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Carny_Priest

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Everything posted by Carny_Priest

  1. 8/19 around 5:00 EST RC - I don't have to keep the key held in to get the exit countdown timer. Just a click. But that's probably because I have both Quit and Exit Emulator mapped to Escape. I have to have it that way in order to quit a particularly stubborn Rosve old style B2S table where the backglass just won't clear with Exit emulator alone. I probably just can't use this feature at least not the way it is intended to work.
  2. I did notice that PinMAME DMD previews display now with DirectDraw on. It would be nice to have the option to turn DirectDraw off. DirectDraw on allows the user to scale the display, but introduces artifacts like tiling and banding because the size of the pixels and/or the gaps between pixels are no longer uniform. Turning on DirectDraw also decreases system performance although that may be much less of a concern with VP supporting DX9. It's not a huge deal in the scheme of things as the DMD looks great during play, but if you want feedback then there it is. Still love having PinMAME-based previews. It's been about a couple of hours since I've seen a crash. Crashed twice after installation and then no issues since then.
  3. 8/18 8:20PM EST RC - Testing in Full Screen Windowed mode. I've had some instances where the program would crash but the playfield screen would continue to rotate to another table. Backglass video would not switch. One time launching UW's Monster Bash, the table loaded but PinballX did not hide/minimize the backglass video preview. The next time, the table loaded and the DBS backglass came up but PinballX did not hide/minimize the DMD video preview. Monster Bash, by far, is the table that takes longest to load. Reboot and it was launching properly again. In fact, I had that session in attract mode overnight without a crash. Compared to exclusive Fullscreen mode, I have a little lag in Fullscreen Windowed but to me the difference is slight/almost imperceptible. 8/19 11:00AM EST RC - I went back to exclusive Fullscreen. It has crashed a couple of times pretty shortly after the start of a session - the playfield screen would continue to rotate to another table. Backglass video would not switch. I've rebooted each time. It's now been running for about 15 minutes in attract mode. No crashes.
  4. By the way, thanks for adding the new option to suppress the default menu filters. Simplifies the main menu.
  5. I haven't "played" with the latest RC versions, but I have had the 8/18 4:00PM EST running in attract mode for the last 2 1/2 hours with no crash. What I have noticed is that frame rate for ROM preview is really slow for Black Rose. Interestingly, that's the only one out of several ROMs that I have assigned that have a slow frame rate. When there was a crash on yesterday's RC, it seemed to be when Black Rose was the one getting previewed. I'm just using keyboard for input right now with default settings (cursor keys for navigation not shift)
  6. So far, RC - 2014/08/17 4:10PM EST works really well for me. I mainly did a thorough testing of the earlier RC from around noon today. I had to go in and check Use Sounds for the few tables where I assigned ROMs back in Friday's RC, I think. The ROMs I assigned last night work fine. So, I believe these were just issues left over from earlier. One difference I did notice is that the ROMs insert coin sound on WPC tables has much less volume than before. Once you start a game the volume is fine. High Roller Casino I use a custom DMD width and height. I think there is an emulation issue with some of the Stern Whitestar games where if I have ddraw turned off the display has the wrong aspect ratio. Not bad. Just a bit squashed. I notice that the preview is squashed but starting a game I have my custom definition. So, well done. I know that the registry settings are not getting overwritten. I can live with a squashed preview for the small number of games where I have to use different settings. Or capture my own video instead of using the ROM. I did have some random crashed here in there. Especially, if I was scrolling through the wheel repeatedly. But it seems like I always have some crashes when I make changes to the database. I just chalk it up to it taking a few sessions for new information to be cached. Since installing the last RC, I don't recall having any crashes. Maybe one. I haven't had any crashes for the last several games I've started. I've left PinballX in attract mode for two or three hours over the last couple of RCs. And I haven't seen any issues with DMD video playback or with VPM ROM-based previews. I'm loving this VPM feature. It's really, really cool. And saves me a bit of time. I have a P2k style cab, and to download and use anybody else's DMD videos I have to flip and re-encode them. Is the windowed mode new? I tried to use Full Screen windowed but I wound up with three small windows for playfield, backglass, and DMD all on the playfield screen. Are we supposed to manually resize if we want this option? I wound up just going back to Fullscreen. Specs: BioStar H77MU3 mb Intel i5 3570k (no overclocking) 8 Gb DDR3 RAM GTX 660 (playfield) GT 610 (backglass and DMD) Samsung SSD 840 series, 120 Gb Windows 7 x64 Home Premium
  7. I'd like to use an animated loading video, but which media folder do you need put it? I tried "Loading Images" "Startup Videos" "Videos" and even tried to make a "Loading Videos" folder.
