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Posted
Oh yeah, I guess I over looked that. Thanks...

Would anyone care to make a script and would it have to be made per game or???

It wouldnt have to nessarly be made per game.

in the script you would be run like NaomiLauncer.exe "[rompath]/[romfile]" (equals %1)

The script would read run, Emulator.exe

You would send keys like CTRL F (for File menu) Down a couple times to LOAD, Send ENTER

You would have to have %1 load into the clipboard. Wait for the active window to be the load game dialog.

Then PASTE the rompath/romfile from clipboard then SEND the ENTER KEY.

That *SHOULD* launch the game. Then you would SEND ALT+ENTER to bring into fullscreen.

(Everytime i edit the INI to do this it crashes)

That would be the only solution I can think of.

The more games for it Ive been getting the more ive thought about making one.

Posted
No. Only one script would be needed. How to go about making it would depend on the way the games are (i.e. in same folder, subfolders, if their compressed, not compressed, etc. I don't really care to make it cuz don't have the games to test it on but will do it when I get some. Or can always ask questions on how to code it and some of us can help. I know there's a few of us here that know how to script wrappers using AutoHotKey and AutoIt. Also a few knowledgeable programmers here to give some pointers. I did look into it when Brian mentioned it and it seems fairly easy to code up but again can't test without the games. :(
It wouldnt have to nessarly be made per game.

in the script you would be run like NaomiLauncer.exe "[rompath]/[romfile]" (equals %1)

The script would read %1 (which is the Rompath romfile)

You would send keys like CTRL F (for File menu) Down a couple timestop LOAD

You would have to have %1 load into the clipboard. Wait for the active window to be the load game dialog.

Then PASTE the rompath/romfile from clipboard then SEND the ENTER KEY.

That *SHOULD* launch the game. Then you would SEND ALT+ENTER to bring into fullscreen.

(Everytime i edit the INI to do this it crashes)

That would be the only solution I can think of.

The more games for it Ive been getting the more ive thought about making one.

The project is moving forward so why not make one now... Do it for your old buddy Jason. A gift to say just how much you care. :lol:

Posted
The project is moving forward so why not make one now... Do it for your old buddy Jason. A gift to say just how much you care. :lol:

hehe, Your right it is moving very quickly, Thats why Im hesitant to do this. If I make one then a new version of the emu will be released and it wont work correctly. The Nulldc is a prime example of that.. There is alot of confusion and alot of loader and threads around here and new users dont know whats the best way to get it going.

According to the Nulldc dev the new version isnt so far away and has FIXES.. Hopefully the ability to edit the config like NullDc.

I may look into this more seriously tho.

Some of the other reasons why I havent done it yet are out of 15 or so naomi games I have only 5/6 work with out glitches. and I cannot run fullscreen at more than 50fps... Windowed mode is flawless tho,

But its really more my hardware that is the limitation. My primary pc is my laptop. Dedicated 128meg geforce (It may be enough with XP but I use that resource hog of an OS called VISTA.

Posted

Alt F is what would bring up the file. Then would have to select Load. Doin that gets ugly not sure how it works in AHK but in AI I would use the

WinMenuSelectItem
command as it does all that more clean.

Brian! When you change the settings in the ini and it crashes, are you changing the ini and then running with basic command-line parameters or you using ones like nullDC to invoke the settings from the command-line (i.e. nullDC-Naomi_1.0.3_mmu.exe -config ImageReader:DefaultImage="[ROMPath]\[RomFile]")??

Posted

I have spoke with the programmer, if I see him tonight I will ask him about the command line feature.

Is it a lot of work to write a script for this? I am guessing that it is nothing that can be done in a few minutes...

Posted
Ahhhh.... I can test it. =]

Oh can you? Let me jump right on that. LOL. :P

I have spoke with the programmer, if I see him tonight I will ask him about the command line feature.

Is it a lot of work to write a script for this? I am guessing that it is nothing that can be done in a few minutes...

Actually would only take a few minutes to script up. I already have some of the code done when I was testing but can't do much without games. But there's 2 different ways go about it and that's why I'm curious when it's crashing.

Posted
Alt F is what would bring up the file. Then would have to select Load. Doin that gets ugly not sure how it works in AHK but in AI I would use the command as it does all that more clean.

Brian! When you change the settings in the ini and it crashes, are you changing the ini and then running with basic command-line parameters or you using ones like nullDC to invoke the settings from the command-line (i.e. nullDC-Naomi_1.0.3_mmu.exe -config ImageReader:DefaultImage="[ROMPath]\[RomFile]")??

Im not adding virtual entry into the config like I did for nullDC it doesnt take them. Nullnaomi has basiclly the same config as the nullDc but I think the whole loading is diffrent.. Having it put a LST file in the default image does nothing. The way the GUI is invoking the load isnt replicatable from the CLI. :(

I was simply editing the config to have fullscreen=1 so when the game does load it goes into fullscreen mode.

This is what seems to be crashing it. (maybe its a vista issue) Have you tried that?

Q: If you talk to DRKRAZEL ask him if he can add sections to the config to have a default naomi game added... Like he has the defaultimage for nulldc.

the way the current method works is a combined effort really.

