fRequEnCy Posted March 11, 2009 Posted March 11, 2009 Submissions by fRequEnCy Map Files: All Map Files are generated by myself using various tools. They are generated from dats created by Logiqx or in certain cases, the emulator itself. If a specific Map File is needed or an update to an existing one, please post in the forums for a request and it will be posted.Downloads:AAE Alpha Build 87.zipCPS-1 20100518.zipCPS-2 20100518.zipDEMUL v0.5.7 (Atomiswave).zipDEMUL v0.5.7 (Naomi Cartridge).zipDEMUL v0.5.7 (Naomi GD-ROM).zipDEMUL v0.5.7 (Naomi 2 Cartridge).zipDEMUL v0.5.7 (Naomi 2 GD-ROM).zipFBA v0.2.97.08.zipKawaks v1.62.zipMisfitMAME 0.128.B.zipNebula v2.25b.zipNeo-Geo 20091103.zipParaJVE 0.7.0.zipRAINE v0.51.9.zipSEGA Model 2 Emulator v1.0.zipSupermodel 0.2a.zipViva Nonno v22.0.3.zip Note: This map file was generated from the ZiNc.exe file. This passes the rom number to the command-line instead of the rom name. The rom number is required by ZiNc to launch correctly.ZiNc v1.1 (Numbered).zip This is a continuous project. This section will be updated frequently. All suggested command-line settings have been tested.Emulator Configurations: Links to suggested emulators Command-line settings Key: [ROM] - ROM name without extension [ROMFILE] - ROM name with extension [ROMPATH] - Path to where ROM is located [APP] - Path to where GameEx is installed Supported Systems System Category Emulator Command-line Adobe Flash Games Misc SWF Opener SWFOpener.exe "[ROMPATH]\[ROMFILE]" -full Atari 2600 Console MESS mess.exe a2600 -cart "[ROMPATH]\[ROMFILE]" Atari 5200 Console MESS mess.exe a5200 -cart "[ROMPATH]\[ROMFILE]" Atari 7800 Console MESS mess.exe a7800 -cart "[ROMPATH]\[ROMFILE]" Atari Jaguar Console Project Tempest1 [/td] Atari Jaguar CD Console Project Tempest1 Atari Lynx Handheld Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" Bally Astrocade Console MESS mess.exe astrocde -cart "[ROMPATH]\[ROMFILE]" Bandai Wonderswan Handheld Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" Bandai Wonderswan Color Handheld Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" Capcom Play System 3 Arcade CPS3 Emulator emulator.exe [ROM] Coleco Colecovision Console MESS mess.exe coleco -cart "[ROMPATH]\[ROMFILE]" CVT Mega Duck/Cougar Boy Handheld MESS mess.exe megaduck -cart "[ROMPATH]\[ROMFILE]" Entex Adventure Vision Handheld MESS mess.exe advision -cart "[ROMPATH]\[ROMFILE]" Farchild Channel F Console MESS mess.exe channelf -cart "[ROMPATH]\[ROMFILE]" GamePark GP32 Handheld GeePee321 GCE Vectrex Console ParaJVE2 ParaJVE.exe -Game=[ROM] -Fullscreen=TRUE -Menu=OFF -NoSplash Hartung Game Master Handheld MESS mess.exe gmaster -cart "[ROMPATH]\[ROMFILE]" Magnavox Odyssey 2 Console O2EM o2em.exe "[ROMPATH]\[ROMFILE]" -fullscreen Mattel Intellivision Console Bliss Bliss.exe "[ROMPATH]\[ROMFILE]" -fullscreen MGT Sam Coupe Computer SimCoupe SimCoupe.exe -disk1 "[ROMPATH]\[ROMFILE]" -autoboot yes Microsoft Windows Computer Microsoft Windows ""[ROMPATH]\[ROMFILE]"" MSX Home Computer Computer blueMSX blueMSX.exe /machine "MSX" /fullscreen /rom1 "[ROMPATH]\[ROMFILE]" MSX2 Home Computer Computer blueMSX blueMSX.exe /machine "MSX2" /fullscreen /rom1 "[ROMPATH]\[ROMFILE]" Namco System 22 Arcade Viva Nonno1 NEC SuperGrafx Console Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" NEC TurboGrafx 16 Console Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" NEC TurboGrafx-CD Console Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" Nintendo DS Handheld No$gba no$zoomer.exe "[ROMPATH]\[ROMFILE]" Nintendo Famicom Disk System Console Nestopia nestopia.exe "[ROMPATH]\[ROMFILE]" Nintendo GameBoy Handheld VisualBoyAdvance VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]" Nintendo GameBoy Advance Handheld VisualBoyAdvance VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]" Nintendo GameBoy Color Handheld VisualBoyAdvance VisualBoyAdvance.exe "[ROMPATH]\[ROMFILE]" Nintendo Gamecube Console Dolphin Dolphin.exe -e "[ROMPATH]\[ROMFILE]" Nintendo N64 Console Project64 Project64.exe "[ROMPATH]\[ROMFILE]" Nintendo NES Console Nestopia nestopia.exe "[ROMPATH]\[ROMFILE]" Nintendo Pokemon Mini Handheld Minimon1 Nintendo SNES Console ZSNES zsnesw.exe "[ROMPATH]\[ROMFILE]" Nintendo Wii Console Dolphin Dolphin.exe -e "[ROMPATH]\[ROMFILE]" Panasonic 3DO Console FreeDO1 Philips Videopac+ Console O2EM o2em.exe "[ROMPATH]\[ROMFILE]" -fullscreen -g7400 Pinball - Future Pinball Pinball Future Pinball "Future Pinball.exe" /Open "[ROMPATH]\[ROMFILE]" /Play /Exit Pinball - Visual Pinball Pinball Visual Pinball vpinball905.exe -play -"[ROMPATH]\[ROMFILE]" Sega 32X Console Kega Fusion Fusion.exe -32x -fullscreen "[ROMPATH]\[ROMFILE]" Sega Game Gear Handheld Kega Fusion Fusion.exe -gg -fullscreen "[ROMPATH]\[ROMFILE]" Sega Genesis Console Kega Fusion Fusion.exe -gen -fullscreen "[ROMPATH]\[ROMFILE]" Sega Master System Console Kega Fusion Fusion.exe -sms -fullscreen "[ROMPATH]\[ROMFILE]" Sega Model 2 Arcade Model 2 Emulator emulator.exe [ROM] Sega PICO Console Kega Fusion Fusion.exe -md -fullscreen "[ROMPATH]\[ROMFILE]" SNK Neo-Geo Console Nebula nebula.exe [ROM] SNK Neo-Geo CD Console Nebula nebula.exe neocd SNK Neo-Geo Pocket Handheld Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" SNK Neo-Geo Pocket Color Handheld Mednafen mednafen.exe -fs 1 "[ROMPATH]\[ROMFILE]" Sony Playstation Console ePSXe ePSXe.exe -nogui Sony PocketStation Handheld PKEmu1 Console Kega Fusion Fusion.exe -fullscreen "[ROMPATH]\[ROMFILE]" VTech CreatiVision Console MESS mess.exe crvision -cart "[ROMPATH]\[ROMFILE]" Watara Supervision Handheld MESS mess.exe svision -cart "[ROMPATH]\[ROMFILE]" 1 Indicates that a loader/wrapper is required for this emulator.2 Indicates that a special MAP file is required. Please check MAP file section. Archives: All of my archived files will be located here for those users who do not update as frequently or have better success with a prior version. Click on spoiler to view. Spoiler Map Archives:DEMUL 0.5.6.zipMisfitMAME 0.127.J.zipMisfitMAME 0.128.A.zipParaJVE 0.6.0.zipSEGA Model 2 Emulator v0.9.zipLoader Archives:ParaJVE 0.6.0 - While ParaJVE doesn't really require a loader, the edited ParaJVE.bat file makes it cab-friendly for GameEx.Note: This Loader is no longer required since the release of version 0.7.0. It can now can be launched from command-line. Please view the new command-line settings in the Emulator Configuration Section.Features: Passes ROM name to Emulator Turns fullscreen to on Turns menu off Note: These features can be altered by editing the ParaJVE.bat file to the desired settings. Documentation on the settings can be found here.Requirements: Map File is required to pass the Game ID to the Emulator (located in Archives Section) An Advanced Config is required to watch the javaw.exe Process so GameEx won't steal focus Edited ParaJVE.bat file (located below) Usage: ParaJVE.bat [ROM]Download:ParaJVE 0.6.0 loader.zip 4 Quote
Lawrence Posted June 16, 2009 Posted June 16, 2009 As requested, here is my config file for the Nintendo DS using No$Zoomer and No$GBA.Nintendo_DS.7z Quote
Tempest Posted June 20, 2009 Posted June 20, 2009 Loaders (Wrappers) By TempestRadikal Loader: Double click on radikalb.exe to start Radikal BikersSet Controls, and Video mode settingsClick "Start"After Radikal Bikers Starts, press "Esc" to exit.Place RadikalLoader.exe into the same folder as radikalb.exeUse RadikalLoader.exe as your commandUse an advanced config if you want to remap keysRadikalLoader.7zVivanonno Loader:Pretty much the same as Radikal Loader. Run Vivaonno.exe, and change the settings to suit yourself. Put VivanonnoLoader.exe into the same folder as vivaonno.exe, and use VivanonnoLoader.exe "[Rom]" as your command.You will probably need to set ShowDesktop to "Yes"VivanonnoLoader.7zAquarius