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Drakendoder

GameEx Founding Member
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Everything posted by Drakendoder

  1. thanks guys, i guess i missed the step that gave the download-location for hiscore.dat .If no updates follow you can assume it works
  2. question: i think i got it all to work, and thank god the nagscreens are gone but the hiscores aren't working so far. It's not THAT big of a deal, but surely it would be nice. Do i have to enable it somewhere?
  3. cool i'll make work of it
  4. what? no man, its thanks to guys like you that voluntarily make an effort to help a total stranger that makes the internet such a great place. Nothing but respect for all the time you invested
  5. wow, thats awesome! Do i have to use MAME without GUI, or can i use it with MAMEXT64? Because i those features aren't readily available in some of the UIfriendly packages right? also, with nagscreen you hopefully mean those (type 'ok' or leftright to continue)screens?
  6. perhaps its because english isn't my first language, or maybe its because i'm just a plain ol'noob, but what does this program do exactly, what is compiling? --i see x64 and i see quad core so it has my natural interest---
  7. thanks, at least i have found peace now
  8. I absolutely love plasmapong and would love to have it running through my gameex, but i have a problem i have been unable to overcome so for. I have my gameex running on an old bigass widescreen 100hz television that is connected to my PC via TV-out. Plasmapong is running maxed out as fluid as possible and turns to fullscreen without any problems on my 24" monitor. However when i make my TV primary (and optionally disable the monitor all together), plasma pong only seems to be able to run in a maximised window and never fullscreen. This is not a gameex-issue, since the problem persists outside running gameex and starting up directly. I don't know why a program is affected by the screen its running on(since its just a display?), but i do know it is. Devil May Cry 4 for instance doesn't run in DirectX10 mode on my TV, where it works fine on my monitor. DMC in DX9 however, works on both. If someone able to help me out with shedding some light on what is the problem with PPong or even has a suggestion how to make it work, i would love to hear it. Also, if you have it working fullscreen on a TV, could you make mention of it(also with what version please)? Thanks in advance for any assistance,
  9. Hi tempest, sorry for the late feedback but i had a busy week so i didn't get around to it before. I tried the configs, but no results unfortunately. My personal opinion remains that this isn't a mame-issue, but probably a weird windows-bug since i have the same problem with street fighter IV(and perhaps more programs i don't know about yet). I wouldn't be surprised if someday with some random update, things work again. fwiw, i don't mind continuing with the issue but in the meanwhile i have remapped everything in a way the issue is no longer for me. Meaning i don't use 2 or 4 anywhere anymore. Your call
  10. Hi, i was wondering wether the following is possible. I made my own custom theme and took the template from Deep Purple as to work from. Everything worked out great, but there is this tiny nagging last thing that i'm unable to do so far. The selectionbar that is highlighting both roms and menubar is the same. However when highlighting an option from the menu, there are brackets around the text where there isn't when i highlight a rom. If possible, i would like to remover the brackets all together but i'm unable to find where to change this. Also, it is possible to give a different color to the selectionbar when it highlights the menu bar as opposed to the color green that i'd like to keep for the roms? Last but not least, but this may be a configquestion, not a themeone. Inside an emulatormenu i get a whole lot of options in the menubar. Wether i want to see 'developer', 'year', 'system' and what not. I would like to keep some of these, but eliminate most. Is this possible? Thanks in advance for any responses, its much appreciated
  11. Hi Tempest, i will try it out but it may be a day or 2 before you hear the results.....i'm a bit busy with some deadlines atm
  12. IMPORTANT UPDATE: the problem must be outside MAME, since StreetFighter IV has the same issue. Somehow i couldn't fire up a second player anymore unlike a while ago, and was working on that till i tried reassigning the 2 to a 5 as the 2playerStart Button. It worked again, so now i am really puzzled what the f is going on. Of course i tried 4 as well, and it didn't work either. Mind you, SF4 worked handsomely at least untill 3 weeks ago when i played it (didn't play again untill this week). that 22222 and 44444 work is without a doubt. I'm kinda inclined to think some random windowsupdate has created this crazy bug, because my PC is virusfree as far as AVG knows. If you want to, we keep on trying but otherwise i think i'm just best off reassigning all my emulators to a 2nd program mode, i just wouldn't know if its possible to reassigning game-ex the same way?
