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Posted

when launching a mame game, it's set in the config to automatically go by the legal screens. but i have a whole mame set, and i know you hit ok once, then the next times you load that game it won't be there, but i don't have time to load each game. mainly when the screen saver goes to random game, more than likely it's a mame game, and it's just sitting on the press ok screen. any help?

Posted
when launching a mame game, it's set in the config to automatically go by the legal screens. but i have a whole mame set, and i know you hit ok once, then the next times you load that game it won't be there, but i don't have time to load each game. mainly when the screen saver goes to random game, more than likely it's a mame game, and it's just sitting on the press ok screen. any help?

If you want a more elegant solution and know C++ and don't mind doing the work, (and a know you don't mind doing the work!), you could compile your own version of MAME from the source. I editted the source and got rid of the disclaimer message, the not 100% emulated message ... infact all possible messages from EVER SHOWING and recompiled. It's only one line of code. Helps with the 'real cab' illusion. At the same time I did a P4 optimized compile for a couple of extra FPS on 'tough' games.

If you want to get 'close to the edge' (again), try Mr Do!'s Compiling MAME help sheet.

Regards

Shaun

Posted

but then you have to compile every build :P i think the "Bypass Disclaimer/Warnings" in GameEx are better/easier just for that fucntion ..

and that function works fine for me :)

Posted
but then you have to compile every build :P i think the "Bypass Disclaimer/Warnings" in GameEx are better/easier just for that fucntion ..

and that function works fine for me :)

Pointed granted night!, but I've never seen the need to follow every 'u' build. I still use .106 and don't really have any reason to upgrade any time soon, especially using MAME in a dedicated cabinet.

You are right that GameEx's "Bypass Disclaimer/Warnings" is easier to implement and does work adequately. I was just adding value to katuuuz's initial request. The added value was that you won't see the messages flash up. Also if you play something like Galaga regularly, you won't see the 'emulation not 100%' message EVERYTIME you play the game.

I believe katuuuz is planning to use a cab at some stage, so I was just making him aware of the options!

Shaun

Posted
Pointed granted night!, but I've never seen the need to follow every 'u' build. I still use .106 and don't really have any reason to upgrade any time soon, especially using MAME in a dedicated cabinet.

You are right that GameEx's "Bypass Disclaimer/Warnings" is easier to implement and does work adequately. I was just adding value to katuuuz's initial request. The added value was that you won't see the messages flash up. Also if you play something like Galaga regularly, you won't see the 'emulation not 100%' message EVERYTIME you play the game.

I believe katuuuz is planning to use a cab at some stage, so I was just making him aware of the options!

Shaun

it wasent meant that harsh m8 :)

Posted
If you want a more elegant solution and know C++ and don't mind doing the work, (and a know you don't mind doing the work!), you could compile your own version of MAME from the source. I editted the source and got rid of the disclaimer message, the not 100% emulated message ... infact all possible messages from EVER SHOWING and recompiled. It's only one line of code. Helps with the 'real cab' illusion. At the same time I did a P4 optimized compile for a couple of extra FPS on 'tough' games.

If you want to get 'close to the edge' (again), try Mr Do!'s Compiling MAME help sheet.

Regards

Shaun

Just curious what line of code do you change and what do you change it to? Is it in mame.c? I found out how to do it in older source versions but not in the newer releases. I use the bypass disclaimer option in GameEx but the disclaimer still shows for a few seconds and seems to hang around longer before disapearing since build 107. Any help would be appreciated.

Thanks

Jay T

Posted
I point out the lines of code that need to be added at the end of this thread.

Thanks Headkaze. I hadn't seen this thread! It would have saved me some time tracing through the MAME code to find what I needed to change! No bad thing finding out what the code does through...

Shaun

Just curious what line of code do you change and what do you change it to? Is it in mame.c? I found out how to do it in older source versions but not in the newer releases. I use the bypass disclaimer option in GameEx but the disclaimer still shows for a few seconds and seems to hang around longer before disapearing since build 107. Any help would be appreciated.

Thanks

Jay T

That was my main point in mentioning this technique...it cures that symptom.

Posted
I point out the lines of code that need to be added at the end of this thread.

HK is the man. :) He earns his weight (and by the pictures is a chunk) all the time :)

I dont know if your interested HK if not totally fine, but Im thinking about adding a setup wizard to GameEx, ie to guide the user through setting up mame and the multimedia folders etc. I plan on making it kind of like a setup/install program which will follow on from the initial gameex install. Id quite like to have a go myself, so only do it if its something youd like to (but it would be helping me out). Just asking, and you know Id appreciate it. Get me on mail if your interested. Id need the source code though just so you know, but can be in c#.

EDIT: You could also add it on to the current gameex install which is done in inno setup and has a coded back end which is in Delphi (which is very nice, and good to know). I can give you the code for what I have.

Posted
HK is the man. :) He earns his weight (and by the pictures is a chunk) all the time :)

I dont know if your interested HK if not totally fine, but Im thinking about adding a setup wizard to GameEx, ie to guide the user through setting up mame and the multimedia folders etc. I plan on making it kind of like a setup/install program which will follow on from the initial gameex install. Id quite like to have a go myself, so only do it if its something youd like to (but it would be helping me out). Just asking, and you know Id appreciate it. Get me on mail if your interested. Id need the source code though just so you know, but can be in c#.

EDIT: You could also add it on to the current gameex install which is done in inno setup and has a coded back end which is in Delphi (which is very nice, and good to know). I can give you the code for what I have.

Sounds good to me. I've sent you an E-Mail.

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