Adultery Posted June 1, 2014 Author Share Posted June 1, 2014 You have the right version because your custom tag is on your sig. # Quote Link to comment Share on other sites More sharing options...
stigzler Posted June 1, 2014 Share Posted June 1, 2014 EDIT: Aha! I'm in - 1.0.5 d/ling from OP. Hmmm... what am I doing wrong?Dl'd from OP - installed - showing as 1.0.4 in Plugin Manager. Run it. GameTagger.log:01/06/2014 12:35:59 : GameTagger Plugin (Version: 1.0.4)01/06/2014 12:35:59 : Loading XML...01/06/2014 12:35:59 : Getting user data...01/06/2014 12:35:59 : 13.26 INITIALIZED OK!: GameEx01/06/2014 12:35:59 : Checking for network connectivity...01/06/2014 12:35:59 : DracLabs server was found! Initializing plugin!01/06/2014 12:35:59 : Fetching password from DracLabs...01/06/2014 12:36:00 : Password authentication was successful! Loading!01/06/2014 12:36:00 : Checking user account status...01/06/2014 12:36:01 : User was verified successfully!01/06/2014 12:36:01 : Checking for theme...01/06/2014 12:36:01 : Loading theme...01/06/2014 12:36:01 : FTP WORKER: Uploading user avatar...01/06/2014 12:36:01 : FTP WORKER: Upload attempt #001/06/2014 12:36:03 : FTP WORKER: Avatar upload was a success!01/06/2014 12:36:03 : Setting up custom message!01/06/2014 12:36:03 : Setting up external info!01/06/2014 12:36:03 : FTP WORKER: Uploading gamer tag...01/06/2014 12:36:03 : FTP WORKER: Upload attempt #001/06/2014 12:36:05 : FTP WORKER: Gamer tag upload was a success!01/06/2014 12:36:15 : Checking for theme...01/06/2014 12:36:15 : Loading theme...01/06/2014 12:36:15 : Setting up custom message!01/06/2014 12:36:15 : Setting up external info!01/06/2014 12:36:15 : FTP WORKER: Uploading gamer tag...01/06/2014 12:36:15 : FTP WORKER: Upload attempt #001/06/2014 12:36:15 : FTP WORKER: Getting game images...01/06/2014 12:36:15 : FTP WORKER: Returning snap image!01/06/2014 12:36:15 : FTP WORKER: Getting game images...01/06/2014 12:36:15 : FTP WORKER: Returning title image!01/06/2014 12:36:18 : FTP WORKER: Gamer tag upload was a success!01/06/2014 12:36:25 : Checking for theme...01/06/2014 12:36:25 : Loading theme...01/06/2014 12:36:25 : Setting up custom message!01/06/2014 12:36:25 : ERROR: Unable to draw your GamerTag!01/06/2014 12:36:30 : Thank you for using Game Tagger!01/06/2014 12:36:30 : Goodbye!01/06/2014 12:36:30 : Checking for theme...01/06/2014 12:36:30 : Loading theme...01/06/2014 12:36:30 : Setting up custom message!01/06/2014 12:36:30 : ERROR: Unable to draw your GamerTag!theme.xml:<tagger> <theme name="Nostromo" author="Stigzler"> <desc>Based on the Mago Nostromo or Talos skin</desc> </theme> <images> <bg>Nostromo\mago_nostromo.png</bg> <l2img></l2img> <midl2img></midl2img> <bgl2img></bgl2img> <l3img></l3img> <midl3img></midl3img> <bgl3img></bgl3img> <l4img>Nostromo\[developer]</l4img> <midl4img></midl4img> <bgl4img></bgl4img> <noimg>Nostromo\no_image.png</noimg> <avatar></avatar> </images> <font> <outline>FFFFFF</outline> <outline_argb>255,255,255,255</outline_argb> <fill>FFFFFF</fill> <fill_argb>255,255,255,255</fill_argb> <path>Nostromo\Comfortaa_Regular.ttf</path> </font></tagger> Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted June 1, 2014 Share Posted June 1, 2014 Any chance we may be able to control font sizes and/or text left justification in a future iteration? I am testing a font called crackman.ttf for a Pac-Man theme and it seems a bit large and losing the bracketed text azt the top line (adminsitrator is cut off) and the Uptime details to the right. Quote Link to comment Share on other sites More sharing options...
