DBrown67 Posted December 22, 2021 Share Posted December 22, 2021 I've been collecting a number of these files over the last few months. My cabinet has 300 tables and I have just copied over 120 animated wheels to the Wheels folder. Is there a way to get PinballX to make .anpg files priority, so only load simple .png if an animated wheel isn't available? I've just updated to latest 5.31. Of course I can delete/rename those 120 duplicate .png files, but that's very time consuming. Link to comment Share on other sites More sharing options...
Tom Speirs Posted December 22, 2021 Share Posted December 22, 2021 It already should give them priority over pngs. Or it is meant too. What exactly is not working? Link to comment Share on other sites More sharing options...
DBrown67 Posted December 22, 2021 Author Share Posted December 22, 2021 Hmmm... I just copied over those 120 files. I have noticed a handful are working where the .apng has a slightly different name to the .png. But if the file names are exactly the same then .png is definitely taking priority. I didn't do anything else though. No "importing" or editing any files etc. Just dumped those 120 files right in the mix. It took me a while to name them because of course, they weren't anything like my file names originally. Link to comment Share on other sites More sharing options...
Tom Speirs Posted December 22, 2021 Share Posted December 22, 2021 Yeah, your right. Fixed now. Update will be available within the hour. Cheers. Tom. Link to comment Share on other sites More sharing options...
DBrown67 Posted December 22, 2021 Author Share Posted December 22, 2021 Well... that was quick! Many thanks EDIT: Hmmm... do I need to do something else? Unfortunately adding those files has caused PinballX to lose it's former snappiness. It now jerks and stalls here and there as I browse. Not something I'm going to put up with, so unless there's a fix for this then I will have to go back to static .pngs. For reference, my PC is a quad core i7 860 (1st gen.) @ 2.90 GHz with a GTX 1070 using 4K playfield. Link to comment Share on other sites More sharing options...
scutters Posted December 23, 2021 Share Posted December 23, 2021 There is a performance overhead to using apng wheel images, i've seen some huge (file size) animated wheel images on VPU and that won't help. Not sure if Tom can do anything like the old static wheel image caching to improve that (cache the first frame or something?) Link to comment Share on other sites More sharing options...
Tom Speirs Posted December 23, 2021 Share Posted December 23, 2021 It's not possible to stream them unfortunatly. Not much can be done at this point. They should work good on higher end systems though. Link to comment Share on other sites More sharing options...
scutters Posted December 24, 2021 Share Posted December 24, 2021 @DBrown67 The backglass style wheel gifs i did will probably run a lot smoother than the apngs on your setup. An alternative animated wheel type with smaller files and less overhead (..though admittedly not much use if you like round wheel images) Link to comment Share on other sites More sharing options...
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