  8. Hmm, I don't think so. I followed Zeenon's doc for installing PinballX. Hardware and software is fully dedicated to the cab. I don't believe I have anything unusual with the setup compared to other people's builds. Win 7 x64. Playfield screen is connected to a GTX 660. BG and DMD is connected to a GT 610. Latest stable drivers.
  9. Here's some discussion about fine tuning the DMD in VPinMAME: http://vpforums.org/index.php?/topic/26901-Optimal-Pinmame-settings I'm using the latest unified version of VPM. I think it's 1.92? Win 7 x64 [EDIT] - a better link for PinMAME settings: http://www.vpforums.org/index.php?showtopic=26901#entry254437
  10. Using the installer - 2014/08/16 5:30PM EST As soon as a preview for a table defined with a PinMAME ROM comes up, the playfield screen goes to the desktop. The PinballX process is still executing but presumably it is minimized; the Explorer taskbar is hidden. The backglass still stays up. PinMAME is displaying on the third screen. None of the navigation keys work except for Enter. With Enter the playfield and menu display for a split second before going to desktop again. I can hit Enter quickly twice to launch the game. I can Exit PinballX if I launch a game, Quit, and hit Escape really quick to bring up the exit menu before the screen goes to desktop again. Easier to kill with the Task Manager. I seem to always an issue that no one else seems to report where I have focus issues when I try to have PinballX launch a system other than VP or FP. I have to write a script to launch the system and then I have PinballX launch the script. Is it related? http://www.gameex.info/forums/topic/13919-unity3d-pinball-alpha-and-pinballx/page-3#entry129053 Attached ini and log. I killed the session with the Task Manager. Also, restoring the registry after re-writing doesn't solve the display problem for me. If PinballX is writing over the dmd_width and dmd_height keys then the display will look half the size while playing back within PinballX previews. It's easy enough for me to change the width and height in PinballX to be the same as what I typically use for VP. It will work for the vast majority of DMD tables. There are a handful that use 194 x 64 resolution or 128 x 16 resolution displays, and a few where the emulation is not working correctly. The usual setting will not work as well for these. Such is life. PinballX.ini log.txt
  11. Despite disabling Aero and trying out the focus scripts in this thread. I could not get PinballX out of focus and bring up Unit3D. I'm using 1.86beta. In this respect, it's just like PinballFX2 and TPA and just about any other system I've added that is not VP or FP. Instead of PinballX launching Unit3D directly I have to launch through a script. I wound up adapting rockyrocket's script to do the job. This script is a bit of a cheat. I only have the one table installed and I am having the script launch it directly. Maybe the upcoming new release of Unit3D will make this script unnecessary. [system_5]Name=Unit3DEnabled=TrueSystemType=0WorkingPath=C:\PinballX\ScriptsTablePath=Executable=LaunchUnit3D.exeParameters=LaunchBeforeWorkingPath=LaunchBeforeExecutable=LaunchBeforeParameters= Thanks all.
