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Posted

Well creating a dat file wouldn't get you banned...at worst I would catch flack over it...actually its probably the same roms I have set aside for mjolnir.

Posted
  Nologic said:
Hell I'd just be happy with a dat file so I can build a set just to try it out. :)

Here's the dat that I know of for this set. I have the set but haven't had time to try the emulator yet. Hope this is what you were looking for.

Viva_Nonno_v22.0.3.zip

Posted

Well that dat matches my set...oddly I haven't updated any of those roms for some time....I also recall one of them would lock up my system....now no lockup's, gfx do seem improved along with sounds...not sure what the hell happened.....tho for some reason everything is running like a bat out of hell.

Anyways I'm curious if this dat match's what LB has....

Frankly I'm just out and out puzzled....since I didn't rebuild and I haven't updated...

Posted

Here's the dat file for my set. I still have the old Vivanonno set, which is 38.7 megs. The new set is 42 megs. It appears that there was a redump of the games or something. Like I said, this new set was rebuilt from the MAME dump so it's not the same as the old. Now all the games in the Vivanonno work and the textures are much better. There are still some emulation issues though, but it's a lot better than before.

Viva_Nonno_v22.0.3.rar

Posted

Thanks and it does match up with what fRequEnCy shared prior...which surprisingly enough matches up with what I have.

I'm just puzzled when I updated...I recall things being rough prior...hmm just strangeness on my part. :)

Heh I'll just have to chalk it up to one of my many constant blond moments

Posted
  Nologic said:
Thanks and it does match up with what fRequEnCy shared prior...which surprisingly enough matches up with what I have.

I'm just puzzled when I updated...I recall things being rough prior...hmm just strangeness on my part. :)

Heh I'll just have to chalk it up to one of my many constant blond moments

Nologic with a blond moment? LOL. That's a first for me to see here. Oh well. Glad all is working out.

Posted

Thanks for the dat file. Got all the games working now! I'm surprised I didn't see any announcements on this or anything.

2 questions.

I don't have the slightest clue when it comes to the compiling ahk scripts. Any chance someone wants to whip up a new one so Ridge Racer can also be launched.

Also, I was wondering if it was common for ahk scripts to be identified as viruses by antivirus programs.

Thanks

Posted
  popcorrin said:
Thanks for the dat file. Got all the games working now! I'm surprised I didn't see any announcements on this or anything.

2 questions.

I don't have the slightest clue when it comes to the compiling ahk scripts. Any chance someone wants to whip up a new one so Ridge Racer can also be launched.

Also, I was wondering if it was common for ahk scripts to be identified as viruses by antivirus programs.

Thanks

Are my scripts being identified as a virus? After all its just a AHK script compilied useing the included compilier.

Unless you not referring to my scripts.

Posted

Well I know AutoIt gets tagged that way by some Anti-virus software because of the compression used in creating the executable. AVG & BitDefender are two that I know of that use to give false positives...tho I think there where more...but also I think a lot of them updated to where they where no longer giving false positives...I would imagine that AHK uses the same stuff as AI.

Well below is the data needed to update my Map file used with my AI script, to allow all games.

Ridge Racer (Japan-A)|Ridge Racer (Japan-A)
Ridge Racer 2 (Japan-A)|Ridge Racer 2 (Japan-A)
Ridge Racer 2 (Japan-B)|Ridge Racer 2 (Japan-B)
Rave Racer (Japan-A)|Rave Racer (Japan-A)
Rave Racer (Japan-B)|Rave Racer (Japan-B)
Rave Racer (World-B)|Rave Racer (World-B)

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