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Posted

Hi,

I have a standard 4:3 horizontal screen and launch some microsoft games as custom emulators in GameEx, thats all fine and works.

However, should I have an MS game that insists in running fullscreen vertical mode I need a way of rotating the screen 90 deg counter clockwise else the game plays on it's side.

I've tried a couple of utilities that claim to offer command line screen rotation (I intended to use the utility in the "execute before" option in GameEx) however the utils simply don't work (within or outside of GameEx), reporting errors.... they were old progs.

Its almost embarrassing asking this, I originally thought this would be simple but its turning out to be deviously complicated.

The Gfx card is a Radeon HD 5700 series if that helps.

Any ideas?

Thanks

Posted

Are you running the Catalyst software from AMD? I would think that you could probably compile an AHK script to launch before each game and a script to change it back (launch after).

Posted

Ah thanks, I had saw mention of a AHK script, I'll research it more with some googling.

​..... excellent, my game tag is grassing me up now, at least you know why I want the rotation functionality :-)

Posted

Yeah and I want that game! One of my favorite animated movies (Have a Wreck It Ralph standing next to my modem).

Posted

I think they *disney*? are not doing themselves any favours, they really out to get the game released properly.... by properly maybe I mean as a standalone PC app... the cab/retro games following is pretty huge, they'd turn a profit I'm sure! I'd love to hear a modern arcade success story

Posted

I agree.. would be a cool thing to release FIx It Felix Jr., Sugar Rush, and Heroe's Duty (Yes, Tempest, I said Doodie!).

Posted

Many thanks, I'll be checking that out.

Also can I add sugar rush to that list.... I'm not a racing fan but it looked like something I'd want to play in the movie!

Posted

Genius idea.... I used the hotkey feature in the catalyst centre to assign ALT-L to rotate the screen left 90 degrees. I then used the "keys before" feature of GameEx (GameEx is the total swiss-army knife!) to rotate the display before launching the game.

Well that was my plan, however testing it outside of GameEx I found even if I rotated the display the game as per our thread here rotated it back!! I was not expecting that?!?

I'll have to look into it further.... or, just play it on my dev machine with the monitor on its side :-)

Posted

Thanks for the AHK pointer, it was worth it just to learn about AHK.

FYI, the AHK solution is out there to be found for this game, I'll be testing this evening.

Posted

I use iRotate for exactly this sort of thing in gameex.

Basically I start an AHK file with the emulator that then rotates the screen, waits for the game to end then changes it back again when closed.

The iRotate site has a manual with the cmd`s but as an example of the basic template that works for me please see this...

Run, "C:\Program Files (x86)\iRotate\iRotate.exe" /rotate=90Run, [Path to your game].exeProcess, wait, [yourgame].exeprocess, WaitClose, [yourgame].exeRun, "C:\Program Files (x86)\iRotate\iRotate.exe" /rotate=0ExitApp

On a side note fix it felix has a wrapper that works perfectly for me, see here...

http://forum.arcadecontrols.com/index.php/topic,135805.0.html

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