In the NullDC config its set to Autoload the DEFAULT IMAGE ,Autostart emulation of DEFAULT image, Launch fullscreen,

Gameex via command tells the INI what the DEFAULTIMAGE is. The emu takes care of the rest.

This is how we need Nullnaomi to work.

Posted

I can tell you when it crashes and I have already spoken to the programmer about this.

This has been my experience in general with nullDC (Dreamcast and Naomi).

When exiting out of full screen the program crashes. If I run the program in a window and exit, it does not crash. If I run it full screen and exit, it crashes. This is a problem with the program or video drivers. This happens in Game Ex and this happens outside of Game Ex.

My fix, launch the game in a window, alt enter to full screen, play game, alt enter out of full screen and then exit. Pain in the a$$ but it works.

Posted
Im not adding virtual entry into the config like I did for nullDC it doesnt take them. Nullnaomi has basiclly the same config as the nullDc but I think the whole loading is diffrent.. Having it put a LST file in the default image does nothing. The way the GUI is invoking the load isnt replicatable from the CLI. :(

I was simply editing the config to have fullscreen=1 so when the game does load it goes into fullscreen mode.

This is what seems to be crashing it. (maybe its a vista issue) Have you tried that?

Q: If you talk to DRKRAZEL ask him if he can add sections to the config to have a default naomi game added... Like he has the defaultimage for nulldc.

the way the current method works is a combined effort really.

In the NullDC config its set to Autoload the DEFAULT IMAGE ,Autostart emulation of DEFAULT image, Launch fullscreen,

Gameex via command tells the INI what the DEFAULTIMAGE is. The emu takes care of the rest.

This is how we need Nullnaomi to work.

drkIIRaziel is who I spoke with, nice guy. I don't know if you saw the input patch that was just released but that was my doing getting him to put that out before the new version. When I sat this up the other day I could not even get credits to enter with "5", now with the new patch you can set those buttons to what you want and before you could not do that.

I will ask him tonight if I speak with him about your concern Brain.

Posted
Im not adding virtual entry into the config like I did for nullDC it doesnt take them. Nullnaomi has basiclly the same config as the nullDc but I think the whole loading is diffrent.. Having it put a LST file in the default image does nothing. The way the GUI is invoking the load isnt replicatable from the CLI. :(

I was simply editing the config to have fullscreen=1 so when the game does load it goes into fullscreen mode.

This is what seems to be crashing it. (maybe its a vista issue) Have you tried that?

Q: If you talk to DRKRAZEL ask him if he can add sections to the config to have a default naomi game added... Like he has the defaultimage for nulldc.

the way the current method works is a combined effort really.

In the NullDC config its set to Autoload the DEFAULT IMAGE ,Autostart emulation of DEFAULT image, Launch fullscreen,

Gameex via command tells the INI what the DEFAULTIMAGE is. The emu takes care of the rest.

This is how we need Nullnaomi to work.

Well looks like manipulating the nullDC.cfg would be out of the question then. If that could be done then a wrapper could be made to do all the settings for you and then run but looks like going through the gui is the only way. Was hoping we could have gone the first route. I haven't had much experience with regular nullDC crashing but have read that users were having problems with their config getting reset back to default. That's why I asked about nullDC NAOMI.

Posted
You are correct, if the program crashes at full screen it does set the config back to a window for some reason.

Well then the best thing would be to manipulate the nullDC.cfg within the wrapper so that the settings are set every time. Even after a crash. Out of curiosity, what are the details of the crash? What exactly happens?

Posted
Well then the best thing would be to manipulate the nullDC.cfg within the wrapper so that the settings are set every time. Even after a crash. Out of curiosity, what are the details of the crash? What exactly happens?

Well... You press Alt F4 to close the program and it crashes. I am using Vista 64, not sure of the exact error as I am at work right now but it is more or less just a normal program crash from what I have seen. Comes up with a window saying it crashed and ask about reporting it, standard error.

Posted

I apologize for high jacking this thread, but does anyone know what "Invaild Katana Driver Version" means? I keep getting that in nullDC Naomi :(

Posted

Hunk - Are you running Naomi on your cell phone? :P

Back to Brian, Frequency, and Q,

Wouldn't closemul do all the necessary tasks to run this?

Posted
Hunk - Are you running Naomi on your cell phone? :P

Back to Brian, Frequency, and Q,

Wouldn't closemul do all the necessary tasks to run this?

Im not sure if it would or not.. Ive never used closeemul.

Hunk. Your probably using the wrong bios.

Posted
Hunk - Are you running Naomi on your cell phone? :P

Back to Brian, Frequency, and Q,

Wouldn't closemul do all the necessary tasks to run this?

Looks like closemul would do this but to automate all theses tasks you would have to use lots of ascii codes and it would also make the command-line look ugly for an emulator like this. I think a script is the way to go. Would make things much more clean. It's a simple script and can be done in just a few minutes but I would need someone to contact me to explain the details of how things load in order me to create it and it work properly.

Tempest! You should use this code

[codebox]long_code_here = ';[/codebox]

instead of the standard code so that your post doesn't take up the whole screen. :P

Posted
I just click on the button... you forget about my typing skills... sounds lile you might have a beef with whoever designed the forum... ;)

Doesn't take much more typing skills to add the word box to your code. :lol: The forum is designed just fine. It's user error! ;)

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