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jimmay3

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Everything posted by jimmay3

  1. Same here, no issues with v2.65, maybe check your key config setup? I just noted in 2.65 I can not Resume to a Game after using the In Game Pause option/key, open a new copy of the table instead.
  2. PinballX v2.65, anyone having issues with Resuming a Game after Pause mode? Just noticed Pause mode no longer working, doesn't give a "Resume Game" option on menu, thus opens 2 tables at once, anyone else seeing this?
  3. 2.67 failed for slow displays when changing games on menus, some times never changed to correct game, DMD seemed to be slowest. Back to 2.65 was solid for me... Update: Just noticed Pause mode no longer working in 2.65, doesn't give a Resume Game option on menu, thus opens 2 tables at once, anyone else seeing this?
  4. I have not found a great way to setup VPX & VP9 table to coexist together via PinballX. Tried adding it as other, but menus seem funny.; Best I found was to just keep them both in one database and manually add the below to the VPX versions in the .xml database file: <alternateexe>VPinballX.exe</alternateexe> Works great, but the only issue I have is when I run an Import Ratings via Game Manager, it erases all the non-standard script like the above, thus have found to just no use the Import Ratings option for now. Also, since in the same database, I only get one graphic/icon for the system (VP), no way to really see a diff of VP9 and VPX versions from the PinballX menus. Any better fix? Would be nice if PinballX supported multiple versions of VP within Game Manager instead of just adding VPX as an Other system.
  5. You are correct, I was looking down at the update new/notes and didn't see the reason for the update. Went from 2.50 to 2.62 and started getting errors when launching VPX tables from PinballX... Thanks for the timely response...
  6. Getting s Fatal Error HResult 99760868 at RenderDevice.cpp:284 Got this error are installing a few heavily graphic VPX tables, lowered detail levels and seemed to work for a little while. Now seems to get this error every time I launch any VPX table from PinballX. PinballX was updated to 2.62 during this time too, so not sure. Updated video drivers, but still bad. I see a note about 2.65 available, but need seeing it on download page yet?
  7. What's in the latest v2.36 update??? Thanks again for a great product...
  8. Didn't have the code, added and still fails, reloaded 2.28 again, only works with ethernet unplugged.
  9. Adding the code still no good for me. All I can do is start it with ethernet cable unplugged...
  10. Did you try the Game List Manager, select DMD and then the Import button, it will give you a list of items avaliable in that catagoy and when it imports it it puts in in the correct folder and named properly. Ensure your logon info and online is enabled in the settings.fi
  11. Visual Pinball randomly fails on multiple tables for flipper being drawn in each position (fully pressed and fully retracted) at the same time, also plunger and targets do similar and thus appear to never move; problem clears eveytime by simply exiting visual pinball and pinballx. After restarting, all is good for the same game that had a problem. Possible leak in video memory? Never get the problem when run directly from VPinball, only occasionaly from PinballX. Fustrating... Any ideas?
  12. Some games in the manager list have special characters that windows can not use, thus causes some conflicts when importing and using the lists.
  13. Sounds like the artwork is loaded correct but the tables/roms may not be loaded or named properly, all must match exact.
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