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Posted

I made an animated PNG version of the "Pinball X" loading GIF.  But the system doesn't recognize it.  Is there a way to make Pinball X recognize it?

The PNG would look A LOT better than the GIF, which looks blocky when it's scaled up.  I attached the file below just in case anyone wants to try to make it work.

 

loading.png

Posted

Yes, but then you would loose the transparency, unless the program is chromakey aware. 

Is this the case here?  Can I create a video with chromakey (let's say # 00ff00 green) and will it drop the green backgound when played

image.thumb.png.d37663d9665aace42f426462f74b33e9.png

Posted
3 hours ago, Mike_da_Spike said:

Maybe a stupid question, but why do you want the loading image/video transparant ?

 

I think he just wants to replace the default loading.gif image with a 'smoother round the edges' loading.apng version. 

(so not using loading folders but playfields images option under Table Loading media mode where the image is overlayed on a snapshot table image)

If he attaches the apng frames or the apng as a zip could they maybe be added to the loading video builder as an alternative? 

Posted

Yes, Scutters is correct.   What I'm trying to achieve is the overlay that currently works with the Loading.GIF file.

Take a look at the difference between the GIF and the PNG versions

 

loading_gif.jpg

loading_png.jpg

Posted

Ultimately, since I can't use an animated PNG, the trick was to just make a larger (200%) version of the smoother PNG, then convert it to GIF.  The image is a little soft, but I think it's an improvement over the original.

I guess I can redo the animation from scratch at a higher resolution, then convert it to GIF, and that will look sharper on higher res monitors.

In the meantime, here is the larger/smoother GIF, if anyone wants to try it.  Place in the PinballX/media/images folder

loading.gif

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