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Everything posted by Nologic
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Run(@ComSpec & " /c " & '@ECHO OFF', "", @SW_HIDE) Echo Off only really applies to Batch scripts....so thats not needed. Run ( 'c:\Programmi\xpadder\xpadder.exe "DoomII.xpadderprofile" "DoomII-1.xpadderprofile" /M' ) Probably would be better to just use Launch Before: than in the script...but really doesn't matter...are the profiles in the Xpadder folder...or the Doom folder? As it sits Xpadder will assume the profiles are in its folder & not else where...even then should probably be written as: Run ( 'c:\Programmi\xpadder\xpadder.exe ".\DoomII.xpadderprofile" ".\DoomII-1.xpadderprofile" /M' ) You also probably don't need the /M switch as there is a option in Xpadder to minimize on profile load...which would probably be better. Now with the newer builds of Xpadder you should be able to just use Launch Before: Xpadder ".\DoomII.xpadderprofile" ".\DoomII-1.xpadderprofile" And thats it...unless your running Vista...then you'll need to be running Xpadder with Admin rights to do that...other wise you'll have to add the pathing to where Xpadder is like you did prior. Also you don't need to Task Kill Xpadder as it will die of its own accord if told to do so using Launch After: Xpadder /C That said if you wanted it all in AutoIt...it should look like so: Run ( 'c:\Programmi\xpadder\xpadder.exe ".\DoomII.xpadderprofile" ".\DoomII-1.xpadderprofile"' ) Run ( @ScriptDir & '\Doomsday.exe ' & _ '-basedir "C:\Programmi\Doomsday" ' & _ '-userdir "C:\Programmi\Doomsday\snowberry\runtime" ' & _ '-gl drOpenGL.dll ' & _ '-sfxchan 16 ' & _ '-nowsk ' & _ '-texcomp ' & _ '-anifilter ' & _ '-wh 640 480 ' & _ '-game jDoom.dll ' & _ '-iwad "C:\Emulators\Doomsday\DoomII\(32)[SCD](MAP01-MAP32){id Software}Doom II v1.9.wad" ' & _ '-bpp 32 ' ) ProcessWaitClose( 'doomsday.exe' ) ProcessClose ( 'xpadder.exe' )
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I was having net problems last night so wasn't able to answer...and now I'm heading out of town till Sunday night...so you'll have to wait for me or get one of the other guys to lend a hand.
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Just set to Yes "Treat as 1 PC game" on the third page of the configuration...and all should be golden.
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damn sorry about that. Hehe you sure it'll be a girl and not some guy with a boob job? Really sorry about all the run around there.
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DOH!! just noticed a screw up on my part in the command line...it should read That way should NeoRaine actually load the game...it starts it right away...my bad sorry about that.
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Okay but manually selecting the archive (zip) loads and runs the game fine....give me a bit....I'm going to go dig around in Tux's forum and see what I can find out.
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bkenobi I thought you where aware of this...its been shown a few times here...one of the items in my bag of tricks....so in a since GX does support Roms in folders...you just have to do a little work is all.
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Oh should probably cover this just to be sure...I know I'm jumping all over the place...and sorry about that...really should have done up a tutorial on how to do this...as its not always clear....I'm speaking of the whole of this topic...not just this part. [RomPath] is defined by what you entered as the "ROM Path:" in the Configuration application...in this case it should be set to the folder that holds all of the sub folders.
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Its extremely important that the archive matches the folder name. Because when we use [RomFile] GX uses whats on the left hand side of the pipe symbol...which should be: Aero Fighters 2 [NGCD-075, NGCD-075E].zip When we use [Rom] GX uses all but the file extension on the left hand side of the pipe symbol...which should be: Aero Fighters 2 [NGCD-075, NGCD-075E] So when we have the code: [Rom]\[RomFile] Which GX reads as: Aero Fighters 2 [NGCD-075, NGCD-075E]\Aero Fighters 2 [NGCD-075, NGCD-075E].zip Which is out game folder and game archive...but we need the path there to the game folder so we use [RomPath] in our code: [RomPath]\[Rom]\[RomFile] Which probably translates into something like: C:\Roms\Neo-Geo CD\Aero Fighters 2 [NGCD-075, NGCD-075E]\Aero Fighters 2 [NGCD-075, NGCD-075E].zip
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Okay I think you missed the part where I said you need to rename the zip files to match the name of the folder its in. Because: Aero Fighters 2 (1994-09-29)(SNK)(Track 01 of 34)[!][NGCD-075, NGCD-075E].zip|Aero Fighters 2 I don't think you have a folder named: Aero Fighters 2 (1994-09-29)(SNK)(Track 01 of 34)[!][NGCD-075, NGCD-075E] Hehe at least I hope not...I would have done something more like so for the folder name: Aero Fighters 2 [NGCD-075, NGCD-075E] Which means the archive (zip) would have been named: Aero Fighters 2 [NGCD-075, NGCD-075E].zip Which then ideally the map file created would have this: Aero Fighters 2 [NGCD-075, NGCD-075E].zip|Aero Fighters 2
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Post your map file so I can take a quick look at it.
