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Posted

Hi All,

 

Looking for some help, I can't seem to get LEDBlinky to trigger on PinballX launch, No LED's light up.

I enabled debug mode and got the following :

[07/05/2018 21:28:00] LEDBlinky_GX.dll> Sending event message [FE_START].
[07/05/2018 21:28:00] LEDBlinky_GX.dll> Sending event message [EMULATOR_SELECTED PinballX].
[07/05/2018 21:28:04] LEDBlinky_GX.dll> Sending event message [EMULATOR_SELECTED VISUAL PINBALL PHYSICS 5].
[07/05/2018 21:28:04] LEDBlinky_GX.dll> Sending event message [GAME_SELECTED ACDC (STERN) (2012)].
[07/05/2018 21:28:24] LEDBlinky_GX.dll> Sending event message [GAME_START ALIEN_ISOLATION~PINBALL FX2].
[07/05/2018 21:30:07] LEDBlinky_GX.dll> Sending event message [GAME_QUIT].

[07/05/2018 21:30:26] LEDBlinky_GX.dll> Sending event message [FE_QUIT].

I have used the PinballX plugin manager to enable the LEDBlinky_PX.dll.

I've attached my ini files if they help as well. And screenshots.

 

Any help would be fantastic. Thanks

 

 

Debug.log

LEDBlinky.log

PinballX.ini

LEDBlinkyControls.xml

Settings.ini

LEDBlinkyInputMap.xml

Posted

Seem to be getting these errors in debug log. Not sure why, "Invalid Event Format []. First param must be a valid EventID."

If I try the light my Visual Pinball games through LEDBlinkyControlsEditor.exe they light the correct buttons and speak. When I launch PinballX no lights or when I launch the games from there.

Using IPAC Ultimate IO controller. 

[07/09/2018 07:15:38] LEDBlinky_GX.dll> LEDBlinky PinballX Plugin v6.2.0
[07/09/2018 07:15:38] LEDBlinky_GX.dll> Sending event message [FE_START].
[07/09/2018 07:15:38] Received Event - Queue:[1] Msg:[].
[07/09/2018 07:15:38] LEDBlinky_GX.dll> Sending event message [EMULATOR_SELECTED PinballX].
[07/09/2018 07:15:38] Received Event - Queue:[2] Msg:[].
[07/09/2018 07:15:38] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:15:38] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:15:42] LEDBlinky_GX.dll> Sending event message [EMULATOR_SELECTED VISUAL PINBALL].
[07/09/2018 07:15:42] Received Event - Queue:[1] Msg:[].
[07/09/2018 07:15:42] LEDBlinky_GX.dll> Sending event message [GAME_SELECTED 250CC (INDER) (1992)].
[07/09/2018 07:15:42] Received Event - Queue:[2] Msg:[].
[07/09/2018 07:15:42] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:15:42] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:15:48] LEDBlinky_GX.dll> Sending event message [EMULATOR_SELECTED VISUAL PINBALL PHYSICS 5].
[07/09/2018 07:15:48] Received Event - Queue:[1] Msg:[].
[07/09/2018 07:15:48] LEDBlinky_GX.dll> Sending event message [GAME_SELECTED ACDC (STERN) (2012)].
[07/09/2018 07:15:48] Received Event - Queue:[2] Msg:[].
[07/09/2018 07:15:48] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:15:48] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:15:57] LEDBlinky_GX.dll> Sending event message [GAME_START ACDC (STERN) (2012)].
[07/09/2018 07:15:57] Received Event - Queue:[1] Msg:[].
[07/09/2018 07:15:57] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:16:29] LEDBlinky_GX.dll> Sending event message [GAME_QUIT].
[07/09/2018 07:16:29] Received Event - Queue:[1] Msg:[].
[07/09/2018 07:16:29] Invalid Event Format []. First param must be a valid EventID.
[07/09/2018 07:16:39] LEDBlinky_GX.dll> Sending event message [FE_QUIT].
[07/09/2018 07:16:39] Received Event - Queue:[1] Msg:[].
[07/09/2018 07:16:39] Invalid Event Format []. First param must be a valid EventID.

Posted
5 hours ago, Tom Speirs said:

Could you please post the pinballx log too.

Hi Tom, thank for the reply, I'll post PinballX log when I get home, thanks

Posted

@Tom Speirs, here's what seems to be happening; The PinballX plugin for LEDBlinky uses the Windows user32.dll SendMessage function to communicate with LEDBlinky. The LEDBlinky log indicates that LEDBlinky is receiving messages from the plugin but the data payload (lParam) is missing. So basically LEDBlinky is receiving blank commands. If this were new code I would say there’s a bug, but the PinballX plugin has been in use since January 2015 and nobody else has reported this issue. I’m stumped!

Posted
1 hour ago, arzoo said:

@Tom Speirs, here's what seems to be happening; The PinballX plugin for LEDBlinky uses the Windows user32.dll SendMessage function to communicate with LEDBlinky. The LEDBlinky log indicates that LEDBlinky is receiving messages from the plugin but the data payload (lParam) is missing. So basically LEDBlinky is receiving blank commands. If this were new code I would say there’s a bug, but the PinballX plugin has been in use since January 2015 and nobody else has reported this issue. I’m stumped!

@arzooThanks for the update. Hopefully Tom can provide some advice on your reply. I've ordered a new controller card and mini ipac to test in case there is an issue with the ultimateipac controller. 

  • tthurman locked this topic
  • 3 weeks later...
Posted

The speak game name plugin appears to be working. Only tested 32 bit version.

Is it a particular even that is not working? The only thing I could think has changed would be the input related events.

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