Blood Actress Again and Initial D. I have played both DEMUL v0.7a (Hikaru).map DEMUL v0.7a (Naomi).map DEMUL v0.7a (Atomiswave).map Quote
DJ Infinity Posted February 15, 2020 Posted February 15, 2020 Hey all, Found a easier way for Cemu. here's the basics emu_21_info=Nintendo Wii U Emulator emu_21_titletext=Nintendo Wii U emu_21_startpagename=Nintendo Wii U emu_21_startpagelogo= emu_21_command=Cemu.exe -f -g [ROMPATH]\[ROMFILE] emu_21_romfilter=*.rpx;*.wux;*.wud have Game ex search for Roms in folders. I am not 100% sure if you can rename your files. But I am attaching a map file and you can edit to suit your needs. Nintendo Wii U.map Quote
Tom Speirs Posted February 15, 2020 Author Posted February 15, 2020 Thanks for the update. Just so 10 hours ago, DJ Infinity said: Hey all, Found a easier way for Cemu. here's the basics emu_21_info=Nintendo Wii U Emulator emu_21_titletext=Nintendo Wii U emu_21_startpagename=Nintendo Wii U emu_21_startpagelogo= emu_21_command=Cemu.exe -f -g Nintendo Wii U.map 711 B · 0 downloads Thanks for the update. Just so you know you are posting cache settings from the ini though, not the actual config. The actual config would be under the section [EMULATOR_21] The main thing to note here though is the ROMS in folders setting which has been updated in more recent times to support this. Quote
zoopcrewkid Posted July 24, 2020 Posted July 24, 2020 Attached is the updated DEmul map file with additional Atomiswave titles. New titles: anmlbskt.zip|Animal Basket basschal.zip|Sega Bass Fishing Challenge blokpong.zip|Block Pong Pong claychal.zip|Sega Clay Challenge demofist.zip|Demolish Fist dirtypig.zip|Dirty Pigskin Football dolphin.zip|Dolphin Blue fotns.zip|Fist of the North Star ftspeed.zip|Faster Than Speed ggisuka.zip|Guilty Gear Isuka ggx15.zip|Guilty Gear X Version 1.5 kof11.zip|King of Fighters XI, The kofnw.zip|King of Fighters, The - Neo Wave kofnwj.zip|King of Fighters, The - Neo Wave (Japan) kofxi.zip|King of Fighters XI, The kov7sprt.zip|Knights of Valour - Seven Spirits maxspeed.zip|Maximum Speed mslug6.zip|Metal Slug 6 ngbc.zip|Neo-Geo Battle Coliseum rangrmsn.zip|Ranger Mission rumblef.zip|Rumble Fish,The rumblef2.zip|Rumble Fish 2, The salkint.zip|Slariman Kintaro salmankt.zip|Net Select Salary Man Kintarou samsptk.zip|Samurai Shodown VI sprtshot.zip|Sports Shooting USA sushibar.zip|Sushi Bar waidrive.zip|Wai Wai Drive vfurlong.zip|Net Select Keiba Victory Furlong xtrmhnt.zip|Extreme Hunting xtrmhnt2.zip|Extreme Hunting 2 Tournament Edition [Arcade] Arcade (DEmul).map 1 Quote
Tom Speirs Posted July 24, 2020 Author Posted July 24, 2020 Thank you. I have updated the installer. Quote
Draco1962 Posted February 9, 2021 Posted February 9, 2021 Duckstation PS1 Emulator command line: duckstation-sdl-x64-ReleaseLTCG.exe -fullscreen "[ROMPATH]\[ROMFILE]" The QT version has the built-in GUI, so I used the SDL version. It worked fine in GameEx, so I did not even test the other. Quote
