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"run before" not working for advanced emulator!


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Posted

Hi,

This is my first advanced emulator config hence why I'm asking someone to check if I'm right about this bug. But it looks like the "launch before" option for advanced emulators simply is not working.

I'm trying to set up a menu entry for minecraft (for my kids honest :-)

First of all I set it up as an external application/program. I noticed the "launch before" was working here! as xpadder was starting.

However minecraft is java based so I had to set it up as an advanced emulator game so I could add the setting that looks for the javaw.exe process to finish before gameex considers the game exited... the problem is while minecraft works xpadder is not started.

The command I use which I know works is "Xpadder.exe minecraft /M".

Any thoughts anyone? Also any chance the external app function of GameEx can have the advanced option to set a process to watch out for? The problem with minecraft is the minecraft.exe is only a launcher that launches the game (java) process then exits thus GameEx thinks I've quit out the game.

Thanks

Posted

When reporting a possible GameEx bug or error, please ensure you submit a copy of your log.txt and gameex.ini file so we may quickly assist you. Please refer to this link for additional information.

A few additional questions that need an answer as well:

1 - Are you using the Xpadder plugin or just invoking Xpadder directly?

2 - Please provide a copy of your Emulator Config file.

3 - In your Emulator Config, are you using Wait Before and/or SendKeys? Check out this post and resolution found for ParaJVE as it sounds very similar.

Posted

Ah actually when you asked are you using the xpadder plugin I remembered initial I was not because I tried to set it up as a external app... but now its run as an emulator I can use the xpadder plugin! so I configured the xpadder plugin for the emulator (minecraft) and it works...

Still does not explain why xpadder was not run as a "run before" for the minecraft emulator entry but the way I have it now does seem to be the most proper way of running the game.

Thanks

Posted

Likely the issue was that you were not using what was noted in question 3. The Xpadder plugin takes a lot of the guesswork out of your per game setups and is an awesome addition to the GameEx arsenal.

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Posted

Thanks Drac!

Believe me, if there was a way I could make the plugin work under external apps, I would happily do that. Unfortunately there's no way to know what app is being launched. :'(

The launch before/after/also settings in GameEx are temperamental, which is why I put out the QuickLaunch plugin to not only modify but expand the abilities of that feature.

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