  12. Kind of doubt that its a bug, but PinballX does overwrite existing dmd_height and dmd_width settings in the registry with the dimensions defined in PinballX.ini. It's a problem for me as I add 3 pixels to the height and width over the PinballX settings to account for the border that VPinMAME places around the image. Because I keep ddraw off, trimming those three pixels off causes the display to shrink to about half the usual size. I can try to make the same 3 pixel adjustment in the PinballX settings, but there are tables (Frankenstein, Baywatch, etc.) that do not use the usual 128 x 32 display. These require custom settings in the registry to display correctly. By the way, I have a third LED display, and I do not use PinballX to automatically position the VPinMAME window. Might be the right move if the "Position PinMAME" option is "No" just use the existing registry settings for both position and size?
  13. Sets off Chrome malware detection for some reason and Chrome will not complete the download. Used IE; no infections in Sophos Anti-Virus scan.
  14. Here's mine, but it is virtually the same as yours: Follow the instructions for FutureDMD to the letter. In other words, FutureDMD.exe should be installed in the same folder as Future Pinball.exe and NOT with BAM fploader.exe. The fpt files MUST ALL be located in the Tables folder, NOT each game and supporting files located in their own folders even though Future Pinball can find them there.
  15. Here's some more info. I did get mirroring to work with Actual Window Manager in my test bed, but sadly not in my cab. I haven't been able to verify in the documentation but it doesn't appear that XBMC works well with two GPUs. I have my playfield connected to a GTX 660 and the backglass to a GT 610. Whichever screen I use for the mirror works until I start up XBMC and it goes to black. One of these days, I will attempt to make the move and physically connect the backglass to the GTX 660, but right now everything else runs great. I don't want to go back through and reconfigure and test PinballX, DB2, etc. The visualization looks great on one screen. I have to say, though, that it is really cool on two screens. These are the settings for Actual Window Manager. I'm using v7.4.3. I don't know for sure what might have changed in the current version. By default Actual Window Manager will load at Windows startup and enable a tray icon. I'd just keep these options. DISABLE multi-monitor Taskbar Define a mirror like this: Enable the following Hotkey assignment for "Stop/start Actual Window Manager": This script works like the one I posted earlier, this time rotating both screens to portrait mode. This is assuming the backglass screen is Display 2 in the cab setup. Song selection would in essence happen on the playfield screen:
  16. Ah. I was just coming here to complain about this. I don't mind re-writing the launch script for myself, but it is kind of a PITA considering that I didn't purchase anything and the menu layout for me has not changed at all. Well, it's not a full re-write. I just inserted some extra keypresses to bring the menu selection back to Han Solo before going through the old table selection code. I have not yet purchased Deadpool, Guardians of the Galaxy, or The Walking Dead so, for me, those menu items are at the bottom.
  17. Thanks for documenting the XBMC setup. It's really cool. Like some of the other systems I've added, to get around focus issues I've had to use a script to launch XBMC rather than have PinballX do it directly. I'm using Win 7 x64 by the way. Here's my script. I installed XBMC to the root folder. I had to do this on my test machine to get around UAC issues. No mirroring to the backglass or remapping keys just yet. I am rotating the screen to portrait mode and sending a couple of key presses to bring me straight to the music player. Display.exe can be found under the Scripts folder on the FTP. [system_4]Name=XBMCEnabled=TrueWorkingPath=C:\PinballX\ScriptsTablePath=Executable=LaunchXBMC.exeParameters= Like MAME, I don't want the XBMC system to show up on the main wheel. I create an empty XBMC.xml and then create a subgroup xml with a single entry for XBMC. In the menu, PinballX automatically appends "Tables" to whatever you name the subgroup. For XBMC, I use "A Jukebox, No", For MAME, I use "These Are Not"
  18. Thanks. The additional script will be very helpful once I get the input controller back in my cab. Just using a wireless keyboard at the moment.
