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Files posted by scutters
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Pinball FX Wheels - Animated Backglass Style
By scutters in Wheel Images
Animated Pinball FX wheel images based on @DDH's animated backglass files (https://github.com/DOFLinx/B2S-Back-Glasses).
The images here are compressed apngs for reduced file size and overhead in use (the source uncompressed files are available at https://github.com/DOFLinx/AnimatedFXWheelImages)
For more information on the backglass files see https://www.vpforums.org/index.php?showtopic=53500&hl=
Big thanks to @DDH!
These images are similar to the visual pinball wheel images (https://forums.gameex.com/forums/files/file/2521-visual-pinball-wheel-images-animated-backglass-style/) except that these are in apng format rather than gif (but are sized the same, 800x600). See that post for a video of how they look in use and for an underlay to use in PinballX in cabinet mode.
Wheel images are included here for the following FX tables;
0 FX Logo
1 Civil War
2 Star Wars Masters of the Force
4 South Park Super Sweet
5 Fear Itself
6 Star Wars Starfighter Assault
7 Thor
10 Star Wars Han Solo
12 Star Wars A New Hope
17 The Avengers
20 Excalibur
21 Ghost Rider
22 Deadpool
23 Pasha
24 Star Wars Return of the Jedi
27 Biolab
28 Star Was Darth Vader
29 Adventure Land
30 Doctor Strange
31 Rome
33 Sorcerers Lair
36 Super League Football
38 Fantastic Four
40 CastleStorm
43 Star Wars Episode The Empire Strikes Back
45 Blade
46 Spider-Man
47 Star Wars The Clone Wars
48 Captain America
49 Moon Knight
50 Guardians of the Galaxy
53 Boba Fett
55 South Park Butters Very Own
56 World War Hulk
58 Star Wars Droids
59 X-Men
60 The Infinity Gauntlet
65 Iron Man
66 Secrets of the Deep
67 Epic Quest
71 Wolverine
73 Venom
75 Wild West Rampage
77 Star Wars Rebels
78 Avengers Age of Ultron
79 Ant-Man
80 Son Of Zeus
87 Alien IsolationPinball
88 Star Wars The Force Awakens
89 Star Wars Might of the First Order
93 Women of Power A Force
94 Women of Power Champions
95 Jaws
96 ET
97 Back To The Future
98 Star Wars Rogue One
100 Jurassic Park
101 Jurassic World
102 Jurassic Park Mayhem
103 Star Wars Last Jedi
104 Star Wars Ahch To Island
105 Star Wars Solo
106 Star Wars Calrissian Chronicles
107 Star Wars Battle Of Mimban
108 Fish Tales
109 Medieval Madness
110 Junk Yard
111 Getaway
112 Curse of the Mummy
113 Sky Pirates
117 Theatre Of Magic
118 Black Rose
119 Attack From Mars
120 Party Zone
121 The Champion Pub
122 Safe Cracker
123 Pinball Noir
124 White Water
125 Red And Ted RoadShow
126 Hurricane
127 Cirqus Voltaire
127 World Cup Soccer
128 No Good Gofers
129 Space Station
130 Monster Bash
131 Creature from the Black Lagoon
132 Tales of the Arabian Nights
133 Indiana Jones
134 FunHouse
135 Dr Dude
136 Star Wars The Mandalorian
137 Star Wars Classic Collectibles
138 My Little Pony
139 Kung Fu Panda
140 Trolls
141 How to Train Your Dragon
145 Garfield
146 Peanuts Snoopy
147 Wrath of the Elder Gods
148 Bride of PinBot
149 Swords of Fury
150 Homeworld Journey to Hiigara
151 Brothers in Arms
152 Borderlands Vault Hunter
153 Kong
154 World War Z
155 Grimm Tales
156 Addams Family
158 Godzilla
160 Godzilla vs Kong
161 Crypt of the Necrodancer
162 Twilight Zone
163 Star Trek the Next Generation
164 Vernes Mysterious Island
165 Samiurais Vengence
166 Star Trek Kelvin Timeline
167 Xena
168 Whirlwind
169 Star Trek Discovery
170 Battlestar Galactica
172 Star Trek Deep Space Nine
173 Terraforming Mars
177 Knight Rider
178 Exploding Kittens
179 Gloomhaven
181 Charlie Brown Christmas
184 Princess Bride
186 Pacific Rim
187 Goat Simulator
4 downloads
- wheel
- animated wheel
- (and 2 more)
0 comments
Updated
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Animated Company Logos
By scutters in Wheel Images
These are an improved version of DMD style company logo animations (originally posted https://www.gameex.info/forums/topic/24176-animated-system-logos-wheels) along with some neon type animations to cover other years / manufacturers.