Loader:Put your roms, AqEmu.exe, and AquariusLoader.exe into the same folder.Use AquariusLoader.Exe "[RomFile]" as your command.AquariusLoader.7zProject Tempest Loader:Put ProjectTempestLoader.exe into the same folder as Pt.exeUse ProjectTempestLoader.Exe "[RomPath]\[RomFile]" as your command.ProjectTempestLoader.7zWinApe Loader:Follow Hansolo77s instructions in this thread: http://www.gameex.in...h...c=2668&st=0Use this loader in place of the one that no longer exists.Put WinApeLoader.exe into the same folder as WinApe.exeUse WinApeLoader.Exe "[RomPath]\[RomFile]" as your command.WinApeLoader.7zVisual Pinball Loader:This is a loader to hide the windows that open when VPinball is executed. Inside the .7z, you will find:[Mapping Off] Exit (ESC+Q).ini - Advanced config (Copy to: GameEx\CONFIG\EMULATORS)VPinball.ini - Emulator Config (Use the 'Import' Button - Make sure to check your paths)VPinball.png - Image used to hide VPinball (You can use your own image, make sure it's named VPinBall.png)VpinBallLoader.exe - Loader ProgramIf you already have Vpinball setup in GameEX,Use: "C:\Vpinball\VPinballLoader.exe" "[ROMFILE]" "[WORKINGPATH]" as your Command, adjusting the path of course.VPinballLoader.7zFreeDo Loader:Put FreeDoLoader.exe into the same folder as FreeDo.exeUse FreeDo_Loader.Exe "[RomPath]\[RomFile]" as your command.FreeDo_Loader.7zMiniMon Loader:Put MiniMonloader.exe into the same folder as MiniMon.exeUse Minimonloader.Exe "[RomPath]\[RomFile]" as your command.MinimonLoader.7zPhilips Cd-i Loader:Choose these options from the cdiemu-0.5.2 Options > Settings menuPut Philips_Cd-i_Loader.exe into the same folder as wcdiemu.exeUse Philips_Cd-i_Loader.exe "[RomFile]" as your command.Philips_Cd-i_Loader.7zGeePee32 Loader:Turn Off Splash screen as shown here:Put GeePee32_Loader.exe into the same folder as geepee32.exeUse GeePee32_Loader "[RomPath]\[RomFile]" as your command.GeePee32_Loader.7zJPCSP:Usage: JPCSP_Loader "Parameters" "[RomPath]\[RomFile]"Example: JPCSP_Loader "-Xmx1024m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m -Djava.library.path=lib/windows-x86 -jar bin/jpcsp.jar -u" "[RomPath]\[RomFile]"JPCSP_Loader.zip 3 Quote
zarkok Posted July 15, 2009 Posted July 15, 2009 I made a AutoIt script for Sega Saturn SSF Emulator. If you use it, you have a problem, you must configure region for each game, Usa, European or Japanese titles. The script detects the rom filename if it has got (U), (E) or (J) and then it executes a version of SSF in different folders that they are in different regions ( "SSF (E) folder, SSF (J) folder and SSF (U) folder for example". In GameEx setup for this emulator you have to put "SSF_Region.exe [ROM]" in command lines (SSF_Region.exe is the name of the compiled script exe). Here is the AutoIt Script, you must change the path of your different SSF versions region preconfigured:$RegionU = StringInStr ( $CMDLineRAW, "(U)", 0)$RegionE = StringInStr ( $CMDLineRAW, "(E)", 0)$RegionJ = StringInStr ( $CMDLineRAW, "(J)", 0)If $RegionU <> 0 Then Run ("L:\Emuladores\Sega Saturn\SSF\SSF.exe") Sleep (3000) ProcessWaitClose ( "SSF.exe" ) ExitElseIf $RegionE <> 0 Then Run ("L:\Emuladores\Sega Saturn\SSF (E)\SSF.exe") Sleep (3000) ProcessWaitClose ( "SSF.exe" ) ExitElseIf $RegionJ <> 0 Then Run ("L:\Emuladores\Sega Saturn\SSF (J)\SSF.exe") Sleep (3000) ProcessWaitClose ( "SSF.exe" ) ExitElse Run ("L:\Emuladores\Sega Saturn\SSF\SSF.exe") Sleep (3000) ProcessWaitClose ( "SSF.exe" ) ExitEndIfI Hope it helps you.Francisco. Quote
StreaK Posted September 12, 2009 Posted September 12, 2009 App: WraP 4 GameEx - WinDJVU EditionInfo: Simple wrapper for WinDJVU plus added joystick / gamepad fonction to WinDJVU.App working:Running WinDJVU -> passing CTRL + O -> passing file given as a parameter [ wrap4gameex.exe c:\test.djvu ] and focusing window. Also adds a Joystick function to active WinDJVU window , so you can operate you joystick/gamepad on WinDJVU [ up/down -> slide screen / button1 -> pageup / button2 -> pagedown / button4 -> escape + exit from WraP ]In attachment: WraP v0.01 + newest WinDJVU.exeBTWCommand-line settings if installed in WinDJVU [where windjvu.exe is ] directory:example:Wrap4gameex.exe [ROMPATH]\[ROMFILE]Wrapper-WinDJVU.7z Quote
