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Venomouse

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Everything posted by Venomouse

  1. Hey guys, So I love my beat em ups on mame, eg tmnt, final fight etc... I'm looking for something a bit newer with nice graphics that has 4 player ability. (ie bringing old school to new technology) anything out there you can think of? looking primarily pc or psone based. (cab won't run ps2, wii etc...)
  2. looks like it may, work, ill give it a go... But i have a feeling thats more designed towrads physical gamepads.
  3. Hey guys, not exactly a gamex specific question but hoping someone can help Running pc version of TMNT 2 - battle nexus, Its 4 players...Im running ipac4 and have it working with everything mame, snes etc... The problem with the game is it will only allow player 2 3 and 4 to use a gamepad, I have watched a few tutes on ppjoy but the issue lies where I want multiple gamepads mapped to the keyboard (so I can use my arcade cabinet 2 3 and 4 players. any suggestions? Cheers V
  4. Sezzy I likes
  5. installed latest version of gamex and its working.. horrah... the artwork default is actually 640 x 480.. could be size restrictions etc, oh well looks like its all good now, I'll test when home and confirm CONFIRMED
  6. bump^, Im sure this has something to do with image size. As mentioned current status Works with mame as standalone (artwork named seperately for each game) Gamex gives diagonal white stripes or nothing at all (with no view option available from the mame menu) Ok issue lies with 99% my settings 1% Gameex (tested with another front end and issues not replicated) Here is my gameex.ini and mame.ini, hopefully you can see where ive got some small setting thats causing it GameEx.ini mame.ini
  7. Ended up going manually and naming the lay files and zip as per each individual game (in the mame artwork folders). Never got a global to work with larger png files. Here is an example of what works thanks for the confirmation from Mr Do 295167-tempest.zip So got it all working when not using the gameex front end, as soon as I launch with gameex either no bezels or diagonal lines. (I have also removed and files in the bezel dirs for gameex to confirm theres no conflict.) Gah Slowly getting there.... Next step? Perhaps If I manually set the artwork path in mame.ini? *** nope didnt help. gah. ideas?
  8. excellent, again thankyou all
  9. Doh, Mr Do, is a hard man to contact, I cant seem to find an email anywhere
  10. Excellent, I shall go forth and report back, Not sure if I mentioned my reasoning re files...(and I've changed my mind back and forth, which probably doesnt help) Status so far and plan Plan: Create a bezel that is default for ALL vertical games. Progress: I have been able to get this working using the below code <!-- bezel.lay --> <mamelayout version="2"> <element name="wbezel"> <image file="mame.png" /> </element> <view name="Widescreen 16:9 Artwork"> <bezel element="wbezel"> <bounds left="0" top="0" right="2833" bottom="1600" /> </bezel> <screen index="0"> <bounds left="817.25" top="1" right="2015.75" bottom="1599" /> </screen> </view> </mamelayout> And using the file http://www.gameex.in...&attach_id=9090 It stops working if I try to use a different image (and naming it the same (ie no change to the code). On investigation the new file was approx 4mb and the original (that worked) is 500kb...made me think..maybe its a file size thing. So I created a dummy bezel with just one colour to see if it would change things...and guess what...it worked Anyways, hopefully mr Do can sort me out and I shall report back... Again thankyou for all the help V
  11. Link #2 (Effective with MAME 0.140, this method doesn't work. Still trying to figure out how to fix it). doh Link #3 Winner , winner chicken dinner. I messed around with the Twin eagle bevel and changed to code to the below <!-- bezel.lay --> <mamelayout version="2"> <element name="wbezel"> <image file="mame.png" /> </element> <view name="Widescreen 16:9 Artwork"> <bezel element="wbezel"> <bounds left="0" top="0" right="2833" bottom="1600" /> </bezel> <screen index="0"> <bounds left="817.25" top="1" right="2015.75" bottom="1599" /> </screen> </view> </mamelayout> The bezel image is 2833 x 1600. EDIT works with original artwork (attached) as I want it to display, no matter what png settings I use being psp, gimp or paintshop, it wont read the custom png... changed to rgb 8 bit as this image is, cant seem to get anything near the same file size, (im usually 1.4 - 4mb) thinking that could be the issue? EDIT EDIT# made a png with one single color which reduced the files size and it worked.... now for the fun part.... heres what I want.... Tried all matter of compression etc to get it down...no luck as yet... even tried yahoo smushit I think giving it a cartoon filter would bring it down and I could live with that, unless anyone else has some idea on file size reduction? ideas?>