Png files included are animated pngs. Note that the previews are on a white background, these files look better where they are intended to be used, on the dark semi transparent Additional Detail area of PinballX.
Files included (ALT is used to indicate alternatives for the main version of a file, remove the ALT part to use it in PinballX);
DMD Style
Alvin G.gif
Bally (1991-).gif
Bally (1991-)ALT.gif * Alternative Bally animation, could be renamed and used for games listed as Midway
Barnstorm Games.gif * Not a 'real' DMD animation. Improvised.
Capcom.gif
CapcomALT.gif
Data East (1991-).gif
Data East (1991-)ALT1.gif * Alternative DE animation, rename to use
Data East (1991-)ALT2.gif * Alternative DE animation, rename to use
Farsight Studios.gif * Not a 'real' DMD animation. Improvised.
Form Slingers.gif * Not a 'real' DMD animation. Improvised.
Gottlieb (1992-).gif
Gottlieb (1992-)ALT1.gif * Alternative Gottlieb Premier animation, also used as as Premier
JP Salas.gif * Not a 'real' DMD animation. Improvised.
Inder (1993-).gif * Not a 'real' DMD animation. Improvised.
Midway (1991-).gif * Not a 'real' DMD animation. Improvised.
Original.gif * Not a 'real' DMD animation. Improvised.
Premier.gif * Duplicate of Gottlieb (1992-)ALT1.gif
Sega (1981-).gif
SegaALT1 (1981-).gif * Alternative Sega animation, rename to use
SegaALT2 (1981-).gif * Alternative Sega animation, rename to use
Spinball.gif
Spinball S.A.L..gif
Spooky Pinball.gif * Not a 'real' DMD animation. Improvised.
Stern (1999-2010).gif
Stern (2011-2016).gif
Technetium Games.gif * based on ftp dmd video
Williams (1991-).gif
Williams (1991-)ALT.gif * Alternative Williams animation, rename to use
Zen Studios.gif
Neon Effect (pre DMD)
Allied Leisure.apng
Astro Games.apng
Atari.apng
Automaticos.apng
AutomaticosALT.apng * Talleres del Llobregat
Bally (-1990).apng
Bally Midway.apng
Bally Wulff.apng
Barni.apng
Bell Games.apng
Bensa.apng
Bill Port.apng
Chicago Coin.apng
Christian.apng * Christian Automatic / Christian Tabart
CIC Play.apng
Cirsa.apng
Data East (-1990).apng
EMAGAR.apng
Epic Games.apng
Epic Pinball.apng
Europlay.apng
Game Plan.apng
Geiger.apng
Gottlieb (-1979).apng
Gottlieb (1980-1991).apng
Grand Products.apng
Hankin.apng
HankinALT.apng
I.D.I..apng
Iberomatic.apng
Iberomatic S.A..apng
IDSA.apng
Inder (-1985).apng
Inder (1986-1992).apng
Interflip.apng
Jac van Ham.apng
Jersey Jack Pinball.apng
Jeutel.apng
Joctronic.apng
Juegos Populares.apng
LTD.apng
MAC.apng
MAC S.A..apng
Maresa (-1975).apng
Maresa (1976-).apng
MARSA.apng
Midway (-1990).apng
Mylstar.apng
No Image.apng
No Image.png
Nuova Bell Games.apng
Petaco.apng
Peyper.png
Pinstar.apng
Playmatic.apng
Rally (-1965)
Rally (1966-)
Recel.apng
Recreativos Franco.apng
Rowamet.apng
Sega (-1980).apng
Segasa.apng
SLEIC.apng
Sonic.apng
SonicALT.apng
Sport Matic.apng
Stargame.apng
Stern (-1980).apng
Stern (1981-1998).apng
Taito.apng
Taito do Brasil.apng
Tecnoplay.apng
Unidesa.apng
Universal de Desarrollos Electronicos.apng * same as Unidesa
Videodens.apng
Williams (-1990).apng
Zaccaria.apng
Other (matching display type of era / tables)
American Pinball.gif
Dutch Pinball.gif
Magic Pixel.apng
Malzbie Games.apng
Mr Game.gif
Pinball Fantasies.gif
Stern (2017-).apng
OrbitalPin.apng
OrbitalPinALT.gif
VPW.apng
These files should be placed in your PinballX\Media\Company Logos folder. The files are named to display the animations only for years ranges in the brackets, but can be renamed to display for all years if that is preferred.
As always with these things keep the ones you want, delete what you don't!.