BIM Posted September 22, 2009 Posted September 22, 2009 I made a wrapper to work with NullDC, which work fine on 5 tested computers. OBS works only with nullDC_1.0.3_nommu.exe. If you are using some other version, amend according to that one. First have a look on gameex emulator config file.Enabled=TrueSTARTPAGENAME=[Console] Sega Dreamcast (nullDC)TITLETEXT=Sega DreamcastStartPageLogo=[Console] Sega Dreamcast {NTSC}ROMFilter=*.cdi;*.gdi;*.nrg;*.mdsRomPath=J:\emulator\sega\dreamcast\romsRomsInFolders=SnapPath=TitlePath=BoxPath=CartPath=ManualPath=ControlPanelPath=InstructionsPath=WorkingPath=j:\emulator\sega\dreamcast\MapKeys=TrueWaitBeforeKeys=SendKeys=ReplaceDash=FalseReplaceUnder=TrueCapitals=FalseRemoveBrackets=TrueShowDesktop=TrueDebug=FalseMAPFile=AlsoLaunch=Command=start.ahk "[ROMPath]\[RomFile]"LaunchBefore=LaunchAfter=configFile=ExcludedFiles=CustomBackground=PlayMusic=FalseDontShowInfo=PlaySelectionMusic=FalseSelectionMusicFolder=PCGame=FalseDATABASE=UseDbName=GamesIn7Zips=FalseMergeSets=PlayInScreenSaver=FalseShowMostPlayed=TrueRandomMostPlayed=TrueCDCheck=FalseCDCheckFile=CustomArtName1=CustomArtPath1=CustomArtName2=CustomArtPath2=CustomArtName3=CustomArtPath3=[GENERAL]DumbyValue=Here are the start.ahk file (autoscriptwriter file, you need this software to run this)NumParams = %0% Param1 = %1% Param2 = %2% Param3 = %3% Run, nullDC_1.0.3_nommu.exe, j:\emulator\sega\dreamcast\chankastAlpha025\chankastAlpha025\WinWait, nullDC v1.0.3 (built Aug 20 2008@10:00:16), IfWinNotActive, nullDC v1.0.3 (built Aug 20 2008@10:00:16), , WinActivate, nullDC v1.0.3 (built Aug 20 2008@10:00:16), WinWaitActive, nullDC v1.0.3 (built Aug 20 2008@10:00:16),Sleep, 100Send, {ALTDOWN}fn{ALTUP}Sleep, 100WinWait, Select Image File, IfWinNotActive, Select Image File, , WinActivate, Select Image File, WinWaitActive, Select Image File, send {TAB 2}send {DEL}Send %1%{ENTER}WinWaitClose, J:\emulator\sega\dreamcast\ChankastAlpha025\ChankastAlpha025\nullDC_1.0.3_nommu.exe, ExitAppHere are some explanation for the start.ahk fileThe param1 is for recieving the parameter "[ROMPath]\[RomFile]" wich is sent from gameex. Just to show, I included 2 more paramters which not are used in this wrapper, but if someone would like to use this for some own wrapper utility, you know how to implement it.Send, {ALTDOWN}fn{ALTUP} opens select boot image filesend {TAB 2} activate input and selects all text allready inputsend {DEL} deletes the textSend %1%{ENTER} inserts "[ROMPath]\[RomFile]" end presses ENTER and off you go Quote
Krakerman Posted October 27, 2009 Posted October 27, 2009 I just use the following command line in GameEx for Spectaculator:Spectaculator.exe "[ROMPath]\[RomFile]"With the usual Rom Filters being:*.tap;*.tzx;*.z80 Quote
Tempest Posted November 1, 2009 Posted November 1, 2009 I found this in the forum.I've made a AHK script for you to try...Extract KaraFunLauncherEXE.zip to your KaraFun directory (default is "C:\Program Files\KaraFun\")Make sure you have KaraFun set to start in fullscreenIn your EmuConfig set the command line to: KaraFunLauncher.exe "[ROMPath]\[RomFile]"Thats it... the script will launch karaFun and your file then wait for the fullscreen display to close before closing KaraFun which should return you back to GameExI haven't tested it from within GameEx because I'm not near my cabinet so let me know how you get onThe uncompiled script is in the KaraFunLauncherSource.zip if you want to see how it's doneStu KaraFunLauncherEXE.zipKaraFunLauncherSource.zipOriginal post can be found Here. Quote