  13. here you go...srry mame.ini.zip
  14. hey tempest, thanks for sticking around! thanks also for the tips with AHK, i'm new with it and honestly not really interested in it anymore beyond getting my emulators running. So i try to cut corners with a copy-paste mentality without really knowing what each individual sign means. But thats hardly the way to go in any aspect of life, and this isn't an exception lol attached is the configs.zip with the files you requested. mame.ini is mamext.ini though since i use mamext64 now, i figured these were identical in its purpose? To avoid confusion if some directories are mentioned in the configs, the files are still located in a MAMEUI64 folder. I run 64-bit Windows 7 if that helps. I hope you can find something, because honestly i am clueless at this point. No more tricks up this sleeve configs.zip
  15. thanks, that worked i tried the multiplekeyboards thingy, but as you can read above that didn't give the desired results. Today i tried making an AHK-script for this problem by reassigning 2 en 4 to respectively 'h' and 'b' whom are not used by the X-arcade, and inputting h and b into MAME: #NoEnv SendMode Input SetWorkingDir %A_ScriptDir% 2:: Send {h} 4:: Send {b} ~2 & ~4:: Process, Close, MAMEUI64.exe exitAPP return ESC:: Process, Close, MAMEUI64.exe exitAPP return except for the exiting part that didn't work either. Strangely when i opened up a new textfile to see if 2 and 4 responded to h and b accordingly, 2 kept coming out as '2h' where 4 gave me a nice single b. I don't know why. So knowing the 4 at least worked properly i tried using that as the 2 player-button...and failed. Pressing b on the keyboard worked perfectly. Mame doesn't like ahk as it seems i gladly take more advice, but feel free to call it a day with this problem...god knows im fed up with it
  16. alright! finally some progress, i think all SF4 problems are pretty much solved with this tweaked script #NoEnv SendMode Input SetWorkingDir %A_ScriptDir% Run, Steam.exe -applaunch 21660 WinWait, STREET FIGHTER IV LAUNCHER IfWinNotActive, STREET FIGHTER IV LAUNCHER WinWaitActive, STREET FIGHTER IV LAUNCHER sleep 1000 Send, {enter} return ESC:: Process, Close, StreetFighterIV.exe ExitAPP return this seems to work flawlessly :) i probably gonna have to find a way to exit with the x-arcade as well, but this is all mapped through some program (joy2keyish, only other way around i guess) since campcom lacked twoplayer support with keyboard only but i'll work that out later so i don't foresee a problem with that. COOL!
  17. hmmm..i think i got a script that if tweaked about could work, unfortunately i know next to nothing about AHK after using it for less than a week now.. #NoEnv SendMode Input SetWorkingDir %A_ScriptDir% Blockinput on SetBatchLines -1 Gui +AlwaysOnTop -Caption +ToolWindow Gui Color, 0 Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%, HSHIDE Run, SF4Launcher.exe, , Max WinWait, STREET FIGHTER IV LAUNCHER IfWinNotActive, STREET FIGHTER IV LAUNCHER WinWaitActive, STREET FIGHTER IV LAUNCHER Send, {enter} Blockinput off Process, WaitClose, StreetFighterIV.exe return ESC:: Process, Close, StreetFighterIV.exe ExitAPP return Since i run steam, i guess maybe it should be altered into this? #NoEnv SendMode Input SetWorkingDir %A_ScriptDir% Blockinput on SetBatchLines -1 Gui +AlwaysOnTop -Caption +ToolWindow Gui Color, 0 Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%, HSHIDE Run, Steam.exe -app21660, , Max WinWait, STREET FIGHTER IV LAUNCHER IfWinNotActive, STREET FIGHTER IV LAUNCHER WinWaitActive, STREET FIGHTER IV LAUNCHER Send, {enter} Blockinput off Process, WaitClose, StreetFighterIV.exe return 24:: Process, Close, StreetFighterIV.exe sleep 1000 Process, Close, Steam.exe ESC:: Process, Close, StreetFighterIV.exe sleep 1000 Process, Close, Steam.exe ExitAPP return ???