  12. Ok, so after taking a screenshot of the screen I was able to determine the actuals creen size for the game etc. Still just cant seem to get it working Monitor size is 1920 x 1080 Game screen size (for this particular game) is 811 x 1080 Bezel is 1920 x 1080. Sometimes the view isnt even showing under the video options... Im almost there....I can smell it....or perhaps its me... anyways.... save the remaning hair on my head also tried multiple programs to save the png and similar issues at times. (lines instead of an image) (gimp. psp and photoshop) <!-- bezel.lay --> <mamelayout version="2"> <element name="bezel"> <image file="mame.png" /> </element> <view name="Bezel artwork"> <screen index="0"> <bounds x="811" y="1080" width="1920" height="1080" /> </screen> <bezel element="bezel"> <bounds x="*" y="*" width="*" height="*" /> </bezel> </view> </mamelayout>
  13. Thanks buddy
  14. Wow, you mean I almost worked something out by myself
  15. So I got creative (possibly retarded) and Decided, hey...I know how to get a list of pc games and a menu easily. My theory Create a directory with shortcuts to the games you want, Set that as the emulator and rom path for a new emulator. Name snap files same as the shortcuts. So far that all worked, Gave me a menu PC Games, then listed the shortcuts. ie Street fighter IV Arcade Street Fighter X Tekken etc.. Now Problem is they dont launch. when I had ssfIV alone i had the rom command as ssfiv.exe and had it pointed at the install dir. so im wondering...in the command box...ie what to send to emaulator to run I tried [rom] Which should technically run the shortcut given its the same name..but nope anyways...is this stupid or is there an easier way without having to manually edit ini files etc? cheers V
  16. started mucking around last night and ran into the wierd lines issue, I ended up taking a screenshot, then opening in photoshop (yep, 1920 x 1080 confirmed). Edited, exported and png etc and went to test. After much googles, I found a thread stating that mame doesnt like some of the photoshop exports...(I would say its anything over 1024 x 768 as a png) And will display these wierd lines.... still closer to the finish line....gotta grab paint shop pro (as its supposed to sort this out......) stay tuned
  17. Awesome work guys I will give it a shot when I get home....I do recall at one stage getting the bezel fillscreen but the game shifted to the left for some reason... Will post results once I get it sorted.
  18. Dont you hate that Thanks for replying after that...usually I call it a day at that point Made this file to help me line up / see whats happening ok so the bezel ive left at 480 height, since its only for vertical games anyway.... (tried higher but scales and top and bottom show over game) Here is the result, I think im on the right path, its about positioning and I think the bezel.lay will fix it, (should I change the positioning.....)..maybe Heres the default... / results...As you can see its been moved to the right a little and would also appear to be stretched / shrunk)... Good news, the right side goes all the way to edge of screen... now for positioning? Bezel.lay file atm.. <mamelayout version="2"> <element name="bezel"> <image file="mame.png" /> </element> <view name="Bezel Artwork"> <screen index="0"> <bounds left="140" top="0" right="500" bottom="480" /> </screen> <bezel element="bezel"> <bounds left="0" top="0" right="640" bottom="480" /> </bezel> </view> </mamelayout> Notes: tried changing the 640 to 1024 (which is the width in this case of the test bevel file, same issue) Using 1920 x 480 resulted in a bunch of diagonal lines, not even looking like the pic
  19. My bad, too short with info, too excited to get back to cab and play more Ok so running a TFT - Samsung Syncmaster S22A350H (I think, would have to pull cab apart to confirm, just google image searched similar models and thats what mine looks like, IT is however a samsung syncmaster 21.5" (supports up to 1980 x 1024 (which is what I have set in windows, havent changed any res settings in mame or gameex, so they would be defaults) Vid card is nvidia geforce 210. Changed as per above post and still same results Again, thankyou
  20. Here are some pics to show whats happening at the moment Pic one, shows a vertical game with the bezel (640 x 480, as you can see theres still black area on the screen, and I dont want to stretch) If I go into the video settings and change from 4:3 in mame it just stretches and removes the bezel. Pic 2, shows a normal horizontal game being 4:30 on the 16", again rather not stretch) I guess now I'm asking, can I get bezels for the horizontals also? And for the verticals how does one make the bezel the full screen, again without stretching. again thanks for sticking with it
  21. Thankyou all, got it half working with all the info you guys continue to provide. ended up being able to live with the black bars, not a big fan of some of the artwork (cause its makes the window smaller in some games, and I dont want to have to pull my kb out every game to turn bezel off or on as I go. Saying that... I have eveything working now and I will post a vid of my finished cab... thankyou all again so much......GAME NIGHT TONIGHT
  22. awesome thankyou all.. iving it a shot today
  23. Excellent, more tweaking tonight What folder do the game bezels go in? I tried getting metal slug x to work..and It doesnt
  24. Cheers, I assume this means use the 640 x 480 bezel also?
  25. nah im slightly anal in terms of res I want to keep it at native game res... I think it should be able to be done since I got the image to sit right, its just a matter of the bezel.lay file settings being right perhaps?
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