jmjohnson85 Posted November 20, 2009 Posted November 20, 2009 ePSXe/Delta 2 LoaderThis is a simple loader that orchestrates launching (and closing) Delta 2 from GameExwhich in turn launches ePSXe. With this loader you can launch all of your PSX gameswith settings on a per game basis. This is an invaluable feature to have if you want to be able to play a large selection of PSX games directly from GameEx - which is whyI am making this available Here are the steps you'll need to take to get this working:Step 1) Extract this archive file (epsxeloader.7z) to Delta 2's root folder.Step 2) Make sure you have configured all of your '.dt2' files with Delta 2. MOOBY2 IMAGE PLUGIN WILL NOT WORK! So make sure you set up each iso with the internal ePSXe image plugin.Step 3) Make settings adjustments in 'GameEx.ini' as follows Set 'ROMFilter' to '*.dt2' Set 'RomPath' to the folder where your '.dt2' config files are Set 'WorkingPath' to Delta 2's root folder Set 'Command' to 'epsxestart.exe "[ROMPath]\[RomFile]"'Here's what my config looks like:[Emulator_10]Enabled=TrueSTARTPAGENAME=[Console] Sony PlayStation (ePSXe)TITLETEXT=Sony PlayStationStartPageLogo=[Console] Sony PlayStationROMFilter=*.dt2RomPath=C:\Program Files\Delta2 V2.01\Config\Psx Games\SnapPath=D:\ROMs\Sony Playstation\Snaps\TitlePath=D:\ROMs\Sony Playstation\Titles\BoxPath=D:\ROMs\Sony Playstation\Boxes\CartPath=D:\ROMs\Sony Playstation\Cartridges\ManualPath=D:\ROMs\Sony PlayStation\Manuals\ControlPanelPath=D:\ROMs\Sony PlayStation\Controls\WorkingPath=C:\Program Files\Delta2 V2.01\MapKeys=TrueWaitBeforeKeys=SendKeys=ReplaceDash=FalseReplaceUnder=TrueCapitals=FalseRemoveBrackets=TrueShowDesktop=TrueDebug=FalseMAPFile=[Console] Sony Playstation.mapAlsoLaunch=Command=epsxestart.exe "[ROMPath]\[RomFile]"LaunchBefore=LaunchAfter=configFile=[Mapping Off] Exit (Process Close)ExcludedFiles=CustomBackground=PlayMusic=FalseDontShowInfo=PlaySelectionMusic=FalseSelectionMusicFolder=PCGame=FalseDATABASE=[Console] Sony PlayStationGamesIn7Zips=FalsePlayInScreenSaver=FalseShowMostPlayed=TrueRandomMostPlayed=TrueCDCheck=FalseCDCheckFile=lastgame=Step 4) Load up GameEx and launch a game - obviously you need to have the iso on the hard drive and, once again, fully configured in Delta 2. When you are finished playing, press the 'Esc' key to return to GameEx.epsxeloader.7z Quote
dreamer Posted February 9, 2010 Posted February 9, 2010 Here's my new config for FlashOffliner: [Emulator_36]Enabled=TrueSTARTPAGENAME=FlashOfflinerTITLETEXT=flash gamesStartPageLogo=flashofflinerROMFilter=*.swfRomPath=C:\Program Files\FlashOffliner\FlashOffliner_Data\GameFilesSnapPath=TitlePath=BoxPath=RomsInFolders=CartPath=ManualPath=ControlPanelPath=InstructionsPath=WorkingPath=C:\Program Files\Mozilla FirefoxMapKeys=WaitBeforeKeys=3000SendKeys={f11}ReplaceDash=ReplaceUnder=Capitals=RemoveBrackets=ShowDesktop=TrueDebug=MAPFile=AlsoLaunch=Command=firefox.exe -new-tab "[rompath]\[romfile]"LaunchBefore=LaunchAfter=configFile=[Mapping Off] Exit (ESC)ExcludedFiles=lastgame=CustomBackground=PlayMusic=DontShowInfo=PlaySelectionMusic=SelectionMusicFolder=PCGame=DATABASE=UseDbName=GamesIn7Zips=FalseMergeSets=PlayInScreenSaver=ShowMostPlayed=RandomMostPlayed=CDCheck=CDCheckFile=CustomArtName1=CustomArtPath1=CustomArtName2=CustomArtPath2=CustomArtName3=CustomArtPath3=if this is new to anyone like it is to me. if you play a flash game you like you can go to your temp internet files and look for the swf file and save it to anther folder to play it off line.keep up the good work tom and everyone else involved with gameEx Quote
celly Posted July 20, 2010 Posted July 20, 2010 Here is the updated database and games for ScummVM 1.1.1. There is now 109 games playable and listed. All credit to Headkaze and Greatflash for the original work.EDIT: Forgot 2 games when I did the update. They are now added and now total 111 games now.FINAL EDIT: The Database is now 100% with game descriptions and full info. So grab v3.Scumm 1.1.1v3.rar Quote