  19. I purchased SlamIt Pinball: Big Score for like a dollar or two in the last Steam Summer Sale. It's a pretty decent game once you do the work of getting the game updated and configured. Steam sells the v1.0 release which is apparently pretty buggy. You must manually apply the patches and updates yourself. Follow the guide: http://steamcommunity.com/app/12430/guides/ The patch can be downloaded here: http://games.softpedia.com/get/Patch/SlamIt-Pinball-Big-Score-Patch.shtml Support was added to versions of FPLaunch/HP but I have not seen anything yet for PinballX. It is pretty straightforward though. LaunchSlamIt.ahk and SlamIt.xml [system_4]Name=SlamItWorkingPath=C:\PinballX\ScriptsTablePath=Executable=LaunchSlamIt.exeEnabled=TrueParameters=LaunchBeforeWorkingPath=LaunchBeforeExecutable=LaunchBeforeParameters= Media pack from BigBoss includes backglass image and wheel image http://thebigboss.org/hostedfiles/slamit_mediapack.zip I uploaded a company logo for the developer, Technetium Games, on the FTP I also uploaded a flyer image based on box art - BigScore (SlamIt) and a table video that I got off of youtube and then rotated using Avidemux I had an issue with my test build where I could start a game but ball 1 would not come out. Tilting would at least get ball 2 out where I could launch it into play. I had no issues at all with playing in my cabinet, however. So far, it has worked great every time but I have not yet had any long sessions with the table.
  20. This is not quite a full fledged solution. I purchased the Launch Pack for a penny in the Steam Summer Sale, and I only included Black Hole as a selectable table. There are already excellent versions in VP for TOTAN, TOM, and Ripley's. I'm probably not going to purchase other tables through Steam until there is better cab support, unless they sell something else for a penny. This script launches right into Black Hole every time. Requires the display.exe command line screen rotation tool. I found display.exe in the Script section of the FTP. This is just another variation on the scripts floating around except that it is the ahk script that is launching the program rather than PinballX. I think this gets around potential focus issues I was having. But my problem might have been the lesser known issue about configuring PBA for a cab. At least it took me a while to figure it out. The program itself must be configured for portrait mode. Rotate the main playfied screen from landscape to portrait. Then start PBAconfig and define the resolution. For me, 1080 x 1920. Save the settings and set the playfield screen back to landscape, and now the script will work correctly. [system_3]Name=The Pinball ArcadeWorkingPath=C:\PinballX\ScriptsTablePath=Executable=LaunchTPA.exeEnabled=TrueParameters=[TABLEFILE]LaunchBeforeWorkingPath=LaunchBeforeExecutable=LaunchBeforeParameters= I'm using a backglass video for Black Hole. Unfortunately, I've found that even though I'm not hiding the backglass in the xml the backglass does not show up during play. The screen is black while TPA is executing. I haven't seen this happening with any other programs I've installed but I'm thinking it is a TPA issue and not a PinballX issue.
  21. Remove title bar and borders from DMD: https://gist.github.com/ozon/2c3b98161329b583b4a5 I tried to incorporate in my script but without success. I wound up just calling it on PinballX startup: [startupProgram]Enabled=TrueWorkingPath=C:\PinballX\ScriptsExecutable=PFXborderlessDMD.exeParamaters=HideWindow=trueWaitForExit=false And then using the following script to kill the process upon PinballX exit: #NoEnv Run, taskkill /IM PFXborderlessDMD.exe /F,,UseErrorLevelExitApp[ExitProgram]Enabled=TrueWorkingPath=C:\PinballX\ScriptsExecutable=ExitPFXborderlessDMD.exeParamaters=HideWindow=TrueWaitForExit=True Works great. Here is my latest ahk script that both launches Pinball FX2 and selects the correct table. It solves my focus issues with the script examples that are on the FTP. It works well for me as long as the default keyboard input settings are used. Keyboard settings may be a non-issue once I get my input controller installed in my cabinet. The controller uses joypad inputs: #NoEnv #SingleInstance forceRegRead, SteamDirPath, HKCU, Software\Valve\Steam, SteamPathRun, "%SteamDirPath%\Steam.exe" -applaunch 226980,,UseErrorLevelProcess, wait, Pinball FX2.exeTable = %1% ;Variable from PinballXGosub, %table%process, WaitClose, Pinball