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Nologic

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Everything posted by Nologic

  1. Your welcome, but its still rough around the edges. Some bindings I've noticed for a default gamepad still need some tweaking...for my taste any ways. Still have to get KN1 CHD's working. And probably a few other odds and ends. Oh mainly getting Cab control panel bindings setup...be a lot sweeter if the big boys can also have fun with this.
  2. * Info Moved to top of thread, update to StandAlone Package Merged *
  3. Its standalone...set it up like any other Emu thats not a part of the Mame setup. This is why it has an Import.ini I'll work on getting a build that blends with how GameEx normally does things in a while. Heh right now on a mission to get those KN1 chds working.
  4. Actually there is...but I have yet to really toy or figure out the keyboard one yet. Okay just confirmed it...if you don't use the above mentioned plugin the KN1 chds do work. Blah now I got to work this into my new loader. hehe
  5. Trying to keep this short and to the point. This does use some of Tom's Model2 loader code in it. This allows easy per game controller setup This allows easy per game render setup Moved to Configuration thread please refer to here.
  6. Okay found a few posts on the web that state the reason the KN1 CHD's don't work is because of the winterblast controller plugin v1.6. Using the stock keyboard control plugin, is suppose to allow the use of them. So anyone have any idea's for alternative plugin's?
  7. Sweet links guys thanks for sharing.
  8. Thanks guys for the responce...now I know I'm not alone with this issue. Well if I find any thing I'll post back and/or pm every one.
  9. hehe
  10. Getting slow in my old age.
  11. Any one get KN1 system games in ZiNc to work? I'm having issues and looking for answers. KN1 55 weddingr Wedding Rhapsody (JP) Ver. JAA KN1 56 hyperath Hyper Athlete (JP) Ver. 1.00 KN1 57 pbball96 Powerful Baseball 96 (JP) Ver. 1.03 KN1 58 susume Susume! Taisen Puzzle-Dama (JP) Ver. 1.20
  12. nah the Rage and Radeon are completely different. Hehe for one Rage's sucked. I'd still lean towards finding a decent glide wrapper to use, and giving it a spin.
  13. Now did you set executable to be compatible with Win98 correct?
  14. Actually there isn't but lingpanda is working towards getting one build over all...among dozens of other things he's got on his plate.
  15. Well things aren't all smooth yet. Hehe closer but still not golden.
  16. Okay using my stand alone wrapper...you'll have to replace the current INI's with the ones attached. Yeah I've been dinking around with the combo's and not developing much love for them...to hardware dependant it seems...so what ever I or some one else gets done...its not going to work for everyone. hehe plus they suck in general to write up...even with a cheat sheet. *Update* Prefab ini's are attached that match the current system configs.
  17. Probably need a Glide wrapper to get good performance out of it...unless the game is in OpenGL
  18. Many thanks as always Tom
  19. Save them as PNG...might do it.
  20. I'm not fully following you. Replacing the Zinc.exe in your Mame setup with an AutoIt wrapper would do the trick based off the rom passed to the wrapper. I'm just not seeing the need for Joy2Key...I understand that s11 requires a different controls binding...but that can be switched out by simply telling ZiNc to use a different config....say we have two different ones CRTL_SYSTEM11.cfg & CTRL_OTHER.cfg by passing the ZiNc executable CRTL_SYSTEM11.cfg when launching a System 11 game, would result in the correct controls for System 11....when playing other non System 11 games passing the ZiNc executable CTRL_OTHER.cfg would then result in proper controls for non System 11 games....that is IF we are only dealing with two different configs being required. hmm actually maybe I can do it myself based off your above config. [player1] coin=j1b9 start=j1b10 right=j1right left=j1left down=j1down up=j1up btn9=j1b1 btn10=j1b2 btn11=j1b3 btn12=j1b4 btn13=j1b5 The above over all works okay. I've attached a file that lists what system a given game is to, rom name, and numeric value used to pass to ZiNc.exe * Update * Uploaded some base control configs based on what Adultery & TX_TRINITY posted above. These appear to be working fine with my Logitech Dual Action thingy-ma-bob. Now the question is...should we just leave it to base configs per system...or should we get out of hand with things and do up configs that have combo's where they apply? I can code in a wrapper to apply these ether way, to ether by altering my prior wrapper or creating a new one that plays nice with how GameEx has things done. I'm just looking to see if there is interest and help creating the combo's. * Update Again * Now have a full set of all 8 systems...that said I'm still not happy with things...button placement can very greatly from game to game...so thinking of going to per game configs...rather than just bulk system ones. * Update Another * Added FX1 per game configs Added RZ per game configs - Missing Bloody Roar 2 (JP) Added S11 per game configs - Missing Prime Goal EX (JP) Ver. A Added S12 per game configs Added TPS per game configs Added ZN1 per game configs Added ZN2 per game configs Missing all KN1 game configs
  21. Okay while I clearly need to clean this up...it does allow you to pass different controller configs to zinc per game. If you'll create the required controller configs, and a list of which goes with which game...I'll clean up my zinc setup and package those with them...hell maybe Tom will package them as part of GameEX's zinc support.
  22. Well I'm no expert dispite what it says under my avitar. If any thing go hunting for one of the newer games added to mame and see if its present. I don't think there was a lot of games added between 08 and 11...and those that where...I'm not sure if they where listed as working...or just added to the pile.
  23. wmv...no clue...but it should play avi and mpeg. Your build of GameEx should be fine...think thats about the same time I started to play with it as well. The size of the video file shouldn't make a differnce. I don't know of any real rez the avi's are suppose to be at...but I'd make sure they are at least 320x240...or really damn close to that...any thing above should be fine.
  24. From what I loosely understand is that GameEx creates its own dat file based off the mame executable...so ideally if you have the matching mame version as your rom set...you should just tell GameEx to update the game list...and it'll do the rest.
  25. If I read this correctly I'd assume that avi snaps are for all to use. Actually if I recall correctly when I didn't have GameEx regged...I could in fact watch avi's...tho the nag screen was enough to make me reg in and of its self as I was setting up a butt load of emu's...any ways back on topic...you should be able to watch avi's.
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