Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 We'll let it grow a bit before we move it then. When the submissions and work have been done then we'll merge it. Feel free if you think its best. Was just adding my opinion, does not mean im right Quote Link to comment Share on other sites More sharing options...
fRequEnCy Posted October 2, 2010 Share Posted October 2, 2010 Feel free if you think its best. Was just adding my opinion, does not mean im right We'll let HK do it since he's put in the work and has the power to do it. LOL. That way it's his decision. Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 I gave 4 cents so far ... how's that for "change" you can believe in?I am sure we will have enough to warrant pinning at some point. We have quite a few that are motivated in learning about Sketchup, .x conversions, etc. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 No worries. It certainly already warrants it. My aim is just to encourage it as much as possible and it might be better to do that as it is. That is the only reason I chimed in Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 HK - what are some of the 3-D modeling programs you recommend for converting logos, etc.? Quote Link to comment Share on other sites More sharing options...
headkaze Posted October 2, 2010 Author Share Posted October 2, 2010 Well I have finished converting the cabs. Unfortunately I had to do most of them manually because many of the textures were screwed up when "exploding" the models. Let's just say I've spent waaaaay too many hours on this Anyway I've updated the scripts again, and now the ZbylsXExporter doesn't auto explode and it defaults to save to a sub folder. This is to do conversions manually, so you will also need the "bomb" script to explode the model then fix any screwed up textures, and then export to X. You only need to explode the more complex models, I did not need to explode any of the console models for example.As for pinning and merging this topic. I don't think it warrants pinning really and I'd rather not merge with the other topic because I want this to be dedicated to my conversion work and requests from people to convert stuff. That is why I started a new thread in the first place.Anyway I am uploading the cabs now... stay tuned! Quote Link to comment Share on other sites More sharing options...
headkaze Posted October 2, 2010 Author Share Posted October 2, 2010 You can download the Gozer 3d models painstakenly converted to X files from here. Thanks to Draco for help in naming them. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 Although I dont want anyone I like to experience pain, I sure do appreciate it! Quote Link to comment Share on other sites More sharing options...
headkaze Posted October 2, 2010 Author Share Posted October 2, 2010 Although I dont want anyone I like to experience pain, I sure do appreciate it!It did become quite a painful experience especially towards the end when my hand started cramping up Well I'm sure the GameEx community will appreciate it too and I personally love seeing the 3d models and hope we get a stack more done. Oh and I contacted Gozer (author of the 3d cabs) and welcomed him to come and say hello. I also mentioned I could organize him a free license if he showed up (which I'm sure you'll be happy to honour?). Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 As usual your a legend and thanks Draco. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 PS: Im in the process of updating the download at gameex.com along with adding the proper credit. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 Here is the link to the combined zip with the originals and just the missing ones by Gozer.http://www.gameex.com/Download/GameScreenshotsSnaps.aspxLets not burn HKs bandwidth Its probably only unlimited until his host says so! Quote Link to comment Share on other sites More sharing options...