FX2.exeExitApp;Table Selection;#1SW-HS: down=0 right=0 Goto Navigation;#2SW-D: down=0 right=1 Goto Navigation;#3SW-ANH: down=0 right=2 Goto Navigation;#4SW-MOTF: down=0 right=3 Goto Navigation;#5Zen-SWROTJ: down=0 right=4 Goto Navigation;#6Zen-SWSA: down=0 right=5 Goto Navigation;#7Zen-SWDV: down=0 right=6 Goto Navigation;----------------------------------------------------------;#8Zen-SWESB: down=1 right=0 Goto Navigation;#9Zen-SWCW: down=1 right=1 Goto Navigation;#10Zen-SWBF: down=1 right=2 Goto Navigation;#11Zen-Football: down=1 right=3 Goto Navigation;#12Zen-DStrange: down=1 right=4 Goto Navigation;#13Zen-CaptAmer: down=1 right=5 Goto Navigation;#14Zen-FFour: down=1 right=6 Goto Navigation;----------------------------------------------------------;#15Zen-Civil: down=2 right=0 Goto Navigation;#16Zen-Avengers: down=2 right=1 Goto Navigation;#17Zen-FearItself: down=2 right=2 Goto Navigation;#18Zen-InfinityGauntlet: down=2 right=3 Goto Navigation;#19Zen-Hulk: down=2 right=4 Goto Navigation;#20Zen-Thor: down=2 right=5 Goto Navigation;#21Zen-MoonKnight: down=2 right=6 Goto Navigation;----------------------------------------------------------;#22Zen-GhostRider: down=3 right=0 Goto Navigation;#23Zen-XMen: down=3 right=1 Goto Navigation;#24Zen-Blade: down=3 right=2 Goto Navigation;#25Zen-IronMan: down=3 right=3 Goto Navigation;#26Zen-SpiderMan: down=3 right=4 Goto Navigation;#27Zen-Wolverine: down=3 right=5 Goto Navigation;#28PlantsVsZombies: down=3 right=6 Goto Navigation;----------------------------------------------------------;#29Zen-MSplosion: down=4 right=0 Goto Navigation;#30Zen-EarthD: down=4 right=1 Goto Navigation;#31Zen-Mars: down=4 right=2 Goto Navigation;#32Zen-Excal: down=4 right=3 Goto Navigation;#33Zen-Para: down=4 right=4 Goto Navigation;#34Zen-Epic: down=4 right=5 Goto Navigation;#35Zen-Secrets: down=4 right=6 Goto Navigation;----------------------------------------------------------;#36Zen-Biolab: down=5 right=0 Goto Navigation;#37Zen-Pasha: down=5 right=1 Goto Navigation;#38Zen-Rome: down=5 right=2 Goto Navigation;#39Zen-Shaman: down=5 right=3 Goto Navigation;#40Zen-Tesla: down=5 right=4 Goto Navigation;#41Zen-ElDorado: down=5 right=5 Goto Navigation;#42Zen-V12: down=5 right=6 Goto Navigation;----------------------------------------------------------;#43Deadpool: down=6 right=0 Goto Navigation;#44Zen-Sorc: down=6 right=1 Goto Navigation Navigation: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 600 loop, %Down% { Send {Down Down}, Send {Down Up} Sleep, 20 } loop, %Right% { Send {Right Down}, Send {Right Up} Sleep, 20 } Send {Enter Down}, Send {Enter Up} Sleep, 1000 Send {Enter Down}, Send {Enter Up} ReturnReturn [system_1]Name=Pinball FX2Enabled=TrueWorkingPath=C:\PinballX\ScriptsTablePath=Executable=LaunchFX2.exeParameters=[TABLEFILE]LaunchBeforeEnabled=FalseLaunchBeforeWorkingPath=LaunchBeforeExecutable=LaunchBeforeParameters=LaunchBeforeWaitForExit=FalseLaunchBeforeHideWindow=False Through trial and error I tuned the DMD size to minimize banding artifacts on the display. When the default playfield DMD is used the display is "pixel perfect" with the size of each pixel and the gap between each pixel uniform. Zen's solution for moving the DMD to a second screen is a bit of a band-aid. I'm glad we have it, but I could not get it "pixel perfect". I can at least minimize interference patterns/banding. For me this is: width = 728 height = 187 I don't know that this performs on all monitors but it looks good for me on three different makes of monitors using three different resolutions. For me, the only thing left is to somehow flip the DMD in real-time for display on my Pinball 2000 style cab. I have at least done a proof of concept streaming to myself using the localhost loop in VLC, one instance as the server and a second instance as a client with a vertical mirroring filter. The issue is reducing latency, but I haven't had much time to mess with it further. Then, creating a script for this sounds like it will be a headache. But I'm doubting that Zen will ever support y-flip for their DMD if it has taken this much time to just support moving the DMD off the playfield. For now, I'm just running the DMD on the backglass monitor. Maybe when I complete my cabinet build I'll get back around to this issue. Thanks to all in this thread for invaluable information. And praise PinballX! I think it is far easier to incorporate new software in PinballX than with HP/FPLaunch.
