ReFleX
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Tom, maybe you can help me out here. Im wondering how you use the "map keys" option to close out an emulator. There is another frontend that shall remain nameless that I've been messing around with for another project that uses an AHK script to quit out of emulators. But the way it quits, it forces it to close before it can save files to the hard drive. This means that you can't save game progress when playing an emulator that you can't remap the quit key on. For example visualboyadvance can't have the quit key remapped to anything. So when you quit the program with the AHK script, files aren't written to. So no final fantasy VI advance for me Any ideas? -ReFleX
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Fair enough... I'll try it, but I have been running GameEx on this system for almost 2 years now.
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Ok heres the deal... I have tried running just mame to make sure this isn't the problem. Several tests have shown that when exiting mame when I run manually from a cmd line, everything is just fine. I have tried reinstalling gameex. I went so far as to reproduce my setup from scratch to make sure that the databases weren't at fault here from some reason. But the hesitation still shows up. I have tried to capture what is going on with ProcMon but for whatever reason, whenever procmon is running the hesitation won't happen (I guess one solution would be to always run ProcMon, lol). So here is my log file like you asked. This is from a run where I played a game for a bit and the hesitation was about 10 seconds after I quit the game. The log file doesn't show anything because it doesn't show any messages about coming back from a Mame, just the next command which was me exiting so I could post this. Any ideas? -ReFleX log.txt
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Just an update... This bug doesn't seem to be showing its face with any other emulator than mame (possibly a mame bug now) and now I'm having a hard time reproducing it reliably. I'm going to test a little bit with ProcMon and see if I can pin down when it happens, then I'll post a log of that.
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It sounds like the same problem but I don't have the same hardware as you. I'm running a dual core machine at 4ghz with 4gb of memory and an Nvidia card. I am however running Windows 7 x64. This shouldn't be the problem as everything was running good until just this week when I updated. The delay isn't really that long so I don't really care that much... but I'll post my log when I get home and get a chance to see if anyone can come up with something. Thanks guys, ReFleX
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Could be nothing... Since I updated from 10.36 I noticed that GameEx takes a few seconds to come back after I exit a game. It varies in length for different games (for instance golden tee games take about 3-5 seconds). I don't remember it doing this before. Anyone else have this going on? Tom, any idea what the program is doing (reloading something maybe?)? ReFleX
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I thought about that Tom, but I'm using the 7-zip support so I would rather keep all the roms in one folder. Tempest... What I was thinking was if I could take the rom that is extracted from GameEx and look if it contains '(PAL)' then I would need to run 'mess.exe a7800p -cart "[ROMPath]\[RomFile]"' If it doesn't then I need to run 'mess.exe a7800 -cart "[ROMPath]\[RomFile]"'
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My batch file skills are really bad... so maybe someone can help me here. I'm switching over to using MESS for 7800 emulation. The problem I have right now is that some roms are PAL and some are not and there are two different systems in MESS for dealing with this. So I need to right a simple batch file that will look at the filename and run one system if it has PAL in it, or run the other if not. Anyone out there that can tell me how to do this?
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I've been running 64bit for a long time and can say that almost everything will work just fine. In fact I have not yet found something that does not run. I've got Mame, future pinball, pinmame, zsnes, nestopia, stella, tempest, project 64, fusion, magic engine, mednafen, mess, nulldc, prosystem, and visual boy advance on my setup all working great Yes, in fact most emulators are not 64 bit apps and will run in 32 bit mode which works just fine. Gameex itself does this
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Tom, I know its been awhile on this topic, but I had an idea. Could you make an option in the individual emulators to disable the go back to gameex after a certain amount of time thing?
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no problem config.zip
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Just another note... If you first go to the NES game, then link to Gameboy game, then use the link back to the NES game (instead of hitting the back button), then the roms show up
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Tried it out and still have the same problem. My test case is Duck Tales 2 for the NES. It has a link to Gameboy, then I press the back button, and the screen has no roms, just the play it now link.
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Tom I found a small bug when viewing a game with 7zip support. If you go to a game that is 7zipped, you see the individual roms in the archive on the screen. If then using the "other systems" feature you go to another screen, then press the back button to return to the original rom, the individual roms in the archive are no longer shown. Just a "play this game" link is shown. This link of course fails because GameEx tries at this point to load the emulator with the .7z file.
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Just to chime in here... I have a Core 2 Duo at 4GHz and Gauntlet Legends runs anywhere from 50% to 100%, mostly around 75%. Quite playable imho
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Not sure if this works... would love to know though Let us know
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Yes I think this is it. Its not during the screen saver itself. When I use project 64 I just use a gamepad and GameEx quits back to the frontend after 10 mins (the idle time I have set). I don't use the gamepad in GameEx though, just for project 64 (and a few other emulators where keyboard input just isn't setup very well). When I play an emulator that uses the keyboard (say fusion), then everything is fine and it doesn't quit back.
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Tom, I found a bug in the idle game feature. It works just fine, but doesn't look for gamepad input. So for an emulator that only uses gamepads as an input, gameex return to the front end after X mins. -ReFleX
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I'm running a C2D at 4ghz and get almost everything in Mame full speed. Blitz stutters a bit here and there, but is mostly good. Gauntlet Dark Legacy is playable at about 75% speed or so. That should give you a good idea of what to expect.
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well snap I guess you learn something new all the time! Got it working now. Thx!!
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The zip files contain many files that all need to be unzipped and in the same directory. I was under the impression that the 7zip support only unzipped the file needed (meaning the file referred to as the rom), I need them all unzipped, but just pass the .cue file to fusion.
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I am registered.
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I've been trying to setup some segacd stuff today and I'm running into a problem. I have all the segacd images zipped up. So I'm using the launch before to unzip them and launch after to delete the files are I'm done. When I go to run the game though, gameex doesn't unzip the file. In the attached log file you can see that I went to run the game and it never ran anything before the game. Fusion then just did nothing (sat that the snow screen) because no game was in the unzipped folder. Here is the configuration: [Emulator_24] Enabled=True STARTPAGENAME=Sega CD Games TITLETEXT=Sega CD StartPageLogo=segacd ROMFilter=*.* RomPath=D:\roms\segacdroms RomsInFolders=False SnapPath= TitlePath= BoxPath= CartPath= ManualPath= ControlPanelPath= InstructionsPath= WorkingPath=D:\emulators\fusion MapKeys=True WaitBeforeKeys= SendKeys= ReplaceDash=False ReplaceUnder=True Capitals=True RemoveBrackets=False ShowDesktop=False Debug=False MAPFile= AlsoLaunch= Command=fusion.exe "[ROMPath]\unzipped\[rom].cue" -fullscreen LaunchBefore=7za.exe x -od:\roms\segacdroms\unzipped "[ROMPath]\[RomFile]" LaunchAfter=del /q d:\roms\segacdroms\unzipped\*.* configFile= ExcludedFiles= CustomBackground= PlayMusic= DontShowInfo= PlaySelectionMusic=False SelectionMusicFolder= PCGame=False DATABASE=[Console] Sega CD UseDbName=False GamesIn7Zips=False MergeSets= PlayInScreenSaver=False ShowMostPlayed=True RandomMostPlayed=True CDCheck=False CDCheckFile= CustomArtName1= CustomArtPath1= CustomArtName2= CustomArtPath2= CustomArtName3= CustomArtPath3= [GENERAL] DumbyValue= log.txt
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Congrats guys! You deserve it! Keep up the good work




