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Posted
I have noticed a minor issue with my DMD setup; comparing the quality of the DMD display between the PinballX 'attract-mode' videos and actual 'in-game' display highlights that there is a significant amount of detail lost when playing tables.


Notice how the detail is greater on the video-based output (the 'Scared' part of the title and the bat on Scared Stiff, the sheriff's badge and cactus on Cactus Canyon, for example) than it is when I'm actually viewing it 'in game' (rom-based). When the table has loaded the DMD display seems to lose quite a bit of detail compared to the PinballX video.


Im using a real DMD and PinDMD2. Any suggestions please? :)



Posted

Don't know what to suggest and I don't know if this is using Visual Pinball (edit: rom based, of course its VP).... but I had similar issues with FutureDMD for Future Pinball. (It takes FP's DMD and outputs it to a 3rd monitor. It's OpenGl32.DLL file is a custom build of Macro's open source code fp-Intercept meant for real DMDs)

In Future Pinball I had to make sure that "disable GLSL shaders" was NOT enabled, and texture filtering was set to bilinear or lower.Maybe its a similar issue for you?

Posted

Wow, that's night and day to me!

It's hard to believe that's the same monitor. I've actually seen the reverse of this when comparing a real DMD (which looks great) to a LCD which more or less resembles the washed out/lack of detail and brightness like your top video shows.

Posted

Wow, that's night and day to me!

It's hard to believe that's the same monitor. I've actually seen the reverse of this when comparing a real DMD (which looks great) to a LCD which more or less resembles the washed out/lack of detail and brightness like your top video shows.

It is to me now that I did the comparison video! :D

What was a minor niggle that I have had since day one (I was always aware that it wasn't quite right) has now become a massive pain in the ass! I dunno how to fix it though...

HELP!

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