Tom Speirs Posted August 14, 2010 Author Posted August 14, 2010 Here is the updated database and games for ScummVM 1.1.1. There is now 109 games playable and listed. All credit to Headkaze and Greatflash for the original work.EDIT: Forgot 2 games when I did the update. They are now added and now total 111 games now.I know some things go unnoticed or unrewarded. I just wanted to say thanks for the contribution. You have been a great asset here Celly. Quote
Tom Speirs Posted August 14, 2010 Author Posted August 14, 2010 I'm pretty sure you can use an advanced config, and set up additional processes for GameEx to watch.Yes it should. As well as watching for the additional processes, upon exiting with a combo or hot key, GameEx should also try to close the "watched" processes. Quote
IMBerzerk Posted December 30, 2010 Posted December 30, 2010 Commodore 64 Database update:Using Great Flash's original work to build on, I added in as many Good and NoIntro names as I could find. It is not the complete definitive game database, but it will cover many of the more notable and popular games we all remember from back in the 80's. I will try to keep updating it as time goes on, and if I find a good Tosec list to build from, I will add them as well. But for now, this should be a very comprehensive start at 2179 games listed. All the best,IMBerZerk[attachment deleted] - Database has been updated since posting, use from list below. Quote
celly Posted December 31, 2010 Posted December 31, 2010 Commodore 64 Database update:Using Great Flash's original work to build on, I added in as many Good and NoIntro names as I could find. It is not the complete definitive game database, but it will cover many of the more notable and popular games we all remember from back in the 80's. I will try to keep updating it as time goes on, and if I find a good Tosec list to build from, I will add them as well. But for now, this should be a very comprehensive start at 2179 games listed. All the best,IMBerZerkHoly lord, thank you... This is great! Quote
IMBerzerk Posted January 5, 2011 Posted January 5, 2011 Database Flood... new and updates.OK, here are the latest revisions of some present databases and a few new 'old skool' ones as well. Bare (or 'bear') in mind that this WILL effect your games and how they are displayed. I've been able to link many titles in the various databases, but most likely, unless you view the databases and check your ROM/artwork file names, you won't see the changes, and some will loose their info as well. Before installing, make back-ups of your present databases so you can always fall back in case you are not happy with the results. Please don't hold me responsible if your PC blow-up, just fall back to what you had prior.Here are some examples of what has changed:1. Spy vs. Spy was changed to Spy vs Spy in all listed databases, and will be the same throughout as it allows the C64, GameBoy Color, SMS versions to link 2. Ghosts'n Goblins which is often listed as Ghosts 'N Goblins, or Ghosts N' Goblins which is wrong. It's now Ghosts'n Goblins, which will link the several versions. Same for Q-Bert, Pac-Man .. etc.3. Some game names were changed so that they would link to their MAME counterparts. Games like Elevator Action in the GBC database were listed as Elevator Action GB... the 'GB' was dropped from the nameset so that it will link with the MAME and other console versions.4. Many games that had an 'II' instead of a numeric '2' in the title were changed to the '2' as they show in the title screen and box/cart artwork.I've tested these on my set, however, again, you're going to have to do some more work to get it straight on your set. If you want GameEx to link and show all the variations, it's a lot of work, but I've done the hard part