To display the animations in PinballX make sure you're up to date and have Show Additional Detail enabled under General settings in Settings.exe.
If you display company logos as wheel overlay images (Settings.exe->Generel Settings->Wheel Overlay Images option) the gif images will not display correctly in the wheel. Copy a static png logo image with same file/company name as the gif back to the company logos folder (that file will be used for the overlay, with the gif displayed in Additional Detail area), or disable the wheel overlay option.
The animations need PinballX V4.84 or later to work. If the logo's aren't being used / picked up by PinballX please check your database table entry Manufacturer name, the company name should match the name of the file, if it doesn't change the name of file or update the manufacturer info for those table(s).
639 downloads
- company logos
- gif
- (and 4 more)
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Visual Pinball Wheel Images - Animated Backglass Style
By scutters in Wheel Images
Backglasses are there to attract you to the table, the PinballX wheel serves the same purpose - the wheel images in this pack combine the two, backglass animated wheels
All images are 800*600 as the 4:3 ratio seems to the best general fit amongst the different backglass size ratios and i wanted the size of the image to be consistent so they occupy the same space as each other on screen in PinballX. Over 1000 images in this pack, all in GIF format regardless of whether or not the backglass is actually animated or not (most are). Gif format is limited to 256 colour so file sizes are kept low (>1000 wheels for <300MB )
Also available to download is a simple full screen underlay image which you can use with the gif images as is, or as a template if you want. To use it make sure you set 'Underlay image type' to 'Fill screen' in PinballX Display Settings and then place the underlay in the PinballX\Media\Images folder (for use as a global underlay) or rename it to match your Visual Pinball system name and place it in PinballX\Media\System Underlays to use as an underlay for one system.
Examples can be see in the previews, and in use look like this using the underlay;
If you have a table with no backglass gif and want to keep everything with the same look and feel then so long as you have a backglass video you can build you own on https://ezgif.com/, or you could just use a static backglass image (as .png or .gif) if you want. Either way i'd recommend keeping to the 4:3 size ratio.
Note for members with GameEx subscriptions - the images have also been uploaded to the FTP (under PinballX\Media\Visual Pinball\Wheel Images). On the FTP they are named as 'tablename[backglass style].gif' for easy identification and file import via PinballX Database Manager.
Thanks - Rajo Joey and other media contributors, i'm not a table collector like some so most of the images in the pack use the content of backglass videos i did not record and i couldn't have made them without theirs. Of course, biggest thanks to all the Backglass creators @wildman, @hauntfreaks, Blacksad, @nestorgian, @HiRez00, @stefanaustria, @chucky87, @editoy , @32assassin + all the others (sorry if i missed you out, drop me a message and i'll add you!).
571 downloads
- animated wheel
- animated
- (and 2 more)
0 comments
Updated
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Spinning Ball Animated Wheel Images
By scutters in Wheel Images
Note - This is a not a pack of pre-built wheel images
These are two apps that will allow you to easily build animated wheel images (.apng format) for all your tables, either as rotating plain, neon text (as seen in preview images above) or convert existing images to spinning spheres with options to bulk build all your existing tables or single file build for any tables you add later. No more searching for a wheel for the latest table release - just build your own!.
The apps do not overwrite your existing wheel images. New images are created in a separate ('Made') folder where you can view them before deciding if you want to use them (at which stage you can backup existing wheel images if you wish and then copy the new wheel images across)
Prerequisites
The apps are 64bit only. They will not run on a 32bit OS (sorry!). They also needs .Net 4.5 to run. You should only use the images produced by this app PinballX with version 4.84 and later. Install
No installer as such, just download the file and extract the contents to a folder somewhere and then run TextToSpinball.exe or ImageToSpinball.exe
Using the Applications
Hopefully the app is straightforward, but just in case;
Text To Spinball
Input Text Area
Set the text to be converted to a spinning ball if building a single animation, with some options for formatting. Format options are used for both bulk and single animations.
Output Image Font
Select a font to use. You can have different fonts for different systems if you wish (or if you have time specific fonts for individual tables). I tend to go for 'chunky' fonts like compacta, or a small caps font like mech effects 2.
Output Image Type and Format
Set the resolution required and number of frames for animations. To produce a static single frame png image set Rotation Frames to 1. Larger resolutions may not necessarily look better (because of the animation and short time each frame is shown), but will increase file sizes (as will increasing the frame count). Then set the animation type required plain text front, front and back or neon.
