Sure thing! ;Configuration file for the SEGA Model 2 emulator ;All text to the right of ; is ignored (use as comments) ;Add your rom directories here (max 10) ;ROMS subdirectory in the same folder than the exe is always scanned when searching for roms ;(remove the ; form Dir1) [RomDirs] Dir1=E:\Emulators\Mame\roms ;Dir1=c:\Model2\roms [Renderer] SoftwareVertexProcessing=0 Wireframe=0 ;Disables polygon filling (for debug purposes, don't change) FakeGouraud=0 ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat) Bilinear=1 ;Enables bilinear filtering of textures Trilinear=0 ;Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example) FilterTilemaps=0 ;Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts) ForceManaged=0 ;Forces the DX driver to use Managed textures instead of Dynamic. Use it if the emulator ;crashes after loading or doesn't show anything ForceSync=0 FullScreenWidth=1024 FullScreenHeight=768 AutoMip=0 ;Enables Direct3D Automipmap generation MeshTransparency=0 ;Enabled meshed polygons for translucency. Requires PS3.0 DrawCross=1 ;Show Crosshair in gun games GammaR=1.0 ;Per Component Gamma correction (1.0 = no correction). Red GammaG=1.0 ;Green GammaB=1.0 ;Blue WideScreenWindow=0 ;Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10 ;These options are configured from menus so don't touch FullMode=1 Sound=1 Frameskip=-1 AutoFull=1 Filter=46189376 [Input] XInput=0 ;Enable support for Xbox360 compatible devices EnableFF=0 ;Enable Force Feedback Effects HoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key is released UseRawInput=0 ;Read mouse through Rawinput, allowing 2 mice RawDevP1=0 ;Assign specific RawInput devices to players. If you have more than 2 mice RawDevP2=1 ;set which one is assigned to each player (0-based) ;FORCE EFFECTS PARAMETERS ;FE_CENTERING Effect (Spring centering effect) FE_CENTERING_Gain=0.5 ;Global gain FE_CENTERING_Coefficient=10000 ;0-10000 FE_CENTERING_Saturation=10000 ;0-10000 FE_CENTERING_Deadband=1000 ;10% ;FE_CLUTCH Effect (Friction, wheel turn hardness) FE_CLUTCH_Gain=1.0 ;Global gain FE_CLUTCH_Coefficient=10000 ;0-10000 ;FE_LEFT,FE_RIGHT (Constant force in a direction) FE_LEFT_Gain=1.0 ;Global gain FE_LEFT_Magnitude=10000 ;0-10000 FE_RIGHT_Gain=1.0 ;Global gain FE_RIGHT_Magnitude=10000 ;0-10000 ;FE_UNCENTERING (Sine force, wave the wheel, rumble) FE_UNCENTERING_Gain=1.0 ;Global gain FE_UNCENTERING_Magnitude=10000 ;0-10000 FE_UNCENTERING_Offset=-200 FE_UNCENTERING_Phase=0 FE_UNCENTERING_Period=56000