for you. Unfortunately, because several folks have created the many databases in GameEx, using Good Names, No-Intro or TOSEC, there are different combinations of the same name in different databases. Most, but not all of the below databases have changes to the 'No-Intro' and or 'Good Name' lists. Also, punctuation effects the name, if a comma is in different spots... it won't link. I sorted as many issues as I could find as well.Maybe some day I can go through more, but after the Genesis (over 900+), and Game Boy Advance (over 600+) ... I don't know... Anyway... here they are... I will be posting updates from this thread, so come back now and then and check. Present WIP is the Game Boy database. The one listed has been cleaned up a little, in the No-Into list. All Databases created using MS Access. All the best,IMB-------------------------------------------------------Updates :07 Jan 11 - Added Epoch Super Cassette Vision13 Jan 11 - Updated Nintendo GameBoy - added 74 new games, corrected naming18 Jan 11 - Large update to Sega Genesis DB. Added over 100 games and corrected many games listed as 'beta'24 Jan 11 - Updated Atari Jaguar - Corrected/added many names to Good and NoIntro.Console Bally Astrocade.zipConsole Emerson Arcadia 2001.zipConsole GCE Vectrex.zipConsole Interton VC 4000.zipConsole Magnavox Odyssey 2.zipConsole Sega Master System.zipHandheld Nintendo Game Boy Color.zipPC Commodore 64.zipConsole Epoch Super Cassette Vision.zipHandheld Nintendo Game Boy.zipConsole Sega Genesis.zipConsole Atari Jaguar.zip Quote
Draco1962 Posted January 5, 2011 Posted January 5, 2011 Great googly-moogly! Awesome job, IMB! While my current setup is mainly MAME/Pinball oriented with possible Nintendo (N64 and prior) and Sega (Genesis and prior) in the not-so-distant future, I can see that I will have some good resources to tap into! Quote
celly Posted March 4, 2011 Posted March 4, 2011 Hey IMBerzerk, have you made or started a Daphne/laserdisc database? I can't seem to even find a database option for one in the Daphne Advanced Configuration anyway. Might have to be a Feature Request.... Quote
Draco1962 Posted June 23, 2011 Posted June 23, 2011 (edited) For those interested in Interactive Fiction (or Text Adventures) using interpreters such as <a href="http://www.ifarchive.org/if-archive/infocom/interpreters/frotz/WindowsFrotzInstaller.exe" class="bbc_url" title="External link" rel="nofollow">Windows Frotz</a> I have compiled a DB based upon the offerings from Infocom and Adventure International (Scott Adams, et al). I have also included a copy of my emulator ini file.PC Z-Code Interactive Fiction INI File.zipPC Z-Code Interactive Fiction.zip Edited June 25, 2011 by Draco1962 Updated DB v 1.01 Quote
hansolo77 Posted August 19, 2011 Posted August 19, 2011 Vice Commodore Vic20 Emulator Zip Setup--------------------------------------------------This Config allows you to run commodore Vic20 roms that are zipped.You may ask, why would i want to run them as zips when they are so small already? The main reason is that a lot of the good vic20 rom sets are already zipped and tidy. I used GameBaseVic20, Tosec, and No-intro sets to check this config.Second thing that this config tries to do is to determine what memory banks need to be active to run the game image. If you have a unexpanded 3k game and try to run it on a vic20 with 24k of expanded - it will not run. same rule applies for many different sizes. I have checked over 200 images and all runs fine. I have not checked cartridges fully, but it should recognise what memory area the cart needs to load into and run (unless the cartridge needs a SYS call to run it - then it is time for you to type on the Vic)This works the same way as my c64 config.so... Place the contents of 'VIC.RAR' in your Vice emulators root directory and import the emu config in 'Vic20EmConfig.RAR' remembering to change your