For neon you can also set to use a colour or leave it as Auto which will pick a colour based on the text being animated (rainbow colours as the PinballX wheel is rotated), and from v1.1 also choose if you want to 'fill' the letters with dark transparency (useful if not being used with underlays in PinballX)
Overlay APng in Image - use this option to overlay the animation on top of an existing static image file. The static image will then be the background for the completed apng (the static image can be larger than the animation size and can be placed at x,y co-ordinates)
Frame Timing
Speed up or slowdown the animation as you wish. The variate timing option will offer a degree of randomness (0-50%) if you want to vary the speed of wheel image animations (variation is by animation not frame to frame, so that the wheels will 'spin' in PinballX at slightly different speeds).
Image Compression
Compress output images using pingo compression. Use the default auto option unless you need more compression to lower file sizes or less compression because artefacts are seen in output images. If using manual compression note that 1 is maximum compression, 100 is minimum.
Overwrite Existing Files - If unchecked then existing files (in the 'Made') will not be overwritten and will save processing time in bulk mode if no output options are changed and you are just creating wheels for new tables.
Bulk Build Apngs - Select either a text file or a PinballX database xml file to process. If database xml is chosen wheel images will be created using text of the Table Description filed and named as the Table Name field, for txt files the text and file name will be the same single line from the file. Using xml as source allows you to copy the processed wheels to your databases' Wheel Images folder with no need to import individually (backup existing wheel image first!).
Use Esc key to stop processing if needed.
Open Made Folder - Opens the output folder.
Build APng - Single animation build using text for as entered in in Input Text area.
Image To Spinball
This application is mainly intended for use converting logo type images to spinning animations.
A lot of the options are very similar to Text To Spinball.
Exceptions are;
Source Image
Select an image to convert.
For images with transparent backgrounds you can also select to 'auto pad' the image ensuring a transparent margin is present around the image (to help prevent warping around the top and bottom of the source image in the ball image, and wrapping the start and end of the image together as it rotates without having a gap. For images with solid backgrounds best results can be achieved be ensuring a tileable background is used (to prevent a visible seam during rotation) and by using a square canvas.
Output Image Type and Format
Underlay Colour - Select a solid colour for use as a background colour in the output ball.
Use Suggested Underlay Colour - Intended for bulk build of apngs where a complementary RYB underlay colour is auto selected based on the dominant colours in the source image
Rotation Axis - Control the angle of rotation for output images
Add Light Overlay - Adds light/shadow highlights to sphere image produced. Full Sphere - Applies the light/shadow to transparent areas as well.
Add Tarcisio Overlay - Adds Tarcisio style overlay around the sphere images. Thanks to Rajo Joey for the template used.
Add Extra Overlay - You can select this to add an image as an extra overlay (top level) on the output image. Options allow for placement of the overlay location on the output image. Full control of the overlay location can be done by manually adjusting the overlay image using a canvas size of 1000*1000, the placement and sizing of the overlay will then be respected relative to the output resolution from that.
Bulk Build Apngs - Select image files rather than from database or text files.
Example outputs
Source Image
With 250*250 resolution set
Tarcisio
Non Tarcisio
General Usage Tips
Some files are used by both applications - don't run ImageToSpinball and TextToSpinball at the same time! Only use the wheel images produced by this app with PinballX 4.84 or later Refine / test your settings using single image output before running a bulk build. When bulk processing the app is likely to use 100% CPU so best to just let it run when you're not trying to do something else. Depending on CPU you can expect to process one or two wheels a minute. Different output types produce different file sizes, neon images are the largest. Different fonts also produce different file sizes. You may need to tweak combinations of output resolution, frame count and compression settings to a find file size range that suits your font and output type. Configuration options are saved on exit and restored on next use so any new wheels you make will match the style of ones you made last time. If you want to preview any of the 'Made' files before adding them to PinballX then right click to 'open with' and choose any modern browser like Edge or Chrome, or use MNGer Although intended for use as wheel images you can use apng files for other media areas in PinballX (Topper etc), and with the release of PinballX Database Manager 21.04.08.0 you can also convert them to mp4 format during the import (which will reduce file sizes) if being used in other media areas. The images will likely look stretched into an egg shape though if your defined screen area is not square. Sample PinballX Underlay and Overlay images for use with these wheel images are provided in the support thread. If the apngs produced by these apps do not play back correctly in GameEx apps then try building them with the compression option turned off (and then try alternate compression methods e.g. https://tinypng.com/). Any Issues
Please attach the Log_TextToSpinBall.txt and Config_TextToSpinBall.ini files or Log_ImageToSpinBall.txt and Config_ImageToSpinBall.ini from the apps folder with a description of any issue.