headkaze Posted October 2, 2010 Author Share Posted October 2, 2010 Actually my bandwidth is unlimited. I had to move hosts the day we released Warhawk DS as it went down for going over it's quota in a few hours! But yeah I have no problem you hosting it. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 Actually my bandwidth is unlimited. I had to move hosts the day we released Warhawk DS as it went down for going over it's quota in a few hours! But yeah I have no problem you hosting it.I dont know if you saw my edit but unless its a dedicated server on a dedicated pipe its only unlimited until your host says it is. Believe me Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 Well I have finished converting the cabs. Unfortunately I had to do most of them manually because many of the textures were screwed up when "exploding" the models. Let's just say I've spent waaaaay too many hours on this Anyway I've updated the scripts again, and now the ZbylsXExporter doesn't auto explode and it defaults to save to a sub folder. This is to do conversions manually, so you will also need the "bomb" script to explode the model then fix any screwed up textures, and then export to X. You only need to explode the more complex models, I did not need to explode any of the console models for example.As for pinning and merging this topic. I don't think it warrants pinning really and I'd rather not merge with the other topic because I want this to be dedicated to my conversion work and requests from people to convert stuff. That is why I started a new thread in the first place.Anyway I am uploading the cabs now... stay tuned!I find that the 3D Rad tends to render the final .x file darker than zybils. Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 I am going through my MAME list now to identify those that display incorrectly from the originals (for example, Armor Attack front and back faces are missing and the cabinet side art is on the inside instead of outside. This is not to take away from the hard work that HK put into the initial load. I will test with substitutions from the Gozer Cabs and report back on which ones need to be changed out from the originals. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 Ive just been having a little play. Gozers ones seem of a much better quality than the 3D arcade ones and Im guessing a little here but almost real world accurate. Although they seem to take longer to load on my system. I didnt extensivly test but I didnt see any errors. Good job. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 I am going through my MAME list now to identify those that display incorrectly from the originals (for example, Armor Attack front and back faces are missing and the cabinet side art is on the inside instead of outside. This is not to take away from the hard work that HK put into the initial load. I will test with substitutions from the Gozer Cabs and report back on which ones need to be changed out from the originals.The Gozer ones do seem to be of a higher standard as I just said but if you see also as I did that they are slower to load I think we should only replace the broken ones in the 3D arcade set. Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 I agree that they are pretty good, especially in Sketchup, yet they seem to suffer some in the conversion process. Here are my recommendations for substitution in the main pack:altbeast - Blank marquee, wood cabinetarabian - Inverted right-side artarkanoid - One side black, other woodarmora - Missing front/back, inverted side artassault - Blank marqueeasteroid - Marquee reversedastrob - Missing X file from Gozer conversionbaddudes - Missing marquee and bezel simpsons - Missing X file from Gozer conversiontaxidrvr - Remove - displays pinball machinetetris - Gozer file has Original marquee and better display These are the few instances where I found that the Gozer file conversions were superior to those originally provided in the pack HK initially put together. I did some comparisons Gozer's files vs HK's files where there were noticeable defects (i.e. inverted artwork, missing panels, etc.) and found that, in most cases, they possessed the same defects upon conversion to X files. This leads me to believe that he was either the original creator of some of the files or collected them from elsewhere. Not that it should matter as it has helped to fill in some much needed holes in the collection. Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted October 2, 2010 Share Posted October 2, 2010 Sorry Draco, cant quite make out the list in the post. Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 Sorry Draco, cant quite make out the list in the post.List corrected - did not like paste from Excel Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 I noticed that on conversion to X files from Sketchup that any translucent glass becomes opaque on conversion. In those cases, I have loaded the file into Sketchup, deleted the translucent glass. When the conversion completes, the screen and bezels now show.Here are the missing Astro Blaster and Simpsons cab files:astrob.7zsimpsons.7z Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 2, 2010 Share Posted October 2, 2010 Can someone tell me where the X files are cached in GameEx? baddudes - Missing marquee and bezel - both original and Gozer file show up with transparent panels in GameEx. Likely original file is cached.tetris - Gozer file has Original marquee and better display - attempted to load new file but old file cached somewhere.Thanks! Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted October 3, 2010 Share Posted October 3, 2010 I found a basic starting tutorial for Sketchup here that may be helpful to some getting started. Quote Link to comment Share on other sites More sharing options...
headkaze Posted October 3, 2010 Author Share Posted October 3, 2010 Partly why it took so long to convert them all was removing the glass for some cabs and fixing missing textures. If you find any I've messed up feel free to export them again. Just remember you will need to explode the cab first and then fix any textures, remove any glass and then export.I deleted the simpsons and blitz99 models because some panels failed to export correctly.To fix a texture do the following:1. Load the model2. Select Plugins->Bomb All3. Select the arrow selection tool4. Right click on the face with the missing texture and select "Entity Info"5. A dialog will open with the front and back faces. Select the front face and then select the texture from the list6. You may need to position the texture correctly. To do that right click on the face and select Texture->Position. Using the mouse you can drag it into place.7. Select Plugins->Zbyl's X Exporter... to export to an .x file. Quote Link to comment Share on other sites More sharing options...
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