stigzler Posted June 1, 2014 Share Posted June 1, 2014 Weeeee.... how good is this!!!! All me system grafx on...hmmm - what next.. Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted June 1, 2014 Share Posted June 1, 2014 *Punctured Stools!* (think about it ) The options you've given us now! I gotta say Adultery, Sir, what you've created is a "skinners dream". I only hope Evo has this kind of flexibility! I mean all the limitations are gone. There is literally nothing more one can ask for Any chance we may be able to control font sizes and/or text left justification in a future iteration? I am testing a font called crackman.ttf for a Pac-Man theme and it seems a bit large and losing the bracketed text azt the top lineOh wait, can we also define no/alpha outline for font please Quote Link to comment Share on other sites More sharing options...
Adultery Posted June 1, 2014 Author Share Posted June 1, 2014 You probably won't see any size control for the font anytime soon, sorry. If you set the alpha channel to 0, doesn't that make that color transparent? Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted June 1, 2014 Share Posted June 1, 2014 TBH i've not tried it since your recent incarnations. I shall give it a good run this week (health permitting) Quote Link to comment Share on other sites More sharing options...
nullPointer Posted June 2, 2014 Share Posted June 2, 2014 Hello tag mastersSo I'm finally getting my custom tag pulled together; getting the images in place, positioned, and whatnot. In the XCF template I noticed that the Overlay layers are slightly larger than the Background layer (and slightly offset to the bottom-right). I'm showing the following:Overlays:632 x 154Background628 x 150I figured that the extra few pixels was for the possible inclusion of a drop shadow, but I figured I should check. Are the extra pixels in the Overlay considered "Usable Space" or should I strictly adhere to the dimensions of the background layer?It's also notable that these dimensions themselves do not strictly adhere to the dimensions specified in the changelog? Rather than any of the above should a crop everything up to match the changelog dimensions exactly?Thanks guys, and especially Adultery for all the work you've put into this. Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted June 2, 2014 Share Posted June 2, 2014 For my images, I am not using a drop shadow and generally max mine out to the full 632 x 154. 1 Quote Link to comment Share on other sites More sharing options...
nullPointer Posted June 2, 2014 Share Posted June 2, 2014 Cool man, thanks! I was hoping that would be the answer. Quote Link to comment Share on other sites More sharing options...
Adultery Posted June 2, 2014 Author Share Posted June 2, 2014 Hi Null! Welcome to the fray! Basically it will resize the tag bg and all the layers programatically to 625x150 when it loads each layer. As long as your layers are bigger, or at least scalable to that, you should be fine. Just make sure every layer is consistent to that, or stuff you place in specific places won't come out right. What I do is make one master psd and save each layer as a separate image so I know the size is right to fit each layer. Did that make sense? I suck at explaining stuff. Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted June 3, 2014 Share Posted June 3, 2014 So basically it all ends up as the original 625x150. Do the larger layers get scaled down or auto-cropped? Cropped would be handy and save a bit of time, scaled not so much I shall probably continue to manually crop everything (hard to break some habits) but would be nice to know any shortcuts if there are any Quote Link to comment Share on other sites More sharing options...
nullPointer Posted June 3, 2014 Share Posted June 3, 2014 Did that make sense? I suck at explaining stuff. Yes! And ... Never in the time that I've known you! Right now I'm just working on getting my layers dialed in correctly. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
nullPointer Posted June 3, 2014 Share Posted June 3, 2014 Well that was fun! Thanks for again for such a cool plugin Adultery. You really outdid your self on this one! I'm super impressed!I'm mostly pleased with how my current tag came out. I might try to tweak it at some point so my overlay isn't covering quite so much text, but OTOH I kinda like how it's a bit chaotic and up in yo' grill (as Deadpool always should be!).CHIMICHANGAS! 3 Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted June 3, 2014 Share Posted June 3, 2014 Well that was fun! Thanks for again for such a cool plugin Adultery. You really outdid your self on this one! I'm super impressed!I'm mostly pleased with how my current tag came out. I might try to tweak it at some point so my overlay isn't covering quite so much text, but OTOH I kinda like how it's a bit chaotic and up in yo' grill (as Deadpool always should be!).CHIMICHANGAS!I am very much liking this tag! Probably my favorite thus far! Not to say the others aren't great, but I like the super hero comic flair! Quote Link to comment Share on other sites More sharing options...
stigzler Posted June 3, 2014 Share Posted June 3, 2014 Now that's a nice tag, Null. Great use of the overlays. Quote Link to comment Share on other sites More sharing options...
