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  • 1 month later...

Updates (neglected this post a little!)

1.0.1
Bug Fixes:
CPWB.Rig_AddNew: Do check for at least single image in Layout before add rig.
CPWB.Ini_KorVToTableKey: Adds Section header in absence of Source section
CPwb.StartPopulationOutput: Changes to skip datatable population if no emu/info labels/images...

1.0.2
Some Icon improvements

1.0.3
CPWB.Pop_CPWBg: Creates bak.png if not present from app resource. 
Added CPWizard Layouts folder backup

1.0.4
Bugfixes: Edit Imgs and Labels for Emus.

1.0.5
Fixed .ire file for General settings. Bug only occurs if you installed at Version 1.0.4. Manual fix required - update won't fix it - contact me if need to know how (basically just copy CoreAssets>VanillaAssets>db>ires>CPWizBiz.ire to the equivalent in your ascribed database location)'

1.0.6
Explored Cmd Line bug Issue #18. To do with .net .parsecmdline  - small changes made but unresolved. Consider custom class. 

1.0.7
Fixed startup bug if can't find db file.

1.0.8
Added game manual browse from Games tab
Added change game controls from CPWizBiz

1.0.9
Added Snap + Save current CPWizard display. 
> Assists with documenting specific layouts (E.g. Default Emu/System button layouts)

1.1.0
Added UPdate CPWizard Function
> Downloads CPWizard and compares against local version. If newer, copies relevant files to local installation. 

1.1.1
BugFix: Fixes Update Rig bug where this mucked up database.

1.1.2
Added facility to edit Emulator Function Labels directly in the admin interface
Added ability to change the default image viewer for CPWizard grab to one of user's choosing. 

1.1.3
Added copy emulator functions from another system (for multi-system emulators such as RetroArch)
Re-wrote Marquee and CPWizard dynamic image routine. Now includes any 'de-tagged' images in image results in absence of direct match (e.g. "Tekken 3 (USA)" used where game = "Tekken 3")
Landing page for Maquee edit changed to Images
Improved update routine, now keeps update stats via ftp. 

Download + Info:

 

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  • 3 years later...

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