SpyhunterUK Posted June 28, 2022 Posted June 28, 2022 Thought I would share my findings over the years for the commands used for the emulators to run in GameEx: 3DO 4DO.exe --StartFullScreen -StartLoadFile "[ROMPATH]\[ROMFILE]" Daphne daphne.exe vldp -fullscreen -x 640 -y 480 -nohwaccel -framefile "[ROMPATH]\[ROMFILE]" MAME MameUI32.exe -nowindow -joy -skip_gameinfo "[ROMPATH]\[ROMFILE]" Atari Lynx mednafen.exe -fs 1 -lynx.special hq2x -lynx.videoip 1 -lynx.stretch 1 "[ROMPATH]\[ROMFILE]" Atari ST Steem32D3D.exe "[ROMPATH]\[ROMFILE]" Atari 2600 Stella.exe -video gl -gl_fsmax 1 -fullscreen 1 "[ROMPATH]\[ROMFILE]" Atari 7800 ProSystem.exe "[ROMPATH]\[ROMFILE]" Atari Jaguar PTLoader.exe "[ROMPATH]\[ROMFILE]" Commodore 64 x64.exe "[ROMPATH]\[ROMFILE]" (or x64x.exe) Commodore Amiga winuae.exe -f "[ROMPATH]\[ROMFILE]" Sega Gamegear Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]" Sega SG1000 Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]" Sega Master System Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]" Sega Megadrive Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]" Sega Megadrive 32X Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]" Sega Megadrive CD Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]" Sega Dreamcast "demul.exe" -run=dc -rom="[ROMPATH]\[ROMFILE]" (3000 - %{ENTER}) Sega Saturn yabause.exe -i "[ROMPATH]\[ROMFILE]" Nintendo Gameboy VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]" Nintendo Gameboy Color VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]" Nintendo Gameboy Advance VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]" Nintendo DS DeSmuME_0.9.11_x86.exe "[ROMPATH]\[ROMFILE]" (3000 - %{ENTER}) Nintendo NES fceux.exe "[ROMPATH]\[ROMFILE]" Nintendo SNES bsnes.exe -fullscreen "[ROMPATH]\[ROMFILE]" Nintendo SNES(2) snes9x-x64.exe / snes9x.exe -fullscreen "[ROMPATH]\[ROMFILE]" Nintendo Gamecube Dolphin.exe -e "[ROMPATH]\[ROMFILE]" Nintendo 64 Project64.exe [ROMPATH]\[ROMFILE] Nintendo 64(2) mupen64.exe --fullscreen "[ROMPATH]\[ROMFILE]" Nintendo Virtual Boy vbjin.exe "[ROMPATH]\[ROMFILE]" Sony PSX psxfin.exe -f "[ROMPATH]\[ROMFILE]" Sony PSX (2) pcsxr.exe -nogui -cdfile "[ROMPATH]\[ROMFILE]" Sony PSP PPSSPPWindows.exe --fullscreen "[ROMPATH]\[ROMFILE]" Future Pinball "Future Pinball.exe" /open "[ROMPATH]\[ROMFILE]" /play /exit Visual Pinball VPinball915.exe -play -"[ROMPATH]\[ROMFILE]" Colecovision ColEm.exe "[ROMPATH]\[ROMFILE]" Intellivision Bliss.exe "[ROMPATH]\[ROMFILE]" (3000 - %{ENTER}) Game & Watch Madrigalcd.exe "[ROMPATH]\[ROMFILE]" MSX blueMSX.exe - /fullscreen /rom1 "[ROMPATH]\[ROMFILE]" Neo Geo NeoRAGEx.exe "[ROMPATH]\[ROMFILE]" Odyssey 2 o2em.exe "[ROMPATH]\[ROMFILE]" PC Engine pce.exe "[ROMPATH]\[ROMFILE]" Philips CDi Philips_Cd-i_Loader.exe "[ROMPATH]\[ROMFILE]" Vectrex ParaJVE_console.exe -GAME="[ROMPATH]\[ROMFILE]" -fullscreen=TRUE -menu=OFF ScummVM scummvm.exe --fullscreen --joystick -p "E:\ScummVM\roms\[ROM]" [ROM] (\Games path) Batch Files "[ROMPATH]\[ROMFILE]" Amstrad CPC WinApe.exe "[ROMPATH]\[ROMFILE]" /A BBC Micro BeebEm.exe "[ROMPATH]\[ROMFILE]" (3000 - %{ENTER}) Apple 2 Applewin.exe "[ROMPATH]\[ROMFILE]" Spectrum Spectaculator.exe "[ROMPATH]\[ROMFILE]" (3000 - %{ENTER}) Quote
DJ Infinity Posted December 29, 2022 Posted December 29, 2022 For users of Tekno Parrot. make sure you have your games setup in tekno parrot 1st. working path is wherever you have it installed. rompath is the UserProfiles folder. extension is *.xml commandline is TeknoParrotUi.exe --profile="[ROMPATH]\[ROMFILE]" Quote
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