Adultery Posted June 3, 2014 Author Share Posted June 3, 2014 Awesome! I really dig your tag null! Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted June 4, 2014 Share Posted June 4, 2014 I've gotten a bit behind on this, not tried since first incarnation. Would one of you kind fellas enlighten me as how to determine a foreground? Would it just be:<fg>blahdie\blah.png</fg>or is there more to it? Quote Link to comment Share on other sites More sharing options...
Draco1962 Posted June 4, 2014 Share Posted June 4, 2014 An example of the XML file would be cool! Thanks! 1 Quote Link to comment Share on other sites More sharing options...
nullPointer Posted June 4, 2014 Share Posted June 4, 2014 I can post a copy of mine when I get home from work tonight.When I was working it out I referred back to this post quite a bit. Some of the image names for the associated layers are a little vague, but most of them are close enough that you can figure out what you're looking at when you compare the names to the images in Adultery's tag. All the same, that post does not contain a list of all available layers. In order to see the full list check out the Custom Theme XMLs spoiler in the first post.It would be a handy guide to see the actual depth index (z-index) for each of the layers. I think it goes top to bottom per the XML in Adultery's post outlining his Zelda tag. Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted June 4, 2014 Share Posted June 4, 2014 NVM figured it. <l3img> seems to be the top most Ok so here is V2 and upload friendly: There is actually a Evo logo in the footprint but it's hard to see. It looked awesome @2000px there is also blood spatter on the screen but again hard to see. I shall find a game with 4:3 ratio and bright snap EDIT - @null you ninja'd me hehe yeh i just kept renaming the tags until my overlay popped. In my opinion it would make more sense to name them layer1-layer9, or l1-l9, number 1 being the bottom most but hey - i'm not the code king here PS: your tag is awesome btw! 1 Quote Link to comment Share on other sites More sharing options...
Adultery Posted June 4, 2014 Author Share Posted June 4, 2014 Thats how it is though... bgl1img is the bottom most bg layer, bgl4img is the top most bg layer. midl1mg is the bottom most middle layer, midl4img is the topmost middle layer. fgl1mg is the bottom most foreground layer, fgl4img is the topmost foreground layer. Does that not make sense? They're split like that because each layer set is called at a different phase in the drawing (see the release post) so it would be hard to keep them all straight if they were simply named 1-12. Dig? 1 Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted June 4, 2014 Share Posted June 4, 2014 Yup gotcha Quote Link to comment Share on other sites More sharing options...
nullPointer Posted June 4, 2014 Share Posted June 4, 2014 Thats how it is though... bgl1img is the bottom most bg layer, bgl4img is the top most bg layer. midl1mg is the bottom most middle layer, midl4img is the topmost middle layer. fgl1mg is the bottom most foreground layer, fgl4img is the topmost foreground layer. Does that not make sense? They're split like that because each layer set is called at a different phase in the drawing (see the release post) so it would be hard to keep them all straight if they were simply named 1-12. Dig?Thanks for the clarification Adultery! I think in the first post the fglXimg layers are simply named lXimg. I'm guessing that the first post is the one to follow, but just wanted to double check in the interest of clarity. Does that sound correct? Quote Link to comment Share on other sites More sharing options...
DazzleHP Posted June 4, 2014 Share Posted June 4, 2014 Thanks for the clarification Adultery! I think in the first post the fglXimg layers are simply named lXimg. I'm guessing that the first post is the one to follow, but just wanted to double check in the interest of clarity. Does that sound correct?Yes in my tag the topmost was <l3img> i tried the <fg> combinations but they were no go. Adultery, apologies for being a pain in your butt (as always ) but could we by any chance have a definitive list, of not the just the layers but also the other elements (ie the text and snap/no image) as they are drawn? It really would help in the design process Also i am thinking about donating my tag to the cause when it goes live, so can i get your guys opinions on it? Spatter or no spatter on the screen? It looks ok i spose but it is a bit obstructive. BTW that big "X" is the no image screen, it's separate from the spatter Oh btw- loving the titles! Quote Link to comment Share on other sites More sharing options...
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