  18. update on street fighter IV, i made a new external application, and with map keys on i'm able to shift back to game-ex now (as far as i know i tried the exact same thing before but then it didn't work so whatever lol) but it only works as a ALT-TAB function in the way it doesn't close streetfighter IV, it's just windowed but shifts focus to a FullScreen Game-ex. But whenever i start another game up briefly the sound of the intro blasts through the speaker just before the emulator is made active. I'm gonna google a bit for an AHK-script for this that can hopefully bypass the launcher screen as well. I'll give updates...
  19. To see what out what you mean exactly... you mean the UI config can list a key as 1 Kbd 3 (meaning keyboard 1, input 3) when X-Arcadestick would be 2 Kbd 3 right? If that is what you mean, i can clarify: i can't even give Kbd2 or Kbd4 as an input in the UI, not from any keyboard nor the X-Arcade. It just doesn't respond whatsoever, let alone that its listed but i'm unable to use it. The only way i can list it is by manually entering it in the cfg or ini-file (one of the two, don't remember), and i can view it in the UI...but i'm not able to quit on any keyboard, nor fire up a 2nd player (wich is also kbd 2)
  20. ...okay quick update, tried installing the raw mame64 from mamedev and same problem...u can't think this stuff up lol, just so you know my keyboard isn't broken ..222222224444444444 edit: 32bit, no different
  21. first @tempest, i tried running from MAME directly (i use MAMEUI64 however), and the same problem...like Kbd2 and Kbd4 don't exits, so at least its 100% sure a MAME related problem. After i couldn't input them anymore via keyboard i manually re-entered them in the .ini file..no results @Brian (thanks for joining in the assistance ) Weird.... i'm setting up the 'multiple keyboard' through the UI of 'default game options' in MAMEUI64 and oddly enough i can use both keyboards (i have one attached at my desk and one(+X-Arcade wich seems to be linked inbetween the keyboard and the PS/2 port)) when i have 'multiple keyboards' turned off, and only my keyboard/X-arcade combo when it's turned on. Also no response from my keyboard at my desk by the way in regards to the Kbd2 and Kbd4 buttons, every other button works fine ... :? I tried installing a fresh copy from MAMEUI64...problem persists I have a plan B, and that is to use different keys as the X-Arcade allows various programming modes from keys to its buttons, buttt i guess i'm no different as all other emugeeks in wanting a pretty seemless experience with as little hassle as possible...so there is a plan B, but it is written with capital B if you allow me to be so whiny about it As for StreetFighter IV, its a game purchased through Steam so i use the steam.exe with commandline "-applaunch 21660" and it loads up. Not as smoothly as two days ago, since i fiddled around a bit with AHK and 'Wait Before Keys Sent' in the configmenu to skip the launcher automatically with ShowDesktop turned off, but somehow that didn't work and i'm getting some troubles since then even though i put every setting back the way it was. So i'm struggling with that one, but i will fool around a bit more before again having to ask for help...again I figured the problem would be solved after i turned Map Keys on since that seemed the logical problem, but somehow that didn't work either. So i'm still trying to find out how to exit from SF4 with Kbd2Kbd4 (plan A) or Escape (plan Aish). I hope i gave all the info needed for future assistance(if willing of course), but i'll keep trying finding ways myself too and keep updates. First off i'm gonna try a different MAME-client and see if that works...
  22. no ATI Radeon HD4850 512MB DDR3
  23. try setting the cfg-file to read-only, by right-clicking its properties edit: most often when a program does something like this, it is because of a conflict somewhere somehow. So try it, and if it works i guess don't sweat it and be happy, but if not try and find the conflict within. It helps to bring up the console and see where and why it changes resolution.
  24. i have no clue as to resolve the issue, but for clarification about OS, Anti-Virus and such. I use Win7 x64 with AVG total security running constantly(4GB of DDR2Ram, quick processor though Phenom X4 965) and i experience no delay. It takes approx. 1-1.5 seconds to return to game-ex. Just an fyi for future contemplation.. good luck
  25. yup ps. thanks for your help by the way, it is much appreciated
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