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Next you need to direct the GX Configuration application to where the map file is. Then you need to edit your command line to reflect the bit of trickery we are doing to make this work.
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Custom built for you...should find the zip file and add it to the map file....in this case rename the zip to match the folder name...so that my little trick will work for you.
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Well must have been directly intended for NeoRaine...because it wouldn't work with any other Emu out there that I'm aware of.
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oh dang...never seen it like that before....yeah if there isn't any sort of index file (CUE) keep everything in one folder...and I'll have to change that script I referred you to...so that it works for your needs...odd...
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Did you adjust the cue files accordingly? That said your doing a lot more work than whats required. As is it should just be naming the folders how you like them...then editing the name of the CUE file to match that of the folder. Example: C:\Roms\Neo-Geo CD\Art Of Fighting 3\Art Of Fighting 3.cue Thats it
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From the roms them selves...not unless they are No-Intro where the names are fairly clear from the get go. Some emulators namely Arcade ones will create their own DAT files...this is the case with Mame...GX simply calls for the creation of a DAT file then parses the data and creates its own MAP file. Now there is certainly a way to do it from DAT files dealing with rom sets...I've been doing this for a while. Tho its typically dependent on UltraEdit as a text editor...tho any text editor that supports RegEx & Macro's will do. So if you get your self a copy of UltraEdit I'll instruct you young grasshopper in the secrets of Map-Fu.
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Next I want you to grab CD Dir to Map.zip...do not play or use any of the other scripts in that thread as they will screw stuff up. Now what your going to do is take the executable from that archive and place it in the primary directory thats holding all the sub folders with the games...double click it & wait a few 30 seconds or so & should have generated a map file for you. You'll next have to setup NeoRaine to make use of that Map file...in the Map file section of the emulator setup browse to where the map file is...and select it. Next you'll have to edit your command line to look something like this NeoRaine32.exe "[RomPath]\[Rom]\[RomFile]" Oh and of course setting the rom folder to the primary folder holding all the sub folders. I know this is kind sloppy instructions...but I'm a little tired right now...so it'll have to do till tomorrow.
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Oh for the time being...please make sure the files are unarchived...saving HDD space is something to be messed with later after we have things running.
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Well Nebula doesn't support MP3's...actually I'm not even sure if it supports WAV...typically with Nebula it has to be BIN+CUE...or it has to be in a format that can be mounted in a Virtual CD\DVD drive. However Nebula isn't the subject. Now NeoRaine if I recall does support MP3 or WAV...but they have to be listed in the CUE file....which typically they are. I know Tux made some mention about archived images...but I didn't get to follow up on that to much as of yet...so you'll have to talk to him...or maybe someone else here has tried it and knows the in's and out's. Oh and no this doesn't require a wrapper\loader....just some mild trickery & a Map file. Okay I'm going to assume hopefully correctly that you have one game per sub folder...now what I want you to do...is go through and make sure the sub folder thats holding the game...has the same name as the CUE file or vice versa...what ever makes it easy for you to read and know what game is there. I'll post more in a bit.
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hehe...well it was just begging for a smart ass remark from someone here in Jet City.
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hmm well I have 122 and games here in Seattle seem to be working just fine. *que rotten fruit tossing*
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That is simply awesome to hear.
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Well if you just copied them...and didn't move (cut & paste) then they don't need to be moved back...as long as those files are in the zinc folder as they where originally...things are fine. If you did cut & paste...then you'll need to cut and paste back...and rename them to how they where originally.
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You could...but I like being difficult. Actually it has more to do with the way I have mine done up...they are a bit more humanly readable...and ideally when one copies stuff into mine...it would retain some of that readability...at least thats the hope. Well actually it was DJ Infinity that corrected me on that...I didn't realize that WinterBlast also supported Keyboard encoders...I might rewrite this again with a few more conditionals so that things are more generic...and not gamepad specific. Hehe I have you beat. hmm could be...but in Zinc the extensions are .znc but when used with ePSXe you change them to .dll At this point I view it more as "better than nothing" rather than doing a good job...maybe things will improve...maybe...