Other Notes
The application uses PixelMap, Magick.Net, ColorPicker, apngasm and Pingo libraries, my thanks to their authors. Please visit their sites and support their work!
Feel free to distribute any wheels made with the app as you wish, please don't distribute the app itself - for support reasons just include a link to this page instead, thanks.
191 downloads
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Image to Gif or APng
Converts image files to simple Gif or animated png (apng) animations.
I built this to be able to quickly add set subtle animation styles to PinballX wheel and logo images, but it should work for any image you want to throw at it if you just want to animate a button or something (don't try it with 4k images though!).
The app has two variations of animations, a sweeping left to right overlay/merge (stripe, cloud, stars or check patterns) and a colour flash/incremental change.
Install
No installer as such, just download the file and extract the contents to a folder somewhere and then run ImageToGif.exe
Using the Application
Source Image - Shows the image file you currently have selected. By default on load this is a PinballX logo.
Select Colour Range - Here you can select what colour range from the source image any animation is applied to. The Exclude option inverts the selection to use anything outside the set range.
Image Highlight / Preview Area - This image will show the areas of an image where animation effects will be applied to, or after animating an image to show a preview of the Gif created.
Highlight Overlay Options - This is where you select the effect you want, its colour and at what level. Overlay and Merge Highlights are similar as they both produce a sweeping animation left to right, the Flash animation is simply to flash a different colour for a single frame with morph incrementing steps to and from that colour.
Gif Output Options - Change the timing of your animation as you want.
Buttons - Self explanatory
Settings are saved / restored on app close / startup.
Examples
Overlay - Changing to these settings will produce;
Merge - Changing highlight type to Merge;
Colour Flash - Selecting a RGB range will limit the area of the image used for the animation, here we set the RGB range to match the turquoise are of the image, and set the highlight colour to Cyan as a colour to replace it in a single frame flash. Note the preview area reflects the selected RGB range.
Colour Morph - To change the dark blue area of the image to more of a navy blue in steps, set the RGB values to reflect that area and select morph to incrementally change colour (rather than flash which is just one frame);
Alternate Overlays
Four types of overlays (used in the Overlay and Merge Highlight options are included with the app, Stripe (as above), Cloud, Check pattern and Stars (or snow, or just noise, call it what you want)
E.g. Check Pattern selected;
Advanced Use
Overlays - The overlays used by the app can be found in the resources folder. These can be amended to alternatives if required.
Photoshop PSD Files - The app can open .psd files and apply an effect to a single layer before building the output. This makes selection of areas to animate in the flattened image easier and can be combined with RGB values as well. See support thread for a bit more info / example. This option can be used by media creators, or if you have access to source psd files. Note some images may have issues with transparency if the psd file was created with Paint.net rather than gimp or photoshop.
Transparent Colour option - For Flash and Morph options the app has the option to change transparency of the input image (or areas of it) in an animation for apng output. Select the Trans option instead of colour highlight. This can fade an area of an image (or a psd layer) partially or fully (depending on highlight level selected)
General Usage Tips
Apng format handles partial transparency, gifs don't. Use apng as output format for any image where partial transparency is used on edges. For PinballX wheel images using apng format output use the .apng extension option. For other uses .png should be ok. Building and previewing Gifs is quicker than building Apngs. Tweak and adjust settings where possible using Gif as the output format and then switch to Apng format for the final version where apng use is wanted. Lowering frame numbers will result in smaller output file sizes and quicker processing, but animations may not be as smooth. PSD files will be slowest to process input format. Use low frame count and gif as output while checking settings, selecting All Layers will be quicker than individual layers. Output file sizes can be reduced greatly via online compression/optimisation tools, e.g. https://tinypng.com/ for png/apng . Note that some tools are 'lossy' so check the results.
Command Line / Batch
The app does have a bulk option where it will process all images in a folder and output gifs to the same folder using the same file name. Options are limited as i don't expect it to be used much (as settings normally need changing for each image).
Two parameters (All other processing options for the gifs are as set in the app config [as saved when last closed]);
-I="path" - the folder of input images to process (no trailing \)
-O=1 - overwrite existing gifs when set (0 to not overwrite, but that is default behaviour so not needed)
Example cmd line - imagetogif -I="C:\Pinballx\Media\System Logos" -O=1
PSD files are excluded from command line processing
Issues
Please report any issues here, attaching the log.txt and config.ini files from the apps folder;
Other Notes
The application uses PixelMap, Magick.Net and apngasm, dependencies are included with the app.
.Net 4.5 is needed for app to run.
and thanks to @Mike_da_Spike for doing a few tests for me.
140 downloads
0 comments
Updated