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Posted

Please see the closed thread below.

Finally got these to work in FX3 using PinballX as a front end, so thought best to leave the details here if anyone else is searching.

I don't have SSF, but Jurassic World, Alien vs Predator, The Getaway and Aliens all appear to working with correct triggers firing. Triggers don't seem to work for Deadpool, Archer and Doom unfortunately. Maybe they need PUPDMD rather than DMDext to work?

The Aliens table also defaults to a .cmd screen when first loads, which I then have to alt & tab away from. Unsure why it does it on this one and not the others (pic included)

The virtual DMD on The Getaway remains in colour but does not remain on top of the PupPacks (although selected as true in dmddevice config) and virtual stay on top in command line also?

I have copied and pasted the following which work in PinballX settings for FX3. Was just twerking what was provided by you peeps previously. I tried to get it working on a desktop first then tried the cabinet.

LAUNCH BEFORE WORKING PATH:

C:\vPinball\VisualPinball\VPinMAME

LAUNCH BEFORE EXECUTABLE:

dmdext.exe

LAUNCH BEFORE PARAMETERS:

mirror --source=pinballfx3 --virtual-stay-on-top --fps 60 --virtual-position 2225 890 660 --colorize ----pac-key f0ad135937ffa111c60b24d88ebb2e59 --pinup Pinup\[TABLEFILE] --quit-when-done

 

So a thankyou for helping out originally. If you can see what I'm doing wrong with the Aliens table and why a command screen loads up first, please tell. Same with the DMS behind the pup on The Getaway (and why Doom, Deadpool and Archer triggers not working....maybe need PUPDMD?)

 

 

 

IMG_20240514_230853793_HDR.jpg

IMG_20240514_230846781_HDR.jpg

Posted
5 hours ago, Fiery Phoenix said:

If you can see what I'm doing wrong with the Aliens table and why a command screen loads up first, please tell.

Set in pinballx to hide the startup command.  That should avoid it

 

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