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Posted

I haven't kept up on my cabinet for a while and just upgraded to the latest MAME and GameEx over the weekend. I was going through my old routine of hitting F12 to create snaps of new roms, but the new snaps weren't showing up in GameEx. I see that MAME now creates .\snap\<rom>00.png instead of .\snap\<rom>.png. GameEx doesn't pick these up so whenever I make new snaps I have to for loop a rename and move operation. It's not huge deal, but I was wondering if there's a way to revert the behavor of MAME or if a future version of GameEx will check for snaps in both the old and new ways.

Posted
I haven't kept up on my cabinet for a while and just upgraded to the latest MAME and GameEx over the weekend. I was going through my old routine of hitting F12 to create snaps of new roms, but the new snaps weren't showing up in GameEx. I see that MAME now creates .\snap\<rom>00.png instead of .\snap\<rom>.png. GameEx doesn't pick these up so whenever I make new snaps I have to for loop a rename and move operation. It's not huge deal, but I was wondering if there's a way to revert the behavor of MAME or if a future version of GameEx will check for snaps in both the old and new ways.

That got butchered. Above should have read \snap\<rom>\ "0000.png"

Posted
That got butchered. Above should have read \snap\<rom>\ "0000.png"

It seems that after .110 release of mame, this is what occurs. I have looked into the forums at mame32qa and others have suggested a fix by downloading the snaps and adding them manually. This sucks because I always liked making my own snaps.

The snaps won't display correctly when they are within a sub folder that is the same name of the rom you just took a snap from.

This thread discusses the implementation.

Hmm, new "feature" ??

Dave

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