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Posted

16th June, 2007 - GameEx 8.16

It may not seem much from these release notes, but theres a lot of code gone into this release

Finally with help from Headkaze the Sendkeys used in GameEx is now fully stable and improved. It works better and fixes crashes in windows and gameex when sending keys to an emulator from GameEx and when sending keys on exit via an advanced config file

On the subject of advanced config files, 12 gamepad buttons are now supported, and there's a new section for remapping keys similar to AutoHotKey. Its not quite good enough for realtime gaming but is meant to cover the common issue of when credit and start buttons cant be redefined in PC games, and avoids the need for additional autohotkey scripts in that scenario. Its not far off realtime and does handle simultaneous keys, and Im pretty certain I can get it realtime in a future release

Posted

I launched GameEx after see that there was a new update, but I wasn't prompted to update to the latest version.

John

Posted
I launched GameEx after see that there was a new update, but I wasn't prompted to update to the latest version.

John

I don't think the new version is up yet. I update manually (version 8.15 is still there). Thanks Tom (the less external apps to contend with the better !).

:)

Posted
I don't think the new version is up yet. I update manually (version 8.15 is still there). Thanks Tom (the less external apps to contend with the better !).

:)

Sorry, my bad, forgot to update a dbase field, and then went out for a beer. Should be live now.

Thanks for letting me know.

Posted

I got the following error when starting the update... the update carried on in the background though, it installed and everything seems fine, just thought I'd let you know

Stu

post-1567-1182034658_thumb.jpg

Posted

Wow! This is a HUGE DEAL. And it means a lot to me at least. Great work! So how big is the keyboard latency for PC (non-emulated) games? Is it as noticeable as the delay in MAME? :D

Emph

Posted
Wow! This is a HUGE DEAL. And it means a lot to me at least. Great work! So how big is the keyboard latency for PC (non-emulated) games? Is it as noticeable as the delay in MAME? :D

Emph

The latency is not too bad at all, but is a problem none the less. I am hoping I can get it right for the next release. Its certainly good overkill for start, credit and menu keys. Im not sure what delay your talking about in MAME? This is for emulator configs in GameEx.

Posted
Sorry, my bad, forgot to update a dbase field, and then went out for a beer. Should be live now.

Thanks for letting me know.

Hahaha...you were really just making it the more tantalizing, eh?

Posted
The latency is not too bad at all, but is a problem none the less. I am hoping I can get it right for the next release. Its certainly good overkill for start, credit and menu keys. Im not sure what delay your talking about in MAME? This is for emulator configs in GameEx.

I compare playing for example Twin Cobra in MAME and then playing my Twin Cobra arcade PCB in my JAMMA cabinet. The response time difference is VERY noticeable.

Emph

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