paths.Set Xvic.exe to how you wish (it will auto to fullscreen) and run the wonderful GameEx.Hope all goes well...If there are any probs or suggestions, please open a thread and i will see what i can do..UPDATE: Vic.rar updated. Found problems with a couple of carts not running. Fixed and carts now load to correct memory space. All tested work!This is an old post, but I have a new problem. I extracted everything and imported just like you said. GameEx doesn't run the rom. Checked runitgame.bat and copied the command line. Opened command prompt and ran the line. I get a window that pops up and says the unzip program is incompatible with x64 Windows. Is there anyway to replace unzip32.exe with an "unzip64.exe"? I tried googling it, but I'm not coming up with anything. Of course, if I could find an unzip64, i'd just rename it to unzip32.exe so the bat/cmd file would run properly. Quote
wahoo Posted December 28, 2011 Posted December 28, 2011 For my 100th post I am providing a launcher for nullDC. The purpose is to support loading ROMs from multiple regions from one ROMPATH with one emulator entry in GameEx. This will launch nullDC using one of three nullDC.cfg files. Each cfg file is configured to support a region. It detects the correct region by looking for strings in file names located in the extracted files in the ROMPATH dir. It then copies the correct cfg file containing the matching region setting to the root of the nullDC folder.Requirements:ROMs for all three regions must be in the same folderROMs must be zipped (feature available only to registered GameEx versions)ROMs named using TOSEC naming convention or names contain “(PAL)”, “(US)” or “(JP)”nullDC is already working correctly for one of the regionsSetting it up:Copy the NullDCRegionLoader.txt file attached to this post to the root of the nullDC folder and rename it to NullDCRegionLoader.batMake three copies of the current working nullDC.cfg file located in the root of the nullDC folder. The files should be named:nullDC_USA.cfgnullDC_JAP.cfgnullDC_EUR.cfgEdit each of these files and change the Dreamcast.Region setting as follows:nullDC_USA.cfg Dreamcast.Region=1nullDC_JAP.cfg Dreamcast.Region=0nullDC_EUR.cfg Dreamcast.Region=2In the emulator config for nullDC in GameEx modify the LaunchBefore setting. Add the following line in the LaunchBefore setting:call "NullDCRegionLoader.bat" "[ROMPATH]"NullDCRegionLoader.txt Quote
Tempest Posted June 2, 2012 Posted June 2, 2012 Added a Loader for JPCSP in my post here. http://www.gameex.in...dpost__p__56685 2 Quote
myonions Posted September 13, 2012 Posted September 13, 2012 Map File for Sega Model 3 Emulator (Supermodel).Arcade Model3.map.txt(Remove .txt Extension and copy to "..\GameEx\MAP FILES" folder as "[Arcade] Model3.map") 3 Quote
celly Posted September 28, 2012 Posted September 28, 2012 Here's a map file for CAVEUI 1.1.3f.Arcade CAVE.zipAlso the working command line is (depending on your system) -CAVEUI64.exe [ROM] OR CAVEUI32.exe [ROM] 1 Quote
nullPointer Posted November 15, 2012 Posted November 15, 2012 (edited) Here's a wrapper for ePSXecutor. That's right, this is a wrapper for a frontend for an emulator of a game console. So why on earth would one need such a thing? Well ... hmm ... good question ... um ... you probably don't? Among other things this will enable you to run ePSXecutor in GameEx without having to configure an advanced emulator config. This in turn should make it a bit easier to use SwitchDisc in combination with ePSXecutor through GameEx.Usage details can be found in the readme. Hopefully someone gets some use out of this. Thanks!Change Log1.0.1Minor enhancement to better support (and simplify) SwitchDisc integration1.0.0Initial public releaseePSXecutor_wrapper-1.0.1.7z Edited November 17, 2012 by nullPointer Update: ePSXecutor_wrapper 1.0.1 Quote
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