  22. I think I have it figured out now. I had my keyboard input settings defined like FPLaunch/Hyperpin with 'e' for Exit. Appears to be a conflict although I can't identify for sure where the conflict is. But there was an item in the log that indicates that the "Enter/Return" key in the ahk script was sending an instruction "Exit System Control Pressed". I set the PinballX keyboard input settings back to at least what I recall were the defaults. Table selection works fine for me now.
  23. Thank you, this is very helpful. For me, I have to read in the path from a different hive: #NoEnv #SingleInstance forceRegRead, SteamDirPath, HKCU, Software\Valve\Steam, SteamPathRun, "%SteamDirPath%\Steam.exe" -applaunch 226980,,UseErrorLevelProcess, wait, Pinball FX2.exeprocess, WaitClose, Pinball FX2.exeExitAppBut at least this gets me from PinballX to the Pinball FX2 main menu and I can select a table from there if I have to. Quitting gets me right back to PinballX. All good so far. I'm still trying to get the longer table select script running correctly as I have all that nice media installed for each table. I assume that I need to bring in a parameter into this new script to do it. I'll have to mess around with it later, but at least I feel like we've made some progress.
  24. Well, in a way, I now don't feel so bad. I'm in the exact same boat as you. At the risk of hi-jacking if your problem is completely different from mine, let's compare settings and launch files: Win 7 x64 PinballX 1.85 No LEDWiz; VP, FP, MAME launches great. I'm new to ahk. I installed the latest, at least as of last week: AutoHotkey111502_Install.exe ini: [system_1]Name=Pinball FX2Enabled=TrueWorkingPath=C:\Program Files (x86)\SteamTablePath=Executable=Steam.exeParameters=-applaunch 226980LaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=C:\PinballX\ScriptsLaunchBeforeParameters=[TABLEFILE]LaunchBeforeWaitForExit=FalseLaunchBeforeHideWindow=FalseLaunchBeforeExecutable=PinballFX2.exe PinballFX2.ahk adapted from RockyRocket's earlier in the thread. I didn't really change much except for indenting some lines for myself for readability. I haven't purchased Deadpool yet so I am simply skipping in the script. But I've double-checked the individual table entries against my xml and the order of tables as listed in Pinball FX2's own launch screen. I timed the length from launch to the start screen for my machine and extended the first key press to 13000ms. That's about it. I'm sure my issue is not about table selection but program focus. If I launch a table from PinballX, Pinball FX2 starts but immediately minimizes and PinballX comes back. If I then alt tab to Pinball FX2, the ahk script selects and launches the correct table. I can't quit Pinball FX2 through the front end. If I quit the game through the Pinball FX2 menu, when I come back to the desktop then I see that PinballX is minimized. I maximize it from the task bar to bring PinballX back into focus and the table description is the table that I just launched. I feel like I am almost there, but I'm not sure how to solve my focus issues. #NoEnv#SingleInstance force SetTitleMatchMode 2 DetectHiddenWindows On ;SendMode Input SetWorkingDir %A_ScriptDir% Table = %1% ;Variable from PinballX WinWait, ahk_class PxWindowClass WinActivate, ahk_class PxWindowClass WinWaitActive, ahk_class PxWindowClass Gosub %table% Process, WaitClose, Pinball FX2.exe ExitApp ;Table Selection ;#1 SW-HS: down=0 right=0 Goto Navigation ;#2 SW-D: down=0 right=1 Goto Navigation ;#3 SW-ANH: down=0 right=2 Goto Navigation ;#4 SW-MOTF: down=0 right=3 Goto Navigation ;#5 Zen-SWROTJ: down=0 right=4 Goto Navigation ;#6 Zen-SWSA: down=0 right=5 Goto Navigation ;#7 Zen-SWDV: down=0 right=6 Goto Navigation ;---------------------------------------------------------- ;#8 Zen-SWESB: down=1 right=0 Goto Navigation ;#9 Zen-SWCW: down=1 right=1 Goto Navigation ;#10 Zen-SWBF: down=1 right=2 Goto Navigation ;#11 Zen-Football: down=1 right=3 Goto Navigation ;#12 Zen-DStrange: down=1 right=4 Goto Navigation ;#13 Zen-CaptAmer: down=1 right=5 Goto Navigation ;#14 Zen-FFour: down=1 right=6 Goto Navigation ;---------------------------------------------------------- ;#15 Zen-Civil: down=2 right=0 Goto Navigation ;#16 Zen-Avengers: down=2 right=1 Goto Navigation ;#17 Zen-FearItself: down=2 right=2 Goto Navigation ;#18 Zen-InfinityGauntlet: down=2 right=3 Goto Navigation ;#19 Zen-Hulk: down=2 right=4 Goto Navigation ;#20 Zen-Thor: down=2 right=5 Goto Navigation ;#21 Zen-MoonKnight: down=2 right=6 Goto Navigation ;---------------------------------------------------------- ;#22 Zen-GhostRider: down=3 right=0 Goto Navigation ;#23 Zen-XMen: down=3 right=1 Goto Navigation ;#24 Zen-Blade: down=3 right=2 Goto Navigation ;#25 Zen-IronMan: down=3 right=3 Goto Navigation ;#26 Zen-SpiderMan: down=3 right=4 Goto Navigation ;#27 Zen-Wolverine: down=3 right=5 Goto Navigation ;#28 PlantsVsZombies: down=3 right=6 Goto Navigation ;---------------------------------------------------------- ;#29 Zen-MSplosion: down=4 right=0 Goto Navigation ;#30 Zen-EarthD: down=4 right=1 Goto Navigation ;#31 Zen-Mars: down=4 right=2 Goto Navigation ;#32 Zen-Excal: down=4 right=3 Goto Navigation ;#33 Zen-Para: down=4 right=4 Goto Navigation ;#34 Zen-Epic: down=4 right=5 Goto Navigation ;#35 Zen-Secrets: down=4 right=6 Goto Navigation ;---------------------------------------------------------- ;#36 Zen-Biolab: down=5 right=0 Goto Navigation ;#37 Zen-Pasha: down=5 right=1 Goto Navigation ;#38 Zen-Rome: down=5 right=2 Goto Navigation ;#39 Zen-Shaman: down=5 right=3 Goto Navigation ;#40 Zen-Tesla: down=5 right=4 Goto Navigation ;#41 Zen-ElDorado: down=5 right=5 Goto Navigation ;#42 Zen-V12: down=5 right=6 Goto Navigation ;---------------------------------------------------------- ;#44 Zen-Sorc: down=6 right=1 Goto Navigation Navigation: Sleep, 13000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 600 loop, %Down% { Send {Down Down}, Send {Down Up} Sleep, 20 } loop, %Right% { Send {Right Down}, Send {Right Up} Sleep, 20 } Send {Enter Down}, Send {Enter Up} Sleep, 1000 Send {Enter Down}, Send